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| | | #import <Foundation/Foundation.h> |
| | | #import <UIKit/UIKit.h> |
| | | #import "WALoginResult.h" |
| | | #import "WABindingResult.h" |
| | | #import "WAAccount.h" |
| | | #import "WAUserCenterResult.h" |
| | | #import "WAAppUser.h" |
| | | #import "WACertificationInfo.h" |
| | | #import <WASdkIntf/WALoginResult.h> |
| | | #import <WASdkIntf/WABindingResult.h> |
| | | #import <WASdkIntf/WAAccount.h> |
| | | #import <WASdkIntf/WAUserCenterResult.h> |
| | | #import <WASdkIntf/WAAppUser.h> |
| | | #import <WASdkIntf/WACertificationInfo.h> |
| | | #import <WASdkIntf/WADeleteRequestModel.h> |
| | | #import <WASdkIntf/WADeleteResult.h> |
| | | |
| | | typedef NS_ENUM(NSInteger, OpenGameReviewState) { |
| | | OpenGameReviewStateReject=0, //游戏评价结果:不,谢谢! |
| | | OpenGameReviewStateOpenAiHelp, //游戏评价结果:我要提意见 |
| | | OpenGameReviewStateOpentReview, //游戏评价结果:提交好评(无法获取用户是否点击评分以及具体的评分分数) |
| | | OpenGameReviewStateError //打开游戏评价失败,后台没有开启游戏评价开关 |
| | | |
| | | }; |
| | | /*! |
| | | @discussion 登录协议 |
| | | - - - |
| | |
| | | sourceApplication:(NSString *)sourceApplication |
| | | annotation:(id)annotation; |
| | | |
| | | |
| | | |
| | | //当一个新的场景被创建时调用,可以在这个方法中配置场景。 |
| | | - (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions API_AVAILABLE(ios(13.0)); |
| | | // 当场景被销毁时调用。 |
| | | - (void)sceneDidDisconnect:(UIScene *)scene API_AVAILABLE(ios(13.0)); |
| | | //当场景变成活跃状态时调用。 |
| | | - (void)sceneDidBecomeActive:(UIScene *)scene API_AVAILABLE(ios(13.0)); |
| | | //当场景将要变成非活跃状态时调用。 |
| | | - (void)sceneWillResignActive:(UIScene *)scene API_AVAILABLE(ios(13.0)); |
| | | //当应用程序即将进入前台时调用。 |
| | | - (void)sceneWillEnterForeground:(UIScene *)scene API_AVAILABLE(ios(13.0)); |
| | | //当应用程序进入后台时调用。 |
| | | - (void)sceneDidEnterBackground:(UIScene *)scene API_AVAILABLE(ios(13.0)); |
| | | //当别的APP通过URL地址,打开我们的app时调用 |
| | | - (void)scene:(UIScene *)scene openURLContexts:(NSSet<UIOpenURLContext *> *)URLContexts API_AVAILABLE(ios(13.0)); |
| | | - (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0)); |
| | | |
| | | |
| | | |
| | | |
| | | /*! |
| | | @discussion (tip:CP无需关注)此方法为成功登录第三方平台之后调用。根据第三方平台的pUserId,pToken,platform构建一个WALoginResult实例作为参数调用此方法。此方法将会调用WindAnalytics的登录接口。 |
| | | @param result 登录结果 |
| | |
| | | */ |
| | | + (void)openPrivacyAgreementWindow:(void(^)(NSError* error,NSUInteger status))bloc; |
| | | |
| | | |
| | | |
| | | //**************************************删除账号有关start************************************************************ |
| | | |
| | | /*! |
| | | @discussion 检测是否可调用玩家身份确认接口 |
| | | */ |
| | | + (BOOL)canCheckIdentity; |
| | | |
| | | /*! |
| | | @discussion 注销账号时,验证当前用户的身份证、id是否匹配,确认是本人操作 |
| | | @param realName 姓名 |
| | | @param idCard 身份证号码 |
| | | */ |
| | | + (void)identityCheck:(NSString*)realName idCard:(NSString*)idCard completeBlock:(void(^)(NSError* error))block; |
| | | |
| | | |
| | | //删除账号授权,拿到第三方的token信息,如 signinwithapple拿到authorizationCode |
| | | + (void)deleteAccounAuthorizationWithPlatform:(NSString*)platform completeBlock:(void(^)(NSError* error,WADeleteRequestModel*deleteResult))block; |
| | | |
| | | |
| | | /*! |
| | | @discussion 账号删除接口 |
| | | */ |
| | | + (void)requestDeleteAccout:(WADeleteRequestModel*)deleteResult completeBlock:(void(^)(NSError* error,WADeleteResult*result))completeBlock; |
| | | |
| | | /*! |
| | | @discussion 取消删除账号接口 |
| | | */ |
| | | |
| | | + (void)cancelRequestDeleteAccoutWithUserid:(NSString*)userid callback:(void (^)(NSError *))completeBlock; |
| | | |
| | | |
| | | // status==1,提交删除账号申请成功 |
| | | // status==2,用户取消 |
| | | + (void)requestDeleteAccoutUI:(void(^)(NSError *error, NSUInteger status))completeBlock; |
| | | |
| | | |
| | | |
| | | //**************************************删除账号有关end************************************************************ |
| | | |
| | | |
| | | |
| | | /*! |
| | | @discussion 打开游戏评分功能 |
| | | */ |
| | | + (void)openGameReview:(void(^)(OpenGameReviewState status))block; |
| | | |
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| | | |
| | | @end |