lpw
2024-06-12 e0f1c26b35a0522c5a5d946d33c8f7e907bcc1f5
提交2.9.0
16 files modified
6 files added
1094 ■■■■■ changed files
WASdkIntf_CN.podspec 2 ●●● patch | view | raw | blame | history
WASdkIntf_CN/2.9.0/WASdkIntf_CN.podspec 23 ●●●●● patch | view | raw | blame | history
frameworks/WASdkIntf.framework/Headers/WAAccount.h 2 ●●●●● patch | view | raw | blame | history
frameworks/WASdkIntf.framework/Headers/WABindingResult.h 7 ●●●●● patch | view | raw | blame | history
frameworks/WASdkIntf.framework/Headers/WACode.h 12 ●●●●● patch | view | raw | blame | history
frameworks/WASdkIntf.framework/Headers/WAConstants.h 1 ●●●● patch | view | raw | blame | history
frameworks/WASdkIntf.framework/Headers/WACore.h 3 ●●●●● patch | view | raw | blame | history
frameworks/WASdkIntf.framework/Headers/WACoreProxy.h 19 ●●●●● patch | view | raw | blame | history
frameworks/WASdkIntf.framework/Headers/WAITrack.h 11 ●●●● patch | view | raw | blame | history
frameworks/WASdkIntf.framework/Headers/WAIUser.h 23 ●●●●● patch | view | raw | blame | history
frameworks/WASdkIntf.framework/Headers/WAParamConfigObj.h 4 ●●● patch | view | raw | blame | history
frameworks/WASdkIntf.framework/Headers/WASdkIntf.h 2 ●●● patch | view | raw | blame | history
frameworks/WASdkIntf.framework/Headers/WATrackProxy.h 1 ●●●● patch | view | raw | blame | history
frameworks/WASdkIntf.framework/Headers/WAUserProxy.h 25 ●●●●● patch | view | raw | blame | history
frameworks/WASdkIntf.framework/Info.plist patch | view | raw | blame | history
frameworks/WASdkIntf.framework/Modules/module.modulemap 2 ●●● patch | view | raw | blame | history
frameworks/WASdkIntf.framework/WASdkIntf patch | view | raw | blame | history
frameworks/WASdkIntf.framework/_CodeSignature/CodeDirectory patch | view | raw | blame | history
frameworks/WASdkIntf.framework/_CodeSignature/CodeRequirements patch | view | raw | blame | history
frameworks/WASdkIntf.framework/_CodeSignature/CodeRequirements-1 patch | view | raw | blame | history
frameworks/WASdkIntf.framework/_CodeSignature/CodeResources 957 ●●●●● patch | view | raw | blame | history
frameworks/WASdkIntf.framework/_CodeSignature/CodeSignature patch | view | raw | blame | history
WASdkIntf_CN.podspec
@@ -9,7 +9,7 @@
Pod::Spec.new do |s|
s.name = 'WASdkIntf_CN'
s.version = '2.8.0'
s.version = '2.9.0'
s.summary = 'WASdkIntf_CN framework.'
s.license = 'MIT'
s.author = { "Hank" => "hank.zhang@gamehollywood.com" }
WASdkIntf_CN/2.9.0/WASdkIntf_CN.podspec
New file
@@ -0,0 +1,23 @@
#
#  Be sure to run `pod spec lint WASdkIntf.podspec' to ensure this is a
#  valid spec and to remove all comments including this before submitting the spec.
#
#  To learn more about Podspec attributes see http://docs.cocoapods.org/specification.html
#  To see working Podspecs in the CocoaPods repo see https://github.com/CocoaPods/Specs/
#
Pod::Spec.new do |s|
s.name = 'WASdkIntf_CN'
s.version = '2.9.0'
s.summary = 'WASdkIntf_CN framework.'
s.license = 'MIT'
s.author = { "Hank" => "hank.zhang@gamehollywood.com" }
s.homepage = 'http://repo.wingsdk.cn:8082/summary/WASdkIntf_CN.git'
s.source = { :git => "http://admin@repo.wingsdk.cn:8082/r/WASdkIntf_CN.git" , :tag => s.version}
s.platform = :ios
s.ios.deployment_target = "7.0"
s.vendored_frameworks = 'frameworks/WASdkIntf.framework'
s.resources = ['config/*.plist']
s.requires_arc = true
end
frameworks/WASdkIntf.framework/Headers/WAAccount.h
@@ -24,6 +24,8 @@
@property (nonatomic, strong) NSString *mobile;//wa平台才有此字段
@property (nonatomic,strong) NSString * email;//WA平台且已绑定邮箱时返回 20230703  绑定帐号列表 V4(增加邮箱返回)
+(WAAccount*)parserWithDict:(NSDictionary*)dict;
+(NSArray*)parserWithArray:(NSArray*)arr;
frameworks/WASdkIntf.framework/Headers/WABindingResult.h
@@ -24,4 +24,11 @@
 @abstract 绑定平台accessToken
 */
@property(copy,nonatomic)NSString *accessToken;
/*!
 @abstract 绑定wa时,是邮箱绑定还是email绑定
 */
@property(copy,nonatomic)NSString *email;
@property(copy,nonatomic)NSString *mobile;
@end
frameworks/WASdkIntf.framework/Headers/WACode.h
@@ -39,8 +39,20 @@
    WACodeThridPlatformAccountExpired = 4047 ,//第三方平台登录过期
    WACodePayPlatformClosed = 4026 ,//支付渠道已关闭
    WACodeLoginPlatformClosed = 4029 ,//登录渠道已关闭
    WACodeMobileExists=4031,//手机帐号已存在!
    WACodePhoneError = 4032 ,//无效效手机号
    WACodeCodeError = 4033 ,//无效验证码
    WACodePhoneMessageLimit =4039, //短信发送超过限制
    WACodeBindAccountClosed = 4048 ,//账号绑定关闭
    WACodeUnBindAccountClosed = 4049 ,//账号解绑关闭
    WACodeEmailExists = 4054 ,//邮箱地址已存在
    WACodeAccountError = 4057 ,//账号错误
    WACodePasswordError = 4058 ,//账号或密码错误
    WACodeUserCenterClosed = 4059 ,//用户中心未开启
    WACodeCanNotSwitchToAnonymous = 5001 ,
    WACodeFbObjectType = 5002 ,//facebook的objectType不能为空
frameworks/WASdkIntf.framework/Headers/WAConstants.h
@@ -51,6 +51,7 @@
extern NSString *const WA_CONSTANT_GUEST_CN_NAME;
extern NSString *const WA_PLATFORM_APPSELFLOGIN;
extern NSString *const WA_PLATFORM_HUP;
frameworks/WASdkIntf.framework/Headers/WACore.h
@@ -8,6 +8,8 @@
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
@class WAParamConfigObj;
@interface WACore : NSObject
-(void)initialize;
@@ -57,5 +59,6 @@
/** 检测设备是否越狱 */
- (BOOL)isJailBreak;
NS_ASSUME_NONNULL_END
@end
frameworks/WASdkIntf.framework/Headers/WACoreProxy.h
@@ -9,6 +9,8 @@
#import <Foundation/Foundation.h>
#import "WACore.h"
#import "WAIPush.h"
NS_ASSUME_NONNULL_BEGIN
@class WACoreProxy;
#define WALog(fmt,...) {\
@@ -291,6 +293,22 @@
+ (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity restorationHandler:(void (^)(NSArray * _Nullable))restorationHandler API_AVAILABLE(ios(8.0));
//当一个新的场景被创建时调用,可以在这个方法中配置场景。
+ (void)scene:(UIScene *_Nonnull)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *_Nonnull)connectionOptions API_AVAILABLE(ios(13.0));
// 当场景被销毁时调用。
+ (void)sceneDidDisconnect:(UIScene *_Nonnull)scene  API_AVAILABLE(ios(13.0));
//当场景变成活跃状态时调用。
+ (void)sceneDidBecomeActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0));
//当场景将要变成非活跃状态时调用。
+ (void)sceneWillResignActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0));
//当应用程序即将进入前台时调用。
+ (void)sceneWillEnterForeground:(UIScene *_Nonnull)scene  API_AVAILABLE(ios(13.0));
//当应用程序进入后台时调用。
+ (void)sceneDidEnterBackground:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0));
//当别的APP通过URL地址,打开我们的app时调用
+  (void)scene:(UIScene *_Nonnull)scene openURLContexts:(NSSet<UIOpenURLContext *> *_Nonnull)URLContexts API_AVAILABLE(ios(13.0));
+ (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0));
/*!
 @abstract 设备是否越狱
 */
@@ -299,3 +317,4 @@
@end
NS_ASSUME_NONNULL_END
frameworks/WASdkIntf.framework/Headers/WAITrack.h
@@ -8,7 +8,7 @@
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
@interface WAITrack : NSObject
@property(strong,nonatomic)NSMutableDictionary *params;
@property(nonatomic)double value;
@@ -158,6 +158,13 @@
 *  弹出登录框时发送
 */
-(void)postShowLoginWindow;
/**
 *  cmp结果
 */
-(void)postCMPResult;
/**
 *  自定义事件
 */
@@ -168,5 +175,5 @@
- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation;
- (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey,id> *)options;
NS_ASSUME_NONNULL_END
@end
frameworks/WASdkIntf.framework/Headers/WAIUser.h
@@ -15,6 +15,8 @@
-(int)getLoginFlowType;
-(WAAppUser*)getAccountInfo;
-(void)loginWithExtInfo:(NSString *)extInfo delegate:(id<WALoginDelegate>)delegate;
//传递平台,针对一种平台有多种登录方式,如weblogin,wa中的guest和wa登录
-(void)loginPlatform:(NSString*)platform WithExtInfo:(NSString *)extInfo delegate:(id<WALoginDelegate>)delegate;
-(void)logout;
-(void)bindingAccountWithExtInfo:(NSString*)extInfo delegate:(id<WAAccountBindingDelegate>)delegate;
-(void)bindingAccountWithPlatform:(NSString *const)platform bindingResult:(WABindingResult*)bindingResult extInfo:(NSString *)extInfo  delegate:(id<WAAccountBindingDelegate>)delegate;
@@ -44,6 +46,21 @@
- (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey,id> *)options;
- (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url;
//当一个新的场景被创建时调用,可以在这个方法中配置场景。
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions API_AVAILABLE(ios(13.0));
// 当场景被销毁时调用。
- (void)sceneDidDisconnect:(UIScene *)scene  API_AVAILABLE(ios(13.0));
//当场景变成活跃状态时调用。
- (void)sceneDidBecomeActive:(UIScene *)scene API_AVAILABLE(ios(13.0));
//当场景将要变成非活跃状态时调用。
- (void)sceneWillResignActive:(UIScene *)scene API_AVAILABLE(ios(13.0));
//当应用程序即将进入前台时调用。
- (void)sceneWillEnterForeground:(UIScene *)scene  API_AVAILABLE(ios(13.0));
//当应用程序进入后台时调用。
- (void)sceneDidEnterBackground:(UIScene *)scene API_AVAILABLE(ios(13.0));
//当别的APP通过URL地址,打开我们的app时调用
- (void)scene:(UIScene *)scene openURLContexts:(NSSet<UIOpenURLContext *> *)URLContexts API_AVAILABLE(ios(13.0));
- (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0));
-(void)loginWithResult:(WALoginResult*)result delegate:(id<WALoginDelegate>)delegate;
-(void)loginWithResult:(WALoginResult*)result extInfo:(NSString*)extInfo delegate:(id<WALoginDelegate>)delegate;
@@ -144,4 +161,10 @@
- (void)openGameReview:(void(^)(OpenGameReviewState status))block;
/*!
@discussion 弹出cmp修改同意内容弹框
 */
- (void)showConsentPreferences;
@end
frameworks/WASdkIntf.framework/Headers/WAParamConfigObj.h
@@ -55,8 +55,10 @@
//3.15.0 add 20230523
@property(nonatomic)NSInteger isOpenKefuV2; // SDK客服开关V2(0-关闭, 1-开启, 默认关闭)
@property(nonatomic,copy)NSString* kefuEntranceId; // aihelp客服入口id
@property(nonatomic)NSInteger isOpenGameReview_ios; // 游戏评价开关(0-关闭, 1-开启, 默认关闭)
@property(nonatomic)NSInteger isOpenGameReview; // 游戏评价开关(0-关闭, 1-仅安卓开启,2-仅ios开启,3-全部开启, 默认关闭)
@property(nonatomic,copy)NSString* kefuGameReviewEntranceId; //AIHELP游戏评价入口
@property(nonatomic,copy)NSString * mobile_country;// 优先展示国家
@end
frameworks/WASdkIntf.framework/Headers/WASdkIntf.h
@@ -71,4 +71,4 @@
// In this header, you should import all the public headers of your framework using statements like #import <WASdkIntf/PublicHeader.h>
//time:2023/06/15  12:29 ver:2.8.0
//time:2024/04/10  12:29 ver:2.9.0
frameworks/WASdkIntf.framework/Headers/WATrackProxy.h
@@ -195,6 +195,7 @@
extern NSString *const WAEventShowLoginWindow;    //打开登录框
extern NSString *const WAEventOpenGameReview;    //游戏评分点击选项
extern NSString *const WAEventCMPResult;    //cmp 弹框结果
// 进行登录之前、进行第三方渠道登录之后、进行WING平台登录之后
frameworks/WASdkIntf.framework/Headers/WAUserProxy.h
@@ -308,6 +308,27 @@
 sourceApplication:(NSString *)sourceApplication
        annotation:(id)annotation;
//当一个新的场景被创建时调用,可以在这个方法中配置场景。
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions API_AVAILABLE(ios(13.0));
// 当场景被销毁时调用。
- (void)sceneDidDisconnect:(UIScene *)scene  API_AVAILABLE(ios(13.0));
//当场景变成活跃状态时调用。
- (void)sceneDidBecomeActive:(UIScene *)scene API_AVAILABLE(ios(13.0));
//当场景将要变成非活跃状态时调用。
- (void)sceneWillResignActive:(UIScene *)scene API_AVAILABLE(ios(13.0));
//当应用程序即将进入前台时调用。
- (void)sceneWillEnterForeground:(UIScene *)scene  API_AVAILABLE(ios(13.0));
//当应用程序进入后台时调用。
- (void)sceneDidEnterBackground:(UIScene *)scene API_AVAILABLE(ios(13.0));
//当别的APP通过URL地址,打开我们的app时调用
- (void)scene:(UIScene *)scene openURLContexts:(NSSet<UIOpenURLContext *> *)URLContexts API_AVAILABLE(ios(13.0));
- (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0));
/*!
 @discussion (tip:CP无需关注)此方法为成功登录第三方平台之后调用。根据第三方平台的pUserId,pToken,platform构建一个WALoginResult实例作为参数调用此方法。此方法将会调用WindAnalytics的登录接口。
 @param result 登录结果
@@ -436,5 +457,9 @@
+ (void)openGameReview:(void(^)(OpenGameReviewState status))block;
/*!
@discussion 弹出cmp修改同意内容弹框
 */
+ (void)showConsentPreferences;;
@end
frameworks/WASdkIntf.framework/Info.plist
Binary files differ
frameworks/WASdkIntf.framework/Modules/module.modulemap
@@ -1,6 +1,6 @@
framework module WASdkIntf {
  umbrella header "WASdkIntf.h"
  export *
  module * { export * }
}
frameworks/WASdkIntf.framework/WASdkIntf
Binary files differ
frameworks/WASdkIntf.framework/_CodeSignature/CodeDirectory
Binary files differ
frameworks/WASdkIntf.framework/_CodeSignature/CodeRequirements
Binary files differ
frameworks/WASdkIntf.framework/_CodeSignature/CodeRequirements-1
Binary files differ
frameworks/WASdkIntf.framework/_CodeSignature/CodeResources
New file
@@ -0,0 +1,957 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
    <key>files</key>
    <dict>
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        <data>
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        <data>
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        </data>
        <key>Headers/WAAppInviteContent.h</key>
        <data>
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        <key>Headers/WAAppInviteDialog.h</key>
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        <key>Headers/WACertificationInfo.h</key>
        <data>
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        <key>Headers/WAChannelProduct.h</key>
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        <key>Headers/WAClassGenerator.h</key>
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        <key>Headers/WACode.h</key>
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        <key>Headers/WAConstants.h</key>
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        <key>Headers/WACore.h</key>
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        <key>Headers/WACscProxy.h</key>
        <data>
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        <key>Headers/WADeleteRequestModel.h</key>
        <data>
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        <key>Headers/WADeleteResult.h</key>
        <data>
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        </data>
        <key>Headers/WAError.h</key>
        <data>
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        <key>Headers/WAErrorCode.h</key>
        <data>
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        <key>Headers/WAEvent.h</key>
        <data>
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        <key>Headers/WAFBAppRequest.h</key>
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        <key>Headers/WAFBApplication.h</key>
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        <key>Headers/WAFBObject.h</key>
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        <key>Headers/WAGameRequestContent.h</key>
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        <key>Headers/WAGameRequestDialog.h</key>
        <data>
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        <key>Headers/WAGroup.h</key>
        <data>
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        <key>Headers/WAHupProxy.h</key>
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        <key>Headers/WAIAd.h</key>
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frameworks/WASdkIntf.framework/_CodeSignature/CodeSignature
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