// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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//
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// You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
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// copy, modify, and distribute this software in source code or binary form for use
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// in connection with the web services and APIs provided by Facebook.
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//
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// As with any software that integrates with the Facebook platform, your use of
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// this software is subject to the Facebook Developer Principles and Policies
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// [http://developers.facebook.com/policy/]. This copyright notice shall be
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// included in all copies or substantial portions of the software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#import <Foundation/Foundation.h>
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#import <FBSDKCoreKit/FBSDKCopying.h>
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/**
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NS_ENUM(NSUInteger, FBSDKGameRequestActionType)
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Additional context about the nature of the request.
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*/
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typedef NS_ENUM(NSUInteger, FBSDKGameRequestActionType)
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{
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/** No action type */
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FBSDKGameRequestActionTypeNone = 0,
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/** Send action type: The user is sending an object to the friends. */
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FBSDKGameRequestActionTypeSend,
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/** Ask For action type: The user is asking for an object from friends. */
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FBSDKGameRequestActionTypeAskFor,
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/** Turn action type: It is the turn of the friends to play against the user in a match. (no object) */
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FBSDKGameRequestActionTypeTurn,
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};
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/**
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NS_ENUM(NSUInteger, FBSDKGameRequestFilters)
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Filter for who can be displayed in the multi-friend selector.
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*/
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typedef NS_ENUM(NSUInteger, FBSDKGameRequestFilter)
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{
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/** No filter, all friends can be displayed. */
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FBSDKGameRequestFilterNone = 0,
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/** Friends using the app can be displayed. */
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FBSDKGameRequestFilterAppUsers,
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/** Friends not using the app can be displayed. */
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FBSDKGameRequestFilterAppNonUsers,
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};
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/**
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A model for a game request.
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*/
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@interface FBSDKGameRequestContent : NSObject <FBSDKCopying, NSSecureCoding>
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/**
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Used when defining additional context about the nature of the request.
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The parameter 'objectID' is required if the action type is either
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'FBSDKGameRequestSendActionType' or 'FBSDKGameRequestAskForActionType'.
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- SeeAlso:objectID
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*/
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@property (nonatomic, assign) FBSDKGameRequestActionType actionType;
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/**
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Compares the receiver to another game request content.
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- Parameter content: The other content
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- Returns: YES if the receiver's values are equal to the other content's values; otherwise NO
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*/
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- (BOOL)isEqualToGameRequestContent:(FBSDKGameRequestContent *)content;
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/**
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Additional freeform data you may pass for tracking. This will be stored as part of
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the request objects created. The maximum length is 255 characters.
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*/
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@property (nonatomic, copy) NSString *data;
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/**
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This controls the set of friends someone sees if a multi-friend selector is shown.
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It is FBSDKGameRequestNoFilter by default, meaning that all friends can be shown.
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If specify as FBSDKGameRequestAppUsersFilter, only friends who use the app will be shown.
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On the other hands, use FBSDKGameRequestAppNonUsersFilter to filter only friends who do not use the app.
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The parameter name is preserved to be consistent with the counter part on desktop.
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*/
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@property (nonatomic, assign) FBSDKGameRequestFilter filters;
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/**
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A plain-text message to be sent as part of the request. This text will surface in the App Center view
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of the request, but not on the notification jewel. Required parameter.
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*/
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@property (nonatomic, copy) NSString *message;
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/**
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The Open Graph object ID of the object being sent.
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- SeeAlso:actionType
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*/
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@property (nonatomic, copy) NSString *objectID;
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/**
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An array of user IDs, usernames or invite tokens (NSString) of people to send request.
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These may or may not be a friend of the sender. If this is specified by the app,
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the sender will not have a choice of recipients. If not, the sender will see a multi-friend selector
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This is equivalent to the "to" parameter when using the web game request dialog.
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*/
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@property (nonatomic, copy) NSArray *recipients;
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/**
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An array of user IDs that will be included in the dialog as the first suggested friends.
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Cannot be used together with filters.
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This is equivalent to the "suggestions" parameter when using the web game request dialog.
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*/
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@property (nonatomic, copy) NSArray *recipientSuggestions;
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/**
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- Warning:Use `recipientSuggestions` instead.
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*/
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@property (nonatomic, copy) NSArray *suggestions __attribute__ ((deprecated("use recipientSuggestions instead")));
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/**
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The title for the dialog.
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*/
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@property (nonatomic, copy) NSString *title;
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/**
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- Warning:Use `recipients` instead.
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*/
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@property (nonatomic, copy) NSArray *to __attribute__ ((deprecated("use recipients instead")));
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@end
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