lpw
2024-05-16 be2ada40e61b26b4546ba90207dfd7b2479d422c
frameworks/WASdkIntf.framework/Headers/WAIUser.h
@@ -15,6 +15,8 @@
-(int)getLoginFlowType;
-(WAAppUser*)getAccountInfo;
-(void)loginWithExtInfo:(NSString *)extInfo delegate:(id<WALoginDelegate>)delegate;
//传递平台,针对一种平台有多种登录方式,如weblogin,wa中的guest和wa登录
-(void)loginPlatform:(NSString*)platform WithExtInfo:(NSString *)extInfo delegate:(id<WALoginDelegate>)delegate;
-(void)logout;
-(void)bindingAccountWithExtInfo:(NSString*)extInfo delegate:(id<WAAccountBindingDelegate>)delegate;
-(void)bindingAccountWithPlatform:(NSString *const)platform bindingResult:(WABindingResult*)bindingResult extInfo:(NSString *)extInfo  delegate:(id<WAAccountBindingDelegate>)delegate;
@@ -44,6 +46,21 @@
- (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey,id> *)options;
- (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url;
//当一个新的场景被创建时调用,可以在这个方法中配置场景。
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions API_AVAILABLE(ios(13.0));
// 当场景被销毁时调用。
- (void)sceneDidDisconnect:(UIScene *)scene  API_AVAILABLE(ios(13.0));
//当场景变成活跃状态时调用。
- (void)sceneDidBecomeActive:(UIScene *)scene API_AVAILABLE(ios(13.0));
//当场景将要变成非活跃状态时调用。
- (void)sceneWillResignActive:(UIScene *)scene API_AVAILABLE(ios(13.0));
//当应用程序即将进入前台时调用。
- (void)sceneWillEnterForeground:(UIScene *)scene  API_AVAILABLE(ios(13.0));
//当应用程序进入后台时调用。
- (void)sceneDidEnterBackground:(UIScene *)scene API_AVAILABLE(ios(13.0));
//当别的APP通过URL地址,打开我们的app时调用
- (void)scene:(UIScene *)scene openURLContexts:(NSSet<UIOpenURLContext *> *)URLContexts API_AVAILABLE(ios(13.0));
- (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0));
-(void)loginWithResult:(WALoginResult*)result delegate:(id<WALoginDelegate>)delegate;
-(void)loginWithResult:(WALoginResult*)result extInfo:(NSString*)extInfo delegate:(id<WALoginDelegate>)delegate;
@@ -144,4 +161,10 @@
- (void)openGameReview:(void(^)(OpenGameReviewState status))block;
/*!
@discussion 弹出cmp修改同意内容弹框
 */
- (void)showConsentPreferences;
@end