lpw
2022-10-28 0ac0a6d87084f9dbbf719a37cbc249af157d5ef7
frameworks/WASdkIntf.framework/Headers/WACoreProxy.h
@@ -8,6 +8,7 @@
#import <Foundation/Foundation.h>
#import "WACore.h"
#import "WAIPush.h"
@class WACoreProxy;
#define WALog(fmt,...) {\
@@ -46,6 +47,15 @@
 @abstract 初始化
 */
+(void)init;
/*!
 @abstract 初始化(20221202新增初始化回调)
 */
+(void)initWithCompletionHandler:(void (^_Nullable)())completionHandler;
/*!
 @abstract 设置sdk类型 0 国外,1 国内
 */
@@ -71,14 +81,17 @@
 @abstract 是否显示Log按钮
 */
+(BOOL)displayLog;
/*!
 @abstract 设置clientId
 */
+(void)setClientId:(NSString*)clientId;
/*!
 @abstract 获取userId
 */
+(NSString*)getUserId;
/*!
 @abstract 设置serverId
 @param serverId
 @param serverId 服务器id
 */
+(void)setServerId:(NSString *)serverId;
/*!
@@ -88,7 +101,7 @@
+(NSString*)getServerId;
/*!
 @abstract 设置level
 @param level
 @param level 等级
 */
+(void)setLevel:(int)level;
/*!
@@ -97,13 +110,30 @@
+(int)getLevel;
/*!
 @abstract 设置gameUserId
 @param gameUserId
 @param gameUserId 游戏userId
 */
+(void)setGameUserId:(NSString*)gameUserId;
/*!
 @abstract 获取gameUserId
 */
+(NSString*)getGameUserId;
/*!
 @abstract 设置nickName
 @param nickName 游戏角色名
 */
+(void)setNickName:(NSString*)nickName;
/*!
 @abstract 获取nickName
 */
+(NSString*)getNickName;
/*!
 @abstract 获取userFlag
 */
+(void)setUserFlag:(NSString*)userFlag;
/*!
 @abstract 获取userFlag
 */
+(NSString*)getUserFlag;
/*!
 @abstract 获取WA Server url
 */
@@ -149,11 +179,29 @@
 */
+(NSString*)getSessionId;
/*!
 @abstract 隐私政策URL地址
 */
+(NSString *)getPrivacyUrl;
/*!
 @abstract 隐私政策更新时间
 */
+(NSString *)getPrivacyUpdateTime;
/*!
 @abstract 隐私政策内容界面
 */
+(void)showPrivacyUI:(void(^)(void))privacyUIClosedHandler;
+(void)showPrivacyUITitle:(NSString*)title url:(NSString*)url handle:(void(^)(void))privacyUIClosedHandler;
/*!
 @abstract 下面两个方法是关于Facebook deeplink, CP不用关注
 */
-(NSString*)getDeepLinkWithUrl:(NSURL*)url;
+(void)fetchDeferredAppLink:(void(^)(NSURL *url, NSError *error))handler;
/*!
 @abstract 获取后台配置参数
 */
+(WAParamConfigObj*)getParamConfig;
/*!
 @abstract 下面四个方法是关于打印日志的,CP不用关注
 */
@@ -165,6 +213,89 @@
+(void)eventLogWithPlatform:(NSString*)platform eventName:(NSString*)eventName parameters:(NSDictionary*)parameters color:(UIColor*)color;
/*!
 @discussion 处理UIApplicationDelegate的方法[-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions]传递过来的参数。
 */
+ (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions;
#pragma mark 消息通知
/*!
@abstract 注册通知
*/
+ (void)application:(UIApplication *)application initPushWithDelegate:(id<UNUserNotificationCenterDelegate>)delegate API_AVAILABLE(ios(10.0));
/*!
 @abstract 调用过用户注册通知方法之后执行
 */
+ (void)application:(UIApplication *)application didRegisterUserNotificationSettings:(UIUserNotificationSettings *)notificationSettings API_AVAILABLE(ios(8.0));
/*!
 @abstract 获取deviceToken
 */
+ (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken;
/*!
 @abstract 注册失败
 */
+ (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error;
#pragma mark IOS8 IOS9 Push Notification Receive
/*!
 @abstract 接收本地通知
 */
+ (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification;
/*!
 @abstract 接收远程通知
 */
+ (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))completionHandler;
#pragma mark IOS10 Push Notification Receive
/*!
 @abstractApp 处于前台接收通知时
 */
+ (void)userNotificationCenter:(UNUserNotificationCenter *)center willPresentNotification:(UNNotification *)notification withCompletionHandler:(void (^)(UNNotificationPresentationOptions))completionHandler API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0));
/*!
 @abstract 通知的点击事件
 */
+ (void)userNotificationCenter:(UNUserNotificationCenter *)center didReceiveNotificationResponse:(UNNotificationResponse *)response withCompletionHandler:(void(^)(void))completionHandler API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0));
/*!
 程序进入后台
 @discussion 处理UIApplicationDelegate的方法[- (void)applicationDidEnterBackground:(UIApplication *)application]传递过来的参数。
 */
+ (void)applicationDidEnterBackground:(UIApplication *)application;
/*!
 程序将进入前台
 @discussion 处理UIApplicationDelegate的方法[- (void)applicationWillEnterForeground:(UIApplication *)application]传递过来的参数。
 */
+ (void)applicationWillEnterForeground:(UIApplication *)application;
/*!
 程序进入前台
 @discussion 处理UIApplicationDelegate的方法[- (void)applicationDidBecomeActive:(UIApplication *)application]传递过来的参数。
 */
+ (void)applicationDidBecomeActive:(UIApplication *)application;
/*!
 @discussion 处理UIApplicationDelegate的方法[-(BOOL)application:(UIApplication *)application
 openURL:(NSURL *)url
 sourceApplication:(NSString *)sourceApplication
 annotation:(id)annotation]传递过来的参数。
 */
+ (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation;
+ (BOOL)application:(UIApplication *)application openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey,id> *)options;
+ (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity restorationHandler:(void (^)(NSArray * _Nullable))restorationHandler API_AVAILABLE(ios(8.0));
/*!
 @abstract 设备是否越狱
 */
+ (BOOL)isJailBreak;
@end