| | |
| | | #import <Foundation/Foundation.h> |
| | | #import "WACore.h" |
| | | #import "WAIPush.h" |
| | | NS_ASSUME_NONNULL_BEGIN |
| | | |
| | | @class WACoreProxy; |
| | | |
| | | #define WALog(fmt,...) {\ |
| | |
| | | |
| | | + (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity restorationHandler:(void (^)(NSArray * _Nullable))restorationHandler API_AVAILABLE(ios(8.0)); |
| | | |
| | | //当一个新的场景被创建时调用,可以在这个方法中配置场景。 |
| | | + (void)scene:(UIScene *_Nonnull)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *_Nonnull)connectionOptions API_AVAILABLE(ios(13.0)); |
| | | // 当场景被销毁时调用。 |
| | | + (void)sceneDidDisconnect:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); |
| | | //当场景变成活跃状态时调用。 |
| | | + (void)sceneDidBecomeActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); |
| | | //当场景将要变成非活跃状态时调用。 |
| | | + (void)sceneWillResignActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); |
| | | //当应用程序即将进入前台时调用。 |
| | | + (void)sceneWillEnterForeground:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); |
| | | //当应用程序进入后台时调用。 |
| | | + (void)sceneDidEnterBackground:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); |
| | | //当别的APP通过URL地址,打开我们的app时调用 |
| | | + (void)scene:(UIScene *_Nonnull)scene openURLContexts:(NSSet<UIOpenURLContext *> *_Nonnull)URLContexts API_AVAILABLE(ios(13.0)); |
| | | + (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0)); |
| | | |
| | | /*! |
| | | @abstract 设备是否越狱 |
| | | */ |
| | |
| | | |
| | | |
| | | @end |
| | | NS_ASSUME_NONNULL_END |