commit | author | age
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#pragma once |
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#ifdef __OBJC__ |
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@class CAEAGLLayer; |
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@class EAGLContext; |
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#else |
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typedef struct objc_object CAEAGLLayer; |
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typedef struct objc_object EAGLContext; |
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#endif |
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#ifdef __OBJC__ |
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@class CAMetalLayer; |
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@protocol CAMetalDrawable; |
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@protocol MTLDrawable; |
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@protocol MTLDevice; |
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@protocol MTLTexture; |
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@protocol MTLCommandBuffer; |
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@protocol MTLCommandQueue; |
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@protocol MTLCommandEncoder; |
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typedef id<CAMetalDrawable> CAMetalDrawableRef; |
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typedef id<MTLDevice> MTLDeviceRef; |
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typedef id<MTLTexture> MTLTextureRef; |
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typedef id<MTLCommandBuffer> MTLCommandBufferRef; |
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typedef id<MTLCommandQueue> MTLCommandQueueRef; |
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typedef id<MTLCommandEncoder> MTLCommandEncoderRef; |
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#else |
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typedef struct objc_object CAMetalLayer; |
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typedef struct objc_object* CAMetalDrawableRef; |
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typedef struct objc_object* MTLDeviceRef; |
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typedef struct objc_object* MTLTextureRef; |
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typedef struct objc_object* MTLCommandBufferRef; |
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typedef struct objc_object* MTLCommandQueueRef; |
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typedef struct objc_object* MTLCommandEncoderRef; |
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#endif |
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// unity internal native render buffer struct (the one you acquire in C# with RenderBuffer.GetNativeRenderBufferPtr()) |
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struct RenderSurfaceBase; |
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typedef struct RenderSurfaceBase* UnityRenderBufferHandle; |
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// be aware that this struct is shared with unity implementation so you should absolutely not change it |
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typedef struct |
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UnityRenderBufferDesc |
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{ |
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unsigned width, height, depth; |
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unsigned samples; |
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int backbuffer; |
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} |
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UnityRenderBufferDesc; |
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// trick to make structure inheritance work transparently between c/cpp |
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// for c we use "anonymous struct" |
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#ifdef __cplusplus |
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#define START_STRUCT(T, Base) struct T : Base { |
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#define END_STRUCT(T) }; |
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#else |
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#define START_STRUCT(T, Base) typedef struct T { struct Base; |
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#define END_STRUCT(T) } T; |
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#endif |
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// we will keep objc objects in struct, so we need to explicitely mark references as strong to not confuse ARC |
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// please note that actual object lifetime is managed in objc++ code, so __unsafe_unretained is good enough for objc code |
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// DO NOT assign objects to UnityDisplaySurface* members in objc code. |
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// DO NOT store objects from UnityDisplaySurface* members in objc code, as this wont be caught by ARC |
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#ifdef __OBJC__ |
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#ifdef __cplusplus |
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#define OBJC_OBJECT_PTR __strong |
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#else |
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#define OBJC_OBJECT_PTR __unsafe_unretained |
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#endif |
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#else |
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#define OBJC_OBJECT_PTR |
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#endif |
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// unity common rendering (display) surface |
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typedef struct |
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UnityDisplaySurfaceBase |
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{ |
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UnityRenderBufferHandle unityColorBuffer; |
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UnityRenderBufferHandle unityDepthBuffer; |
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UnityRenderBufferHandle systemColorBuffer; |
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UnityRenderBufferHandle systemDepthBuffer; |
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void* cvTextureCache; // CVOpenGLESTextureCacheRef |
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void* cvTextureCacheTexture; // CVOpenGLESTextureRef |
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void* cvPixelBuffer; // CVPixelBufferRef |
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unsigned targetW, targetH; |
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unsigned systemW, systemH; |
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int msaaSamples; |
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int useCVTextureCache; // [bool] |
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int srgb; // [bool] |
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int disableDepthAndStencil; // [bool] |
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int allowScreenshot; // [bool] currently we allow screenshots (from script) only on main display |
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int api; // [UnityRenderingAPI] |
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} |
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UnityDisplaySurfaceBase; |
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// START_STRUCT confuse clang c compiler (though it is idiomatic c code that works) |
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#pragma clang diagnostic push |
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#pragma clang diagnostic ignored "-Wmissing-declarations" |
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// GLES display surface |
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START_STRUCT(UnityDisplaySurfaceGLES, UnityDisplaySurfaceBase) |
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OBJC_OBJECT_PTR CAEAGLLayer * layer; |
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OBJC_OBJECT_PTR EAGLContext* context; |
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// system FB |
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unsigned systemFB; |
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unsigned systemColorRB; |
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// target resolution FB/target RT to blit from |
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unsigned targetFB; |
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unsigned targetColorRT; |
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// MSAA FB |
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unsigned msaaFB; |
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unsigned msaaColorRB; |
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// when we enable AA for non-native resolution we need interim RT to resolve AA to (and then we will blit it to screen) |
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UnityRenderBufferHandle resolvedColorBuffer; |
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// will be "shared", only one depth buffer is needed |
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unsigned depthRB; |
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// render surface gl setup: formats and AA |
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unsigned colorFormat; |
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unsigned depthFormat; |
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END_STRUCT(UnityDisplaySurfaceGLES) |
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// Metal display surface |
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START_STRUCT(UnityDisplaySurfaceMTL, UnityDisplaySurfaceBase) |
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OBJC_OBJECT_PTR CAMetalLayer * layer; |
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OBJC_OBJECT_PTR MTLDeviceRef device; |
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OBJC_OBJECT_PTR MTLCommandQueueRef commandQueue; |
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OBJC_OBJECT_PTR CAMetalDrawableRef drawable; |
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OBJC_OBJECT_PTR MTLTextureRef systemColorRB; |
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OBJC_OBJECT_PTR MTLTextureRef targetColorRT; |
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OBJC_OBJECT_PTR MTLTextureRef targetAAColorRT; |
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OBJC_OBJECT_PTR MTLTextureRef depthRB; |
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OBJC_OBJECT_PTR MTLTextureRef stencilRB; |
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unsigned colorFormat; // [MTLPixelFormat] |
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unsigned depthFormat; // [MTLPixelFormat] |
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END_STRUCT(UnityDisplaySurfaceMTL) |
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// START_STRUCT confuse clang c compiler (though it is idiomatic c code that works) |
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#pragma clang diagnostic pop |
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// be aware that this enum is shared with unity implementation so you should absolutely not change it |
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typedef enum |
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UnityRenderingAPI |
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{ |
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apiOpenGLES2 = 2, |
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apiOpenGLES3 = 3, |
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apiMetal = 4, |
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} |
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UnityRenderingAPI; |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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int UnitySelectedRenderingAPI(); |
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#ifdef __cplusplus |
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} // extern "C" |
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#endif |
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// gles |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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void InitRenderingGLES(); |
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void CreateSystemRenderingSurfaceGLES(UnityDisplaySurfaceGLES* surface); |
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void DestroySystemRenderingSurfaceGLES(UnityDisplaySurfaceGLES* surface); |
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void CreateRenderingSurfaceGLES(UnityDisplaySurfaceGLES* surface); |
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void DestroyRenderingSurfaceGLES(UnityDisplaySurfaceGLES* surface); |
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void CreateSharedDepthbufferGLES(UnityDisplaySurfaceGLES* surface); |
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void DestroySharedDepthbufferGLES(UnityDisplaySurfaceGLES* surface); |
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void CreateUnityRenderBuffersGLES(UnityDisplaySurfaceGLES* surface); |
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void DestroyUnityRenderBuffersGLES(UnityDisplaySurfaceGLES* surface); |
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void StartFrameRenderingGLES(UnityDisplaySurfaceGLES* surface); |
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void EndFrameRenderingGLES(UnityDisplaySurfaceGLES* surface); |
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void PreparePresentGLES(UnityDisplaySurfaceGLES* surface); |
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void PresentGLES(UnityDisplaySurfaceGLES* surface); |
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#ifdef __cplusplus |
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} // extern "C" |
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#endif |
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// metal |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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void InitRenderingMTL(); |
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void CreateSystemRenderingSurfaceMTL(UnityDisplaySurfaceMTL* surface); |
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void DestroySystemRenderingSurfaceMTL(UnityDisplaySurfaceMTL* surface); |
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void CreateRenderingSurfaceMTL(UnityDisplaySurfaceMTL* surface); |
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void DestroyRenderingSurfaceMTL(UnityDisplaySurfaceMTL* surface); |
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void CreateSharedDepthbufferMTL(UnityDisplaySurfaceMTL* surface); |
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void DestroySharedDepthbufferMTL(UnityDisplaySurfaceMTL* surface); |
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void CreateUnityRenderBuffersMTL(UnityDisplaySurfaceMTL* surface); |
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void DestroyUnityRenderBuffersMTL(UnityDisplaySurfaceMTL* surface); |
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void StartFrameRenderingMTL(UnityDisplaySurfaceMTL* surface); |
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void EndFrameRenderingMTL(UnityDisplaySurfaceMTL* surface); |
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void PreparePresentMTL(UnityDisplaySurfaceMTL* surface); |
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void PresentMTL(UnityDisplaySurfaceMTL* surface); |
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#ifdef __cplusplus |
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} // extern "C" |
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#endif |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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// for Create* functions if surf is null we will actuially create new one, otherwise we update the one provided |
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// gles: one and only one of texid/rbid should be non-zero |
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// metal: resolveTex should be non-nil only if tex have AA |
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UnityRenderBufferHandle UnityCreateExternalSurfaceGLES(UnityRenderBufferHandle surf, int isColor, unsigned texid, unsigned rbid, unsigned glesFormat, const UnityRenderBufferDesc* desc); |
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UnityRenderBufferHandle UnityCreateExternalSurfaceMTL(UnityRenderBufferHandle surf, int isColor, MTLTextureRef tex, const UnityRenderBufferDesc* desc); |
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UnityRenderBufferHandle UnityCreateExternalColorSurfaceMTL(UnityRenderBufferHandle surf, MTLTextureRef tex, MTLTextureRef resolveTex, const UnityRenderBufferDesc* desc); |
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UnityRenderBufferHandle UnityCreateExternalDepthSurfaceMTL(UnityRenderBufferHandle surf, MTLTextureRef tex, MTLTextureRef stencilTex, const UnityRenderBufferDesc* desc); |
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// creates "dummy" surface - will indicate "missing" buffer (e.g. depth-only RT will have color as dummy) |
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UnityRenderBufferHandle UnityCreateDummySurface(UnityRenderBufferHandle surf, int isColor, const UnityRenderBufferDesc* desc); |
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// disable rendering to render buffers (all Cameras that were rendering to one of buffers would be reset to use backbuffer) |
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void UnityDisableRenderBuffers(UnityRenderBufferHandle color, UnityRenderBufferHandle depth); |
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// destroys render buffer |
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void UnityDestroyExternalSurface(UnityRenderBufferHandle surf); |
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// sets current render target |
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void UnitySetRenderTarget(UnityRenderBufferHandle color, UnityRenderBufferHandle depth); |
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// final blit to backbuffer |
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void UnityBlitToBackbuffer(UnityRenderBufferHandle srcColor, UnityRenderBufferHandle dstColor, UnityRenderBufferHandle dstDepth); |
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// get native renderbuffer from handle |
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UnityRenderBufferHandle UnityNativeRenderBufferFromHandle(void *rb); |
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MTLCommandBufferRef UnityCurrentMTLCommandBuffer(); |
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// sets vSync on OSX 10.13 and up |
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#if PLATFORM_OSX |
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void MetalUpdateDisplaySync(); |
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#endif |
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#ifdef __cplusplus |
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} // extern "C" |
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#endif |
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// metal/gles unification |
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#define GLES_METAL_COMMON_IMPL_SURF(f) \ |
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inline void f(UnityDisplaySurfaceBase* surface) \ |
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{ \ |
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if(surface->api == apiMetal) f ## MTL((UnityDisplaySurfaceMTL*)surface); \ |
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else f ## GLES((UnityDisplaySurfaceGLES*)surface);\ |
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} \ |
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#define GLES_METAL_COMMON_IMPL(f) \ |
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inline void f() \ |
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{ \ |
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if(UnitySelectedRenderingAPI() == apiMetal) f ## MTL(); \ |
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else f ## GLES();\ |
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} \ |
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GLES_METAL_COMMON_IMPL(InitRendering); |
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GLES_METAL_COMMON_IMPL_SURF(CreateSystemRenderingSurface); |
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GLES_METAL_COMMON_IMPL_SURF(DestroySystemRenderingSurface); |
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GLES_METAL_COMMON_IMPL_SURF(CreateRenderingSurface); |
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GLES_METAL_COMMON_IMPL_SURF(DestroyRenderingSurface); |
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GLES_METAL_COMMON_IMPL_SURF(CreateSharedDepthbuffer); |
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GLES_METAL_COMMON_IMPL_SURF(DestroySharedDepthbuffer); |
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GLES_METAL_COMMON_IMPL_SURF(CreateUnityRenderBuffers); |
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GLES_METAL_COMMON_IMPL_SURF(DestroyUnityRenderBuffers); |
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GLES_METAL_COMMON_IMPL_SURF(StartFrameRendering); |
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GLES_METAL_COMMON_IMPL_SURF(EndFrameRendering); |
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GLES_METAL_COMMON_IMPL_SURF(PreparePresent); |
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GLES_METAL_COMMON_IMPL_SURF(Present); |
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#undef GLES_METAL_COMMON_IMPL_SURF |
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#undef GLES_METAL_COMMON_IMPL |