From ca75cc09395171ca363b040f815099fc734b3f9d Mon Sep 17 00:00:00 2001 From: lipengwei <lipengwei@nianben.com> Date: Wed, 27 May 2020 09:44:01 +0800 Subject: [PATCH] 3.8.4 --- frameworks/ElvaChatServiceSDK.framework/Headers/ECServiceSdk.h | 98 +++++++++++++++++++++++++++++++++++------------- 1 files changed, 71 insertions(+), 27 deletions(-) diff --git a/frameworks/ElvaChatServiceSDK.framework/Headers/ECServiceSdk.h b/frameworks/ElvaChatServiceSDK.framework/Headers/ECServiceSdk.h old mode 100755 new mode 100644 index 2cdd57e..2d95b9f --- a/frameworks/ElvaChatServiceSDK.framework/Headers/ECServiceSdk.h +++ b/frameworks/ElvaChatServiceSDK.framework/Headers/ECServiceSdk.h @@ -4,49 +4,93 @@ // #import <Foundation/Foundation.h> -@interface ECServiceSdk:NSObject -+ (void) registerUnityOnInitializedCallback:(NSString *) gameObject; -+ (void) registerUnityOnMessageArrivedCallback:(NSString *) gameObject; +/* + * notify the application when some state changes in Elva. + * eventCode: + * 2: Elva UI Visible Changed + * state (0) : will show elva ui + * state (1) : all elva ui are closed + */ +typedef void (*ElvaEventCallBack)(const int eventCode, const int state); +typedef BOOL (*ElvaPingCallBack)(const NSString * log); +typedef void (*ElvaAllowUploadLogMessageCallback)(void); + +@class UIViewController; +typedef NS_ENUM(int,ElvaTokenPlatform) { + ElvaTokenPlatformAPNS = 1,//APNS + ElvaTokenPlatformFirebase = 2,//firebase-FCM + ElvaTokenPlatformJpush = 3,//极光推送 + ElvaTokenPlatformGeTui = 4,//个推 +}; +@interface ECServiceSdk:NSObject +#pragma mark - ------init------ + (void) init:(NSString*) appSecret Domain:(NSString*) domain AppId:(NSString*) appId; +#pragma mark - ------showElva------ + (void) showElva:(NSString*) playerName PlayerUid:(NSString*) playerUid ServerId:(NSString*) serverId PlayerParseId:(NSString*) playerParseId PlayershowConversationFlag:(NSString*) playershowConversationFlag; + (void) showElva:(NSString*) playerName PlayerUid:(NSString*) playerUid ServerId:(NSString*) serverId PlayerParseId:(NSString*) playerParseId PlayershowConversationFlag:(NSString*) playershowConversationFlag Config:(NSMutableDictionary*) config; -+ (void) showSingleFAQ:(NSString*) faqId; -+ (void) showSingleFAQ:(NSString*) faqId Config:(NSMutableDictionary*) config; -+ (void) showFAQSection:(NSString*) sectionPublishId; -+ (void) showFAQSection:(NSString*) sectionPublishId Config:(NSMutableDictionary*) config; -+ (void) showFAQs; -+ (void) showFAQs:(NSMutableDictionary*) config; -+ (void) setName:(NSString*) game_name; -+ (void) registerDeviceToken:(NSString*) deviceToken isVIP:(Boolean) isVip; -+ (void) setUserId:(NSString*) playerUid;//自助服务,在showFAQ之前调用 -+ (void) setServerId:(NSString*) serverId;//自助服务,在showFAQ之前调用 -+ (void) setUserName:(NSString*) playerName;//在需要的接口之前调用,建议游戏刚进入就默认调用 +#pragma mark - ------showConversation------ + (void) showConversation:(NSString*) playerUid ServerId:(NSString*) serverId;//请优先实现setUserName接口 + (void) showConversation:(NSString*) playerUid ServerId:(NSString*) serverId Config:(NSMutableDictionary*) config; -+ (void) setSDKLanguage:(NSString*) sdkLanguage; -+ (void) setChangeDirection; -+ (void) setUseDevice; -+ (void) setEvaluateStar:(int) star; -+ (void) setNoMenu; -+ (void) setSendCloseNotification:(BOOL) isSend; -+ (void) setAccelerateDomain:(NSString *)domain; -+ (void) setOpenLog:(BOOL)isOpen; - -+ (void) showVIPChat:(NSString*) appidWeb VIPTags:(NSString *) vipTags; - +#pragma mark - ------showElvaOP------ + (void) showElvaOP:(NSString*) playerName PlayerUid:(NSString*) playerUid ServerId:(NSString*) serverId PlayerParseId:(NSString*) playerParseId PlayershowConversationFlag:(NSString*) playershowConversationFlag Config:(NSMutableDictionary *)config; + (void) showElvaOP:(NSString*) playerName PlayerUid:(NSString*) playerUid ServerId:(NSString*) serverId PlayerParseId:(NSString*) playerParseId PlayershowConversationFlag:(NSString*) playershowConversationFlag Config:(NSMutableDictionary *)config defaultTabIndex:(int)defaultTabIndex; +#pragma mark - ------showFAQ------ ++ (void) showFAQs; ++ (void) showFAQs:(NSDictionary*)config; ++ (void) showFAQs:(NSString*)playerName playerUid:(NSString*)playerUid; ++ (void) showFAQs:(NSString*)playerName playerUid:(NSString*)playerUid config:(NSDictionary*)config; ++ (void) showFAQSection:(NSString*) sectionPublishId; ++ (void) showFAQSection:(NSString*) sectionPublishId Config:(NSMutableDictionary*) config; + ++ (void) showSingleFAQ:(NSString*) faqId; ++ (void) showSingleFAQ:(NSString*) faqId Config:(NSMutableDictionary*) config; + +#pragma mark - ------other------ ++ (void) showVIPChat:(NSString*) appidWeb VIPTags:(NSString *) vipTags; + (void) showQACommunity:(NSString *)playerUid PlayName:(NSString *)playerName; ++ (void) showURL:(NSString *) url; + (void) showStoreReview; -+ (void) handlePushNotification:(NSDictionary *) table DataFromInApp:(BOOL) dataFromInApp; ++ (void) setRootViewController:(UIViewController*)rootViewController; ++ (void) setUserId:(NSString*) playerUid;//自助服务,在showFAQ之前调用 ++ (void) setUserName:(NSString*) playerName;//在需要的接口之前调用,建议游戏刚进入就默认调用 ++ (void) setName:(NSString*) game_name; ++ (void) setOpenLog:(BOOL)isOpen; ++ (void) setServerId:(NSString*) serverId;//自助服务,在showFAQ之前调用 ++ (void) setAccelerateDomain:(NSString *)domain; ++ (void) setSDKLanguage:(NSString*) sdkLanguage; ++ (void) setUseDevice; ++ (void) setSendCloseNotification:(BOOL) isSend;//关闭某一项是否发送通知 ++ (void) setEvaluateStar:(int) star;//设置默认评价星星个数 ++ (void) setChangeDirection; ++ (void) setSDKInterfaceOrientationMask:(NSUInteger)interfaceOrientationMask;//参数参考UIInterfaceOrientationMask ++ (void) setNoMenu; + ++ (void) setVIP:(NSString *)userName userId:(NSString *)userId config:(NSDictionary*)config; + ++ (void) registerUnityOnInitializedCallback:(NSString *) gameObject; ++ (void) registerUnityOnMessageArrivedCallback:(NSString *) gameObject; ++ (void) registerUnityOnSendMessageSuccessCallback:(NSString *) gameObject; ++ (void) registerDeviceToken:(NSString*) deviceToken isVIP:(Boolean) isVip; ++ (void) handlePushNotification:(NSDictionary *) table DataFromInApp:(BOOL) dataFromInApp; + (int) getNotificationMessageCount; -+ (void) showURL:(NSString *) url; + + (void) setUnreadMessageFetchUid:(NSString*) playerUid; + ++ (NSString*)sdkVersionInfo; ++ (BOOL) isInSDKPageView; ++ (void) setSDKEdgeInsetsWithTop:(float)top bottom:(float)bottom enable:(BOOL)enable; ++ (void) setSDKEdgeColorWithRed:(float)red green:(float)green blue:(float)blue alpha:(float)alpha;//0~1 + ++ (void) setEventListener:(ElvaEventCallBack)callback; ++ (void) setPushToken:(NSString*)pushToken pushPlatform:(ElvaTokenPlatform)pushPlatform;//platform参考1:APNS 2:firebase 3:极光推送 4:个推 ++ (void)setNetCheckInfoWithIp:(NSString*)ip callback:(ElvaPingCallBack)callback; ++ (void)setAllowUploadLogMessageCallback:(ElvaAllowUploadLogMessageCallback)callback; ++ (void)setUploadLogFileAtPath:(NSString*)path; @end -- Gitblit v1.8.0