Sources/WASdkImpl/config/wa_sdk_impl_config_winga.xml
@@ -1,6 +1,6 @@ <?xml version='1.0' encoding='UTF-8'?> <config> <version val="WA4.9.0" /> <version val="WA4.9.1" /> <comps> <comp module="USR" plaf="WINGA" mandatory="YES" value="WASdkUser" desc="WINGA用户账户" /> WASdkImpl/AFNetworking.xcframework/Info.plist
@@ -8,20 +8,6 @@ <key>BinaryPath</key> <string>AFNetworking.framework/AFNetworking</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>AFNetworking.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> <dict> <key>BinaryPath</key> <string>AFNetworking.framework/AFNetworking</string> <key>LibraryIdentifier</key> <string>ios-x86_64-simulator</string> <key>LibraryPath</key> <string>AFNetworking.framework</string> @@ -34,6 +20,20 @@ <key>SupportedPlatformVariant</key> <string>simulator</string> </dict> <dict> <key>BinaryPath</key> <string>AFNetworking.framework/AFNetworking</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>AFNetworking.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> </array> <key>CFBundlePackageType</key> <string>XFWK</string> WASdkImpl/FMDB.xcframework/Info.plist
@@ -8,20 +8,6 @@ <key>BinaryPath</key> <string>FMDB.framework/FMDB</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>FMDB.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> <dict> <key>BinaryPath</key> <string>FMDB.framework/FMDB</string> <key>LibraryIdentifier</key> <string>ios-x86_64-simulator</string> <key>LibraryPath</key> <string>FMDB.framework</string> @@ -34,6 +20,20 @@ <key>SupportedPlatformVariant</key> <string>simulator</string> </dict> <dict> <key>BinaryPath</key> <string>FMDB.framework/FMDB</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>FMDB.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> </array> <key>CFBundlePackageType</key> <string>XFWK</string> WASdkImpl/WACommon.xcframework/Info.plist
@@ -8,6 +8,20 @@ <key>BinaryPath</key> <string>WACommon.framework/WACommon</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>WACommon.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> <dict> <key>BinaryPath</key> <string>WACommon.framework/WACommon</string> <key>LibraryIdentifier</key> <string>ios-x86_64-simulator</string> <key>LibraryPath</key> <string>WACommon.framework</string> @@ -19,20 +33,6 @@ <string>ios</string> <key>SupportedPlatformVariant</key> <string>simulator</string> </dict> <dict> <key>BinaryPath</key> <string>WACommon.framework/WACommon</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>WACommon.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> </array> <key>CFBundlePackageType</key> WASdkImpl/WASdkImpl.xcframework/Info.plist
@@ -8,20 +8,6 @@ <key>BinaryPath</key> <string>WASdkImpl.framework/WASdkImpl</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>WASdkImpl.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> <dict> <key>BinaryPath</key> <string>WASdkImpl.framework/WASdkImpl</string> <key>LibraryIdentifier</key> <string>ios-x86_64-simulator</string> <key>LibraryPath</key> <string>WASdkImpl.framework</string> @@ -34,6 +20,20 @@ <key>SupportedPlatformVariant</key> <string>simulator</string> </dict> <dict> <key>BinaryPath</key> <string>WASdkImpl.framework/WASdkImpl</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>WASdkImpl.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> </array> <key>CFBundlePackageType</key> <string>XFWK</string> WASdkImpl/WASdkImpl.xcframework/ios-arm64/WASdkImpl.framework/Headers/WASdkImpl.h
@@ -46,7 +46,7 @@ #import <WASdkImpl/WASdkGTMBase64.h> //time:2025/01/07 12:29 ver:4.9.0 //time:2025/01/15 12:29 ver:4.9.1 // 2 WASdkImpl/WASdkImpl.xcframework/ios-arm64/WASdkImpl.framework/Info.plistBinary files differ
WASdkImpl/WASdkImpl.xcframework/ios-arm64/WASdkImpl.framework/WASdkImplBinary files differ
WASdkImpl/WASdkImpl.xcframework/ios-x86_64-simulator/WASdkImpl.framework/Headers/WASdkImpl.h
@@ -46,7 +46,7 @@ #import <WASdkImpl/WASdkGTMBase64.h> //time:2025/01/07 12:29 ver:4.9.0 //time:2025/01/15 12:29 ver:4.9.1 // 2 WASdkImpl/WASdkImpl.xcframework/ios-x86_64-simulator/WASdkImpl.framework/Info.plistBinary files differ
WASdkImpl/WASdkImpl.xcframework/ios-x86_64-simulator/WASdkImpl.framework/WASdkImplBinary files differ
WASdkIntf/WASdkIntf.xcframework/Info.plist
@@ -8,6 +8,20 @@ <key>BinaryPath</key> <string>WASdkIntf.framework/WASdkIntf</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>WASdkIntf.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> <dict> <key>BinaryPath</key> <string>WASdkIntf.framework/WASdkIntf</string> <key>LibraryIdentifier</key> <string>ios-x86_64-simulator</string> <key>LibraryPath</key> <string>WASdkIntf.framework</string> @@ -19,20 +33,6 @@ <string>ios</string> <key>SupportedPlatformVariant</key> <string>simulator</string> </dict> <dict> <key>BinaryPath</key> <string>WASdkIntf.framework/WASdkIntf</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>WASdkIntf.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> </array> <key>CFBundlePackageType</key> WASdkIntf/WASdkIntf.xcframework/ios-arm64/WASdkIntf.framework/Headers/WAParamConfigObj.h
@@ -83,6 +83,8 @@ @property(nonatomic,copy)NSString * floatingPageUrl;//GHG或R2浮窗页面的URL @property(nonatomic,copy)NSString * floatingPageRefreshAutoOpen;//刷新”不再提醒”状态,返回时间戳 @property(nonatomic,copy)NSString * publisher;//发行主体 @property(nonatomic,copy)NSString * publisherAlias;//发行主体别名;返回 ghg/f5 @property(nonatomic,copy)NSString * platformLoginUrl;//GHG或R2平台的登录URL @@ -141,4 +143,7 @@ @property(nonatomic)NSInteger passStatus; @property(nonatomic)NSInteger passGuideMode;//0-跳客服;1-复制充值中心短链 2 关闭 @property(nonatomic,copy)NSString * passPageGoto ; @end WASdkIntf/WASdkIntf.xcframework/ios-arm64/WASdkIntf.framework/Headers/WASdkIntf.h
@@ -88,5 +88,5 @@ // In this header, you should import all the public headers of your framework using statements like #import <WASdkIntf/PublicHeader.h> //time:2025/01/07 12:29 ver:4.9.0 // 1 //time:2025/01/15 12:29 ver:4.9.1 // 2 WASdkIntf/WASdkIntf.xcframework/ios-arm64/WASdkIntf.framework/Info.plistBinary files differ
WASdkIntf/WASdkIntf.xcframework/ios-arm64/WASdkIntf.framework/WASdkIntfBinary files differ
WASdkIntf/WASdkIntf.xcframework/ios-x86_64-simulator/WASdkIntf.framework/Headers/WAParamConfigObj.h
@@ -83,6 +83,8 @@ @property(nonatomic,copy)NSString * floatingPageUrl;//GHG或R2浮窗页面的URL @property(nonatomic,copy)NSString * floatingPageRefreshAutoOpen;//刷新”不再提醒”状态,返回时间戳 @property(nonatomic,copy)NSString * publisher;//发行主体 @property(nonatomic,copy)NSString * publisherAlias;//发行主体别名;返回 ghg/f5 @property(nonatomic,copy)NSString * platformLoginUrl;//GHG或R2平台的登录URL @@ -141,4 +143,7 @@ @property(nonatomic)NSInteger passStatus; @property(nonatomic)NSInteger passGuideMode;//0-跳客服;1-复制充值中心短链 2 关闭 @property(nonatomic,copy)NSString * passPageGoto ; @end WASdkIntf/WASdkIntf.xcframework/ios-x86_64-simulator/WASdkIntf.framework/Headers/WASdkIntf.h
@@ -88,5 +88,5 @@ // In this header, you should import all the public headers of your framework using statements like #import <WASdkIntf/PublicHeader.h> //time:2025/01/07 12:29 ver:4.9.0 // 1 //time:2025/01/15 12:29 ver:4.9.1 // 2 WASdkIntf/WASdkIntf.xcframework/ios-x86_64-simulator/WASdkIntf.framework/Info.plistBinary files differ
WASdkIntf/WASdkIntf.xcframework/ios-x86_64-simulator/WASdkIntf.framework/WASdkIntfBinary files differ