// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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//
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// You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
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// copy, modify, and distribute this software in source code or binary form for use
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// in connection with the web services and APIs provided by Facebook.
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//
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// As with any software that integrates with the Facebook platform, your use of
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// this software is subject to the Facebook Developer Principles and Policies
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// [http://developers.facebook.com/policy/]. This copyright notice shall be
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// included in all copies or substantial portions of the software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#import <Foundation/Foundation.h>
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#import <FBSDKShareKit/FBSDKGameRequestContent.h>
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NS_ASSUME_NONNULL_BEGIN
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@protocol FBSDKGameRequestDialogDelegate;
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/**
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A dialog for sending game requests.
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*/
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NS_SWIFT_NAME(GameRequestDialog)
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@interface FBSDKGameRequestDialog : NSObject
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- (instancetype)init NS_DESIGNATED_INITIALIZER
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NS_SWIFT_UNAVAILABLE("Use init(content:delegate:) instead");
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+ (instancetype)new NS_UNAVAILABLE;
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/**
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Convenience method to build up a game request with content and a delegate.
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@param content The content for the game request.
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@param delegate The receiver's delegate.
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*/
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+ (instancetype)dialogWithContent:(FBSDKGameRequestContent *)content
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delegate:(nullable id<FBSDKGameRequestDialogDelegate>)delegate
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NS_SWIFT_NAME(init(content:delegate:));
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/**
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Convenience method to build up and show a game request with content and a delegate.
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@param content The content for the game request.
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@param delegate The receiver's delegate.
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*/
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+ (instancetype)showWithContent:(FBSDKGameRequestContent *)content
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delegate:(nullable id<FBSDKGameRequestDialogDelegate>)delegate
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NS_SWIFT_UNAVAILABLE("Use init(content:delegate:).show() instead");
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/**
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The receiver's delegate or nil if it doesn't have a delegate.
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*/
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@property (nonatomic, weak, nullable) id<FBSDKGameRequestDialogDelegate> delegate;
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/**
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The content for game request.
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*/
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@property (nonatomic, copy) FBSDKGameRequestContent *content;
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/**
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Specifies whether frictionless requests are enabled.
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*/
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@property (nonatomic, assign, getter=isFrictionlessRequestsEnabled) BOOL frictionlessRequestsEnabled;
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/**
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A Boolean value that indicates whether the receiver can initiate a game request.
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May return NO if the appropriate Facebook app is not installed and is required or an access token is
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required but not available. This method does not validate the content on the receiver, so this can be checked before
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building up the content.
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@see validateWithError:
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@return YES if the receiver can share, otherwise NO.
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*/
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@property (nonatomic, readonly) BOOL canShow;
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/**
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Begins the game request from the receiver.
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@return YES if the receiver was able to show the dialog, otherwise NO.
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*/
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- (BOOL)show;
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/**
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Validates the content on the receiver.
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@param errorRef If an error occurs, upon return contains an NSError object that describes the problem.
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@return YES if the content is valid, otherwise NO.
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*/
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- (BOOL)validateWithError:(NSError *__autoreleasing *)errorRef;
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@end
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/**
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A delegate for FBSDKGameRequestDialog.
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The delegate is notified with the results of the game request as long as the application has permissions to
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receive the information. For example, if the person is not signed into the containing app, the shower may not be able
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to distinguish between completion of a game request and cancellation.
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*/
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NS_SWIFT_NAME(GameRequestDialogDelegate)
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@protocol FBSDKGameRequestDialogDelegate <NSObject>
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/**
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Sent to the delegate when the game request completes without error.
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@param gameRequestDialog The FBSDKGameRequestDialog that completed.
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@param results The results from the dialog. This may be nil or empty.
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*/
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- (void)gameRequestDialog:(FBSDKGameRequestDialog *)gameRequestDialog didCompleteWithResults:(NSDictionary<NSString *, id> *)results;
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/**
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Sent to the delegate when the game request encounters an error.
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@param gameRequestDialog The FBSDKGameRequestDialog that completed.
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@param error The error.
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*/
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- (void)gameRequestDialog:(FBSDKGameRequestDialog *)gameRequestDialog didFailWithError:(NSError *)error;
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/**
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Sent to the delegate when the game request dialog is cancelled.
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@param gameRequestDialog The FBSDKGameRequestDialog that completed.
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*/
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- (void)gameRequestDialogDidCancel:(FBSDKGameRequestDialog *)gameRequestDialog;
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@end
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NS_ASSUME_NONNULL_END
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