Sources/WAApImpl/config/wa_sdk_impl_config_apple.xml
@@ -1,6 +1,6 @@ <?xml version='1.0' encoding='UTF-8'?> <config> <version val="AP4.6.0" /> <version val="AP4.8.1" /> <comps> <comp module="USR" plaf="APPLE" mandatory="YES" value="WAAPUser" desc="APPLE用户账户" /> Sources/WAFirebaseImpl/config/wa_sdk_impl_config_firebase.xml
@@ -1,6 +1,6 @@ <?xml version='1.0' encoding='UTF-8'?> <config> <version val="Firebase 4.8.0" /> <version val="Firebase 4.8.1" /> <comps> Sources/WASdkImpl/config/wa_sdk_impl_config_winga.xml
@@ -1,6 +1,6 @@ <?xml version='1.0' encoding='UTF-8'?> <config> <version val="WA4.8.0" /> <version val="WA4.8.1" /> <comps> <comp module="USR" plaf="WINGA" mandatory="YES" value="WASdkUser" desc="WINGA用户账户" /> WAApImpl/WAApImpl.xcframework/Info.plist
@@ -8,20 +8,6 @@ <key>BinaryPath</key> <string>WAApImpl.framework/WAApImpl</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>WAApImpl.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> <dict> <key>BinaryPath</key> <string>WAApImpl.framework/WAApImpl</string> <key>LibraryIdentifier</key> <string>ios-x86_64-simulator</string> <key>LibraryPath</key> <string>WAApImpl.framework</string> @@ -34,6 +20,20 @@ <key>SupportedPlatformVariant</key> <string>simulator</string> </dict> <dict> <key>BinaryPath</key> <string>WAApImpl.framework/WAApImpl</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>WAApImpl.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> </array> <key>CFBundlePackageType</key> <string>XFWK</string> WAApImpl/WAApImpl.xcframework/ios-arm64/WAApImpl.framework/Headers/WAApImpl.h
@@ -19,5 +19,5 @@ #import <WAApImpl/WAAPUser.h> #import <WAApImpl/WAAPLogin.h> //time:2025/0722 12:29 ver:4.6.0 //time:2025/10/30 12:29 ver:4.8.1 // 1 WAApImpl/WAApImpl.xcframework/ios-arm64/WAApImpl.framework/Info.plistBinary files differ
WAApImpl/WAApImpl.xcframework/ios-arm64/WAApImpl.framework/WAApImplBinary files differ
WAApImpl/WAApImpl.xcframework/ios-x86_64-simulator/WAApImpl.framework/Headers/WAApImpl.h
@@ -19,5 +19,5 @@ #import <WAApImpl/WAAPUser.h> #import <WAApImpl/WAAPLogin.h> //time:2025/0722 12:29 ver:4.6.0 //time:2025/10/30 12:29 ver:4.8.1 // 1 WAApImpl/WAApImpl.xcframework/ios-x86_64-simulator/WAApImpl.framework/Info.plistBinary files differ
WAApImpl/WAApImpl.xcframework/ios-x86_64-simulator/WAApImpl.framework/WAApImplBinary files differ
WAFirebaseImpl/WAFirebaseImpl.xcframework/Info.plist
@@ -8,20 +8,6 @@ <key>BinaryPath</key> <string>WAFirebaseImpl.framework/WAFirebaseImpl</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>WAFirebaseImpl.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> <dict> <key>BinaryPath</key> <string>WAFirebaseImpl.framework/WAFirebaseImpl</string> <key>LibraryIdentifier</key> <string>ios-x86_64-simulator</string> <key>LibraryPath</key> <string>WAFirebaseImpl.framework</string> @@ -34,6 +20,20 @@ <key>SupportedPlatformVariant</key> <string>simulator</string> </dict> <dict> <key>BinaryPath</key> <string>WAFirebaseImpl.framework/WAFirebaseImpl</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>WAFirebaseImpl.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> </array> <key>CFBundlePackageType</key> <string>XFWK</string> WAFirebaseImpl/WAFirebaseImpl.xcframework/ios-arm64/WAFirebaseImpl.framework/Info.plistBinary files differ
WAFirebaseImpl/WAFirebaseImpl.xcframework/ios-arm64/WAFirebaseImpl.framework/WAFirebaseImplBinary files differ
WAFirebaseImpl/WAFirebaseImpl.xcframework/ios-x86_64-simulator/WAFirebaseImpl.framework/Info.plistBinary files differ
WAFirebaseImpl/WAFirebaseImpl.xcframework/ios-x86_64-simulator/WAFirebaseImpl.framework/WAFirebaseImplBinary files differ
WASdkImpl/Toast.xcframework/Info.plist
@@ -8,20 +8,6 @@ <key>BinaryPath</key> <string>Toast.framework/Toast</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>Toast.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> <dict> <key>BinaryPath</key> <string>Toast.framework/Toast</string> <key>LibraryIdentifier</key> <string>ios-x86_64-simulator</string> <key>LibraryPath</key> <string>Toast.framework</string> @@ -34,6 +20,20 @@ <key>SupportedPlatformVariant</key> <string>simulator</string> </dict> <dict> <key>BinaryPath</key> <string>Toast.framework/Toast</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>Toast.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> </array> <key>CFBundlePackageType</key> <string>XFWK</string> WASdkImpl/WACommon.xcframework/Info.plist
@@ -8,6 +8,20 @@ <key>BinaryPath</key> <string>WACommon.framework/WACommon</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>WACommon.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> <dict> <key>BinaryPath</key> <string>WACommon.framework/WACommon</string> <key>LibraryIdentifier</key> <string>ios-x86_64-simulator</string> <key>LibraryPath</key> <string>WACommon.framework</string> @@ -19,20 +33,6 @@ <string>ios</string> <key>SupportedPlatformVariant</key> <string>simulator</string> </dict> <dict> <key>BinaryPath</key> <string>WACommon.framework/WACommon</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>WACommon.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> </array> <key>CFBundlePackageType</key> WASdkImpl/WASdkImpl.xcframework/Info.plist
@@ -8,20 +8,6 @@ <key>BinaryPath</key> <string>WASdkImpl.framework/WASdkImpl</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>WASdkImpl.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> <dict> <key>BinaryPath</key> <string>WASdkImpl.framework/WASdkImpl</string> <key>LibraryIdentifier</key> <string>ios-x86_64-simulator</string> <key>LibraryPath</key> <string>WASdkImpl.framework</string> @@ -34,6 +20,20 @@ <key>SupportedPlatformVariant</key> <string>simulator</string> </dict> <dict> <key>BinaryPath</key> <string>WASdkImpl.framework/WASdkImpl</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>WASdkImpl.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> </array> <key>CFBundlePackageType</key> <string>XFWK</string> WASdkImpl/WASdkImpl.xcframework/ios-arm64/WASdkImpl.framework/Headers/WASdkImpl.h
@@ -46,7 +46,7 @@ #import <WASdkImpl/WASdkGTMBase64.h> //time:2025/09/28 12:29 ver:4.8.0 //time:2025/10/16 12:29 ver:4.8.1 // 1 WASdkImpl/WASdkImpl.xcframework/ios-arm64/WASdkImpl.framework/Info.plistBinary files differ
WASdkImpl/WASdkImpl.xcframework/ios-arm64/WASdkImpl.framework/WASdkImplBinary files differ
WASdkImpl/WASdkImpl.xcframework/ios-x86_64-simulator/WASdkImpl.framework/Headers/WASdkImpl.h
@@ -46,7 +46,7 @@ #import <WASdkImpl/WASdkGTMBase64.h> //time:2025/09/28 12:29 ver:4.8.0 //time:2025/10/16 12:29 ver:4.8.1 // 1 WASdkImpl/WASdkImpl.xcframework/ios-x86_64-simulator/WASdkImpl.framework/Info.plistBinary files differ
WASdkImpl/WASdkImpl.xcframework/ios-x86_64-simulator/WASdkImpl.framework/WASdkImplBinary files differ
WASdkIntf/WASdkIntf.xcframework/Info.plist
@@ -8,6 +8,20 @@ <key>BinaryPath</key> <string>WASdkIntf.framework/WASdkIntf</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>WASdkIntf.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> <dict> <key>BinaryPath</key> <string>WASdkIntf.framework/WASdkIntf</string> <key>LibraryIdentifier</key> <string>ios-x86_64-simulator</string> <key>LibraryPath</key> <string>WASdkIntf.framework</string> @@ -19,20 +33,6 @@ <string>ios</string> <key>SupportedPlatformVariant</key> <string>simulator</string> </dict> <dict> <key>BinaryPath</key> <string>WASdkIntf.framework/WASdkIntf</string> <key>LibraryIdentifier</key> <string>ios-arm64</string> <key>LibraryPath</key> <string>WASdkIntf.framework</string> <key>SupportedArchitectures</key> <array> <string>arm64</string> </array> <key>SupportedPlatform</key> <string>ios</string> </dict> </array> <key>CFBundlePackageType</key> WASdkIntf/WASdkIntf.xcframework/ios-arm64/WASdkIntf.framework/Headers/WAParamConfigObj.h
@@ -107,6 +107,8 @@ @property(nonatomic)NSInteger floatingPageControl; // 横屏游戏打开浮窗方向控制 @property(nonatomic)NSInteger landscapeGameFloatingDirection; //0默认竖评 1 横屏 /** 当浮窗按钮启用时,进入游戏获取到角色信息后,每天自动打开浮窗1次,自动打开的浮窗,3秒无操作则自动关闭 WASdkIntf/WASdkIntf.xcframework/ios-arm64/WASdkIntf.framework/Headers/WASdkIntf.h
@@ -86,5 +86,5 @@ // In this header, you should import all the public headers of your framework using statements like #import <WASdkIntf/PublicHeader.h> //time:2025/09/28 12:29 ver:4.8.0 // 2 //time:2025/10/16 12:29 ver:4.8.1 // 1 WASdkIntf/WASdkIntf.xcframework/ios-arm64/WASdkIntf.framework/Info.plistBinary files differ
WASdkIntf/WASdkIntf.xcframework/ios-arm64/WASdkIntf.framework/WASdkIntfBinary files differ
WASdkIntf/WASdkIntf.xcframework/ios-x86_64-simulator/WASdkIntf.framework/Headers/WAParamConfigObj.h
@@ -107,6 +107,8 @@ @property(nonatomic)NSInteger floatingPageControl; // 横屏游戏打开浮窗方向控制 @property(nonatomic)NSInteger landscapeGameFloatingDirection; //0默认竖评 1 横屏 /** 当浮窗按钮启用时,进入游戏获取到角色信息后,每天自动打开浮窗1次,自动打开的浮窗,3秒无操作则自动关闭 WASdkIntf/WASdkIntf.xcframework/ios-x86_64-simulator/WASdkIntf.framework/Headers/WASdkIntf.h
@@ -86,5 +86,5 @@ // In this header, you should import all the public headers of your framework using statements like #import <WASdkIntf/PublicHeader.h> //time:2025/09/28 12:29 ver:4.8.0 // 2 //time:2025/10/16 12:29 ver:4.8.1 // 1 WASdkIntf/WASdkIntf.xcframework/ios-x86_64-simulator/WASdkIntf.framework/Info.plistBinary files differ
WASdkIntf/WASdkIntf.xcframework/ios-x86_64-simulator/WASdkIntf.framework/WASdkIntfBinary files differ