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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved. |
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// |
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// You are hereby granted a non-exclusive, worldwide, royalty-free license to use, |
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// copy, modify, and distribute this software in source code or binary form for use |
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// in connection with the web services and APIs provided by Facebook. |
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// |
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// As with any software that integrates with the Facebook platform, your use of |
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// this software is subject to the Facebook Developer Principles and Policies |
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// [http://developers.facebook.com/policy/]. This copyright notice shall be |
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// included in all copies or substantial portions of the software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS |
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR |
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER |
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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#import <UIKit/UIKit.h> |
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#import <FBSDKCoreKit/FBSDKCopying.h> |
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/** |
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* A container of textures for a camera effect. |
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* A texture for a camera effect is an UIImages identified by a NSString key. |
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*/ |
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@interface FBSDKCameraEffectTextures : NSObject <FBSDKCopying, NSSecureCoding> |
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/** |
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Sets the image for a texture key. |
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- Parameter image: The UIImage for the texture |
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- Parameter name: The key for the texture |
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*/ |
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- (void)setImage:(UIImage *)image forKey:(NSString *)key; |
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/** |
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Gets the image for a texture key. |
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- Parameter name: The key for the texture |
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- Returns: The texture UIImage or nil |
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*/ |
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- (UIImage *)imageForKey:(NSString *)key; |
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@end |