| WASdkIntf.podspec | ●●●●● patch | view | raw | blame | history | |
| WASdkIntf/4.8.1/WASdkIntf.podspec | ●●●●● patch | view | raw | blame | history | |
| frameworks/WASdkIntf.framework/Headers/WAParamConfigObj.h | ●●●●● patch | view | raw | blame | history | |
| frameworks/WASdkIntf.framework/Headers/WASdkIntf.h | ●●●●● patch | view | raw | blame | history | |
| frameworks/WASdkIntf.framework/Info.plist | patch | view | raw | blame | history | |
| frameworks/WASdkIntf.framework/WASdkIntf | patch | view | raw | blame | history | |
| frameworks/WASdkIntf.framework/_CodeSignature/CodeDirectory | patch | view | raw | blame | history | |
| frameworks/WASdkIntf.framework/_CodeSignature/CodeResources | ●●●●● patch | view | raw | blame | history | |
| frameworks/WASdkIntf.framework/_CodeSignature/CodeSignature | patch | view | raw | blame | history |
WASdkIntf.podspec
@@ -9,7 +9,7 @@ Pod::Spec.new do |s| s.name = 'WASdkIntf' s.version = '4.8.0' s.version = '4.8.1' s.summary = 'WASdkIntf framework in production environment.' s.license = 'MIT' s.author = { "Wuyx" => "wuyixin_gh@gamehollywood.com" } WASdkIntf/4.8.1/WASdkIntf.podspec
New file @@ -0,0 +1,23 @@ # # Be sure to run `pod spec lint WASdkIntf.podspec' to ensure this is a # valid spec and to remove all comments including this before submitting the spec. # # To learn more about Podspec attributes see http://docs.cocoapods.org/specification.html # To see working Podspecs in the CocoaPods repo see https://github.com/CocoaPods/Specs/ # Pod::Spec.new do |s| s.name = 'WASdkIntf' s.version = '4.8.1' s.summary = 'WASdkIntf framework in production environment.' s.license = 'MIT' s.author = { "Wuyx" => "wuyixin_gh@gamehollywood.com" } s.homepage = 'http://repo.wingsdk.cn:8082/summary/WASdkIntf.git' s.source = { :git => "http://admin@repo.wingsdk.cn:8082/r/WASdkIntf.git" , :tag => s.version} s.platform = :ios s.ios.deployment_target = "7.0" s.vendored_frameworks = 'frameworks/WASdkIntf.framework' #s.resources = ['config/*.plist'] s.requires_arc = true end frameworks/WASdkIntf.framework/Headers/WAParamConfigObj.h
@@ -107,6 +107,8 @@ @property(nonatomic)NSInteger floatingPageControl; // 横屏游戏打开浮窗方向控制 @property(nonatomic)NSInteger landscapeGameFloatingDirection; //0默认竖评 1 横屏 /** 当浮窗按钮启用时,进入游戏获取到角色信息后,每天自动打开浮窗1次,自动打开的浮窗,3秒无操作则自动关闭 frameworks/WASdkIntf.framework/Headers/WASdkIntf.h
@@ -86,5 +86,5 @@ // In this header, you should import all the public headers of your framework using statements like #import <WASdkIntf/PublicHeader.h> //time:2025/09/28 12:29 ver:4.8.0 // 2 //time:2025/10/16 12:29 ver:4.8.1 // 1 frameworks/WASdkIntf.framework/Info.plistBinary files differ
frameworks/WASdkIntf.framework/WASdkIntfBinary files differ
frameworks/WASdkIntf.framework/_CodeSignature/CodeDirectoryBinary files differ
frameworks/WASdkIntf.framework/_CodeSignature/CodeResources
@@ -190,7 +190,7 @@ </data> <key>Headers/WAParamConfigObj.h</key> <data> /B8HoHJAl94Yf3nc5wq7afz/mX8= va/RTZ/MjTjx6hmYjuURSi2syks= </data> <key>Headers/WAPayChannel.h</key> <data> @@ -218,7 +218,7 @@ </data> <key>Headers/WASdkIntf.h</key> <data> KBVppJ6tvZM4jqCs74LwKcuEyOU= IHBeVHxgK0qctXnXRsbAt7GyVHU= </data> <key>Headers/WAShareLinkContent.h</key> <data> @@ -286,7 +286,7 @@ </data> <key>Info.plist</key> <data> VJRv7AcOhCONwNAO4Bp7FJT8dIU= RAUdagEV3RNjuq8ym1bVQ82ZyUI= </data> <key>Modules/module.modulemap</key> <data> @@ -621,7 +621,7 @@ <dict> <key>hash2</key> <data> iyjO0RP2yp0v9kg5QWbq7Q8b8Rkmv14mUvVak/capoA= xiJQanv9lonO/Tc7bjemLJ2omCpYIgfOQP4XI2YEQR4= </data> </dict> <key>Headers/WAPayChannel.h</key> @@ -670,7 +670,7 @@ <dict> <key>hash2</key> <data> hGAG1ghJq30UHBeKI94qzbf5q9xHw4lNob0w6uUGfbg= ef1iFr+/qy9c+5uZkCicr7fuc1G6V8iTrbmvJIHxcMs= </data> </dict> <key>Headers/WAShareLinkContent.h</key> frameworks/WASdkIntf.framework/_CodeSignature/CodeSignatureBinary files differ