// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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//
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// You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
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// copy, modify, and distribute this software in source code or binary form for use
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// in connection with the web services and APIs provided by Facebook.
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//
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// As with any software that integrates with the Facebook platform, your use of
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// this software is subject to the Facebook Developer Principles and Policies
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// [http://developers.facebook.com/policy/]. This copyright notice shall be
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// included in all copies or substantial portions of the software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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// Importing FBSDKCoreKit is tricky due to build variants.
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// SPM require that it is imported as <FBSDKCoreKit.h> while CocoaPods,
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// Carthage, Buck, and xcodebuild require <FBSDKCoreKit/FBSDKCoreKit.h>
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// This file is not exposed via SPM so non SPM users will use <FBSDKCoreKit/FBSDKCoreKit.h>
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// Even though this file is not available from projects using SPM,
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// it is available when building the packages themselves so we need to include this check.
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#if FBSDK_SWIFT_PACKAGE
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#import <FBSDKCoreKit.h>
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#else
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#import <FBSDKCoreKit/FBSDKCoreKit.h>
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#endif
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