WASdkImpl_CN.podspec | ●●●●● patch | view | raw | blame | history | |
WASdkImpl_CN/2.4.1/WASdkImpl_CN.podspec | ●●●●● patch | view | raw | blame | history | |
config/wa_sdk_impl_config_winga.xml | ●●●●● patch | view | raw | blame | history | |
frameworks/WASdkImpl.framework/Headers/WASdkImpl.h | ●●●●● patch | view | raw | blame | history | |
frameworks/WASdkImpl.framework/WASdkImpl | patch | view | raw | blame | history |
WASdkImpl_CN.podspec
@@ -9,7 +9,7 @@ Pod::Spec.new do |s| s.name = 'WASdkImpl_CN' s.version = '2.4.0' s.version = '2.4.1' s.summary = 'WASdkImpl_CN framework in testing environment.' s.license = 'MIT' s.author = { "Hank" => "hank.zhang@gamehollywood.com" } WASdkImpl_CN/2.4.1/WASdkImpl_CN.podspec
New file @@ -0,0 +1,26 @@ # # Be sure to run `pod spec lint WASdkImpl.podspec' to ensure this is a # valid spec and to remove all comments including this before submitting the spec. # # To learn more about Podspec attributes see http://docs.cocoapods.org/specification.html # To see working Podspecs in the CocoaPods repo see https://github.com/CocoaPods/Specs/ # Pod::Spec.new do |s| s.name = 'WASdkImpl_CN' s.version = '2.4.1' s.summary = 'WASdkImpl_CN framework in testing environment.' s.license = 'MIT' s.author = { "Hank" => "hank.zhang@gamehollywood.com" } s.homepage = 'http://repo.wingsdk.cn:8082/summary/WASdkImpl_CN.git' s.source = { :git => "http://admin@repo.wingsdk.cn:8082/r/WASdkImpl_CN.git" , :tag => s.version} s.platform = :ios s.ios.deployment_target = "7.0" s.vendored_frameworks = 'frameworks/*.framework' s.resources = ['config/*.xml','bundle/WASDK-Resource.bundle','localizable/*.plist'] s.libraries = 'sqlite3','z' s.requires_arc = true s.dependency 'WASdkIntf_CN' end config/wa_sdk_impl_config_winga.xml
@@ -1,6 +1,6 @@ <?xml version="1.0" encoding="UTF-8"?> <config> <version val="WA2.4.0"/> <version val="WA2.4.1"/> <comps> <!-- 用户模块 --> <comp module="USR" plaf="WINGA" mandatory="YES" value="WASdkUser" desc="WINGA用户账户"/> frameworks/WASdkImpl.framework/Headers/WASdkImpl.h
@@ -16,5 +16,5 @@ // In this header, you should import all the public headers of your framework using statements like #import <WASdkImpl/PublicHeader.h> //time:2021/11/16 09:17 ver:2.4.0 //time:2022/01/05 09:17 ver:2.4.1 frameworks/WASdkImpl.framework/WASdkImplBinary files differ