| | |
| | | +(void)openAccountManager:(id<WAAcctManagerDelegate>)delegate; |
| | | |
| | | |
| | | /*! |
| | | @abstract 调用此方法打开账户管理界面 |
| | | @param delegate 委托 |
| | | */ |
| | | +(void)openAccountCenter:(id<WAAcctManagerDelegate>)delegate; |
| | | ///*! |
| | | //@abstract 调用此方法打开账户管理界面 |
| | | //@param delegate 委托 |
| | | //*/ |
| | | //+(void)openAccountCenter:(id<WAAcctManagerDelegate>)delegate; |
| | | |
| | | |
| | | |
| | |
| | | openURL:(NSURL *)url |
| | | sourceApplication:(NSString *)sourceApplication |
| | | annotation:(id)annotation; |
| | | |
| | | |
| | | |
| | | //当一个新的场景被创建时调用,可以在这个方法中配置场景。 |
| | | - (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions API_AVAILABLE(ios(13.0)); |
| | | // 当场景被销毁时调用。 |
| | | - (void)sceneDidDisconnect:(UIScene *)scene API_AVAILABLE(ios(13.0)); |
| | | //当场景变成活跃状态时调用。 |
| | | - (void)sceneDidBecomeActive:(UIScene *)scene API_AVAILABLE(ios(13.0)); |
| | | //当场景将要变成非活跃状态时调用。 |
| | | - (void)sceneWillResignActive:(UIScene *)scene API_AVAILABLE(ios(13.0)); |
| | | //当应用程序即将进入前台时调用。 |
| | | - (void)sceneWillEnterForeground:(UIScene *)scene API_AVAILABLE(ios(13.0)); |
| | | //当应用程序进入后台时调用。 |
| | | - (void)sceneDidEnterBackground:(UIScene *)scene API_AVAILABLE(ios(13.0)); |
| | | //当别的APP通过URL地址,打开我们的app时调用 |
| | | - (void)scene:(UIScene *)scene openURLContexts:(NSSet<UIOpenURLContext *> *)URLContexts API_AVAILABLE(ios(13.0)); |
| | | - (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0)); |
| | | |
| | | |
| | | |
| | | |
| | | /*! |
| | | @discussion (tip:CP无需关注)此方法为成功登录第三方平台之后调用。根据第三方平台的pUserId,pToken,platform构建一个WALoginResult实例作为参数调用此方法。此方法将会调用WindAnalytics的登录接口。 |
| | |
| | | + (void)openGameReview:(void(^)(OpenGameReviewState status))block; |
| | | |
| | | |
| | | /*! |
| | | @discussion 弹出cmp修改同意内容弹框 |
| | | */ |
| | | + (void)showConsentPreferences;; |
| | | |
| | | @end |