// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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//
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// You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
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// copy, modify, and distribute this software in source code or binary form for use
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// in connection with the web services and APIs provided by Facebook.
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//
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// As with any software that integrates with the Facebook platform, your use of
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// this software is subject to the Facebook Developer Principles and Policies
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// [http://developers.facebook.com/policy/]. This copyright notice shall be
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// included in all copies or substantial portions of the software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#import <UIKit/UIKit.h>
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#import <FBSDKCoreKit/FBSDKCopying.h>
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NS_ASSUME_NONNULL_BEGIN
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/**
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* A container of textures for a camera effect.
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* A texture for a camera effect is an UIImages identified by a NSString key.
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*/
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NS_SWIFT_NAME(CameraEffectTextures)
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@interface FBSDKCameraEffectTextures : NSObject <FBSDKCopying, NSSecureCoding>
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/**
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Sets the image for a texture key.
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@param image The UIImage for the texture
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@param key The key for the texture
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*/
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- (void)setImage:(nullable UIImage *)image forKey:(NSString *)key
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NS_SWIFT_NAME(set(_:forKey:));
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/**
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Gets the image for a texture key.
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@param key The key for the texture
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@return The texture UIImage or nil
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*/
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- (nullable UIImage *)imageForKey:(NSString *)key;
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@end
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NS_ASSUME_NONNULL_END
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