lpw
2024-07-22 2a54d46accc194e2f3a076706c3f06e9ffd84d15
frameworks/WASdkIntf.framework/Headers/WACoreProxy.h
@@ -7,8 +7,10 @@
//
#import <Foundation/Foundation.h>
#import "WACore.h"
#import "WAIPush.h"
#import <WASdkIntf/WACore.h>
#import <WASdkIntf/WAIPush.h>
NS_ASSUME_NONNULL_BEGIN
@class WACoreProxy;
#define WALog(fmt,...) {\
@@ -47,6 +49,15 @@
 @abstract 初始化
 */
+(void)init;
/*!
 @abstract 初始化(20221202新增初始化回调)
 */
+(void)initWithCompletionHandler:(void (^_Nullable)(void))completionHandler;
/*!
 @abstract 设置sdk类型 0 国外,1 国内
 */
@@ -109,6 +120,23 @@
 */
+(NSString*)getGameUserId;
/*!
 @abstract 设置nickName
 @param nickName 游戏角色名
 */
+(void)setNickName:(NSString*)nickName;
/*!
 @abstract 获取nickName
 */
+(NSString*)getNickName;
/*!
 @abstract 获取userFlag
 */
+(void)setUserFlag:(NSString*)userFlag;
/*!
 @abstract 获取userFlag
 */
+(NSString*)getUserFlag;
/*!
 @abstract 获取WA Server url
 */
+(NSString*)getWaSdkServerUrl;
@@ -153,6 +181,20 @@
 */
+(NSString*)getSessionId;
/*!
 @abstract 隐私政策URL地址
 */
+(NSString *)getPrivacyUrl;
/*!
 @abstract 隐私政策更新时间
 */
+(NSString *)getPrivacyUpdateTime;
/*!
 @abstract 隐私政策内容界面
 */
+(void)showPrivacyUI:(void(^)(void))privacyUIClosedHandler;
+(void)showPrivacyUITitle:(NSString*)title url:(NSString*)url handle:(void(^)(void))privacyUIClosedHandler;
/*!
 @abstract 下面两个方法是关于Facebook deeplink, CP不用关注
 */
-(NSString*)getDeepLinkWithUrl:(NSURL*)url;
@@ -179,30 +221,47 @@
+ (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions;
#pragma mark 消息通知
// 注册通知
+ (void)application:(UIApplication *)application initPushWithDelegate:(id<UNUserNotificationCenterDelegate>)delegate;
/*!
@abstract 注册通知
*/
+ (void)application:(UIApplication *)application initPushWithDelegate:(id<UNUserNotificationCenterDelegate>)delegate API_AVAILABLE(ios(10.0));
// 调用过用户注册通知方法之后执行
+ (void)application:(UIApplication *)application didRegisterUserNotificationSettings:(UIUserNotificationSettings *)notificationSettings;
/*!
 @abstract 调用过用户注册通知方法之后执行
 */
//+ (void)application:(UIApplication *)application didRegisterUserNotificationSettings:(UIUserNotificationSettings *)notificationSettings API_AVAILABLE(ios(8.0));
// 获取deviceToken
/*!
 @abstract 获取deviceToken
 */
+ (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken;
// 注册失败
/*!
 @abstract 注册失败
 */
+ (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error;
#pragma mark IOS8 IOS9 Push Notification Receive
// 接收本地通知
+ (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification;
// 接收远程通知
/*!
 @abstract 接收本地通知
 */
//+ (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification;
/*!
 @abstract 接收远程通知
 */
+ (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))completionHandler;
#pragma mark IOS10 Push Notification Receive
//App处于前台接收通知时
+ (void)userNotificationCenter:(UNUserNotificationCenter *)center willPresentNotification:(UNNotification *)notification withCompletionHandler:(void (^)(UNNotificationPresentationOptions))completionHandler;
/*!
 @abstractApp 处于前台接收通知时
 */
+ (void)userNotificationCenter:(UNUserNotificationCenter *)center willPresentNotification:(UNNotification *)notification withCompletionHandler:(void (^)(UNNotificationPresentationOptions))completionHandler API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0));
// 通知的点击事件
+ (void)userNotificationCenter:(UNUserNotificationCenter *)center didReceiveNotificationResponse:(UNNotificationResponse *)response withCompletionHandler:(void(^)())completionHandler;
/*!
 @abstract 通知的点击事件
 */
+ (void)userNotificationCenter:(UNUserNotificationCenter *)center didReceiveNotificationResponse:(UNNotificationResponse *)response withCompletionHandler:(void(^)(void))completionHandler API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0));
/*!
 程序进入后台
@@ -228,7 +287,34 @@
 sourceApplication:(NSString *)sourceApplication
 annotation:(id)annotation]传递过来的参数。
 */
+ (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation;
//+ (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation;
+ (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey,id> *)options;
+ (BOOL)application:(UIApplication *)application openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey,id> *)options;
+ (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity restorationHandler:(void (^)(NSArray * _Nullable))restorationHandler API_AVAILABLE(ios(8.0));
//当一个新的场景被创建时调用,可以在这个方法中配置场景。
+ (void)scene:(UIScene *_Nonnull)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *_Nonnull)connectionOptions API_AVAILABLE(ios(13.0));
// 当场景被销毁时调用。
+ (void)sceneDidDisconnect:(UIScene *_Nonnull)scene  API_AVAILABLE(ios(13.0));
//当场景变成活跃状态时调用。
+ (void)sceneDidBecomeActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0));
//当场景将要变成非活跃状态时调用。
+ (void)sceneWillResignActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0));
//当应用程序即将进入前台时调用。
+ (void)sceneWillEnterForeground:(UIScene *_Nonnull)scene  API_AVAILABLE(ios(13.0));
//当应用程序进入后台时调用。
+ (void)sceneDidEnterBackground:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0));
//当别的APP通过URL地址,打开我们的app时调用
+  (void)scene:(UIScene *_Nonnull)scene openURLContexts:(NSSet<UIOpenURLContext *> *_Nonnull)URLContexts API_AVAILABLE(ios(13.0));
+ (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0));
/*!
 @abstract 设备是否越狱
 */
+ (BOOL)isJailBreak;
@end
NS_ASSUME_NONNULL_END