//
|
// ECServiceCocos2dx.h
|
// ElvaChatService Cocos2dx SDK
|
//
|
|
#import <Foundation/Foundation.h>
|
/*
|
* notify the application when some state changes in Elva.
|
* eventCode:
|
* 2: Elva UI Visible Changed
|
* state (0) : will show elva ui
|
* state (1) : all elva ui are closed
|
*/
|
typedef void (*ElvaEventCallBack)(const int eventCode, const int state);
|
@class UIViewController;
|
@interface ECServiceSdk:NSObject
|
#pragma mark - ------init------
|
+ (void) init:(NSString*) appSecret Domain:(NSString*) domain AppId:(NSString*) appId;
|
#pragma mark - ------showElva------
|
+ (void) showElva:(NSString*) playerName PlayerUid:(NSString*) playerUid ServerId:(NSString*) serverId PlayerParseId:(NSString*) playerParseId PlayershowConversationFlag:(NSString*) playershowConversationFlag;
|
+ (void) showElva:(NSString*) playerName PlayerUid:(NSString*) playerUid ServerId:(NSString*) serverId PlayerParseId:(NSString*) playerParseId PlayershowConversationFlag:(NSString*) playershowConversationFlag Config:(NSMutableDictionary*) config;
|
#pragma mark - ------showConversation------
|
+ (void) showConversation:(NSString*) playerUid ServerId:(NSString*) serverId;//请优先实现setUserName接口
|
+ (void) showConversation:(NSString*) playerUid ServerId:(NSString*) serverId Config:(NSMutableDictionary*) config;
|
#pragma mark - ------showElvaOP------
|
+ (void) showElvaOP:(NSString*) playerName PlayerUid:(NSString*) playerUid ServerId:(NSString*) serverId PlayerParseId:(NSString*) playerParseId PlayershowConversationFlag:(NSString*) playershowConversationFlag Config:(NSMutableDictionary *)config;
|
|
+ (void) showElvaOP:(NSString*) playerName PlayerUid:(NSString*) playerUid ServerId:(NSString*) serverId PlayerParseId:(NSString*) playerParseId PlayershowConversationFlag:(NSString*) playershowConversationFlag Config:(NSMutableDictionary *)config defaultTabIndex:(int)defaultTabIndex;
|
#pragma mark - ------showFAQ------
|
+ (void) showFAQs;
|
+ (void) showFAQs:(NSDictionary*)config;
|
+ (void) showFAQs:(NSString*)playerName playerUid:(NSString*)playerUid;
|
+ (void) showFAQs:(NSString*)playerName playerUid:(NSString*)playerUid config:(NSDictionary*)config;
|
|
+ (void) showFAQSection:(NSString*) sectionPublishId;
|
+ (void) showFAQSection:(NSString*) sectionPublishId Config:(NSMutableDictionary*) config;
|
|
+ (void) showSingleFAQ:(NSString*) faqId;
|
+ (void) showSingleFAQ:(NSString*) faqId Config:(NSMutableDictionary*) config;
|
|
#pragma mark - ------other------
|
+ (void) showVIPChat:(NSString*) appidWeb VIPTags:(NSString *) vipTags;
|
+ (void) showQACommunity:(NSString *)playerUid PlayName:(NSString *)playerName;
|
|
+ (void) showURL:(NSString *) url;
|
+ (void) showStoreReview;
|
|
+ (void) setRootViewController:(UIViewController*)rootViewController;
|
+ (void) setUserId:(NSString*) playerUid;//自助服务,在showFAQ之前调用
|
+ (void) setUserName:(NSString*) playerName;//在需要的接口之前调用,建议游戏刚进入就默认调用
|
+ (void) setName:(NSString*) game_name;
|
+ (void) setOpenLog:(BOOL)isOpen;
|
+ (void) setServerId:(NSString*) serverId;//自助服务,在showFAQ之前调用
|
+ (void) setAccelerateDomain:(NSString *)domain;
|
+ (void) setSDKLanguage:(NSString*) sdkLanguage;
|
+ (void) setUseDevice;
|
+ (void) setSendCloseNotification:(BOOL) isSend;//关闭某一项是否发送通知
|
+ (void) setEvaluateStar:(int) star;//设置默认评价星星个数
|
|
+ (void) setChangeDirection;
|
+ (void) setSDKInterfaceOrientationMask:(NSUInteger)interfaceOrientationMask;//参数参考UIInterfaceOrientationMask
|
+ (void) setNoMenu;
|
|
+ (void) setVIP:(NSString *)userName userId:(NSString *)userId config:(NSDictionary*)config;
|
|
+ (void) registerUnityOnInitializedCallback:(NSString *) gameObject;
|
+ (void) registerUnityOnMessageArrivedCallback:(NSString *) gameObject;
|
+ (void) registerDeviceToken:(NSString*) deviceToken isVIP:(Boolean) isVip;
|
+ (void) handlePushNotification:(NSDictionary *) table DataFromInApp:(BOOL) dataFromInApp;
|
+ (int) getNotificationMessageCount;
|
|
+ (void) setUnreadMessageFetchUid:(NSString*) playerUid;
|
|
|
+ (NSString*)sdkVersionInfo;
|
+ (BOOL) isInSDKPageView;
|
+ (void) setSDKEdgeInsetsWithTop:(float)top bottom:(float)bottom enable:(BOOL)enable;
|
+ (void) setSDKEdgeColorWithRed:(float)red green:(float)green blue:(float)blue alpha:(float)alpha;//0~1
|
|
+ (void) setEventListener:(ElvaEventCallBack)callback;
|
@end
|