From 1e76915d56eba893c684cf9794cb23f7017fe6a1 Mon Sep 17 00:00:00 2001
From: lpw <812862340@qq.com>
Date: Wed, 15 Jul 2026 09:33:22 +0800
Subject: [PATCH] 提交版本 4.13.0

---
 frameworks/FBSDKGamingServicesKit.xcframework/ios-arm64_arm64e_x86_64-maccatalyst/FBSDKGamingServicesKit.framework/Headers/FBSDKGamingServicesKit-Swift.h |  810 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 808 insertions(+), 2 deletions(-)

diff --git a/frameworks/FBSDKGamingServicesKit.xcframework/ios-arm64_x86_64-maccatalyst/FBSDKGamingServicesKit.framework/Headers/FBSDKGamingServicesKit-Swift.h b/frameworks/FBSDKGamingServicesKit.xcframework/ios-arm64_arm64e_x86_64-maccatalyst/FBSDKGamingServicesKit.framework/Headers/FBSDKGamingServicesKit-Swift.h
similarity index 66%
copy from frameworks/FBSDKGamingServicesKit.xcframework/ios-arm64_x86_64-maccatalyst/FBSDKGamingServicesKit.framework/Headers/FBSDKGamingServicesKit-Swift.h
copy to frameworks/FBSDKGamingServicesKit.xcframework/ios-arm64_arm64e_x86_64-maccatalyst/FBSDKGamingServicesKit.framework/Headers/FBSDKGamingServicesKit-Swift.h
index 0380ca6..2a424a4 100644
--- a/frameworks/FBSDKGamingServicesKit.xcframework/ios-arm64_x86_64-maccatalyst/FBSDKGamingServicesKit.framework/Headers/FBSDKGamingServicesKit-Swift.h
+++ b/frameworks/FBSDKGamingServicesKit.xcframework/ios-arm64_arm64e_x86_64-maccatalyst/FBSDKGamingServicesKit.framework/Headers/FBSDKGamingServicesKit-Swift.h
@@ -1,6 +1,812 @@
 #if 0
+#elif defined(__arm64e__) && __arm64e__
+// Generated by Apple Swift version 6.2.3 effective-5.10 (swiftlang-6.2.3.3.21 clang-1700.6.3.2)
+#ifndef FBSDKGAMINGSERVICESKIT_SWIFT_H
+#define FBSDKGAMINGSERVICESKIT_SWIFT_H
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wgcc-compat"
+
+#if !defined(__has_include)
+# define __has_include(x) 0
+#endif
+#if !defined(__has_attribute)
+# define __has_attribute(x) 0
+#endif
+#if !defined(__has_feature)
+# define __has_feature(x) 0
+#endif
+#if !defined(__has_warning)
+# define __has_warning(x) 0
+#endif
+
+#if __has_include(<swift/objc-prologue.h>)
+# include <swift/objc-prologue.h>
+#endif
+
+#pragma clang diagnostic ignored "-Wauto-import"
+#if defined(__OBJC__)
+#include <Foundation/Foundation.h>
+#endif
+#if defined(__cplusplus)
+#include <cstdint>
+#include <cstddef>
+#include <cstdbool>
+#include <cstring>
+#include <stdlib.h>
+#include <new>
+#include <type_traits>
+#else
+#include <stdint.h>
+#include <stddef.h>
+#include <stdbool.h>
+#include <string.h>
+#endif
+#if defined(__cplusplus)
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wnon-modular-include-in-framework-module"
+#if defined(__arm64e__) && __has_include(<ptrauth.h>)
+# include <ptrauth.h>
+#else
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wreserved-macro-identifier"
+# ifndef __ptrauth_swift_value_witness_function_pointer
+#  define __ptrauth_swift_value_witness_function_pointer(x)
+# endif
+# ifndef __ptrauth_swift_class_method_pointer
+#  define __ptrauth_swift_class_method_pointer(x)
+# endif
+#pragma clang diagnostic pop
+#endif
+#pragma clang diagnostic pop
+#endif
+
+#if !defined(SWIFT_TYPEDEFS)
+# define SWIFT_TYPEDEFS 1
+# if __has_include(<uchar.h>)
+#  include <uchar.h>
+# elif !defined(__cplusplus)
+typedef unsigned char char8_t;
+typedef uint_least16_t char16_t;
+typedef uint_least32_t char32_t;
+# endif
+typedef float swift_float2  __attribute__((__ext_vector_type__(2)));
+typedef float swift_float3  __attribute__((__ext_vector_type__(3)));
+typedef float swift_float4  __attribute__((__ext_vector_type__(4)));
+typedef double swift_double2  __attribute__((__ext_vector_type__(2)));
+typedef double swift_double3  __attribute__((__ext_vector_type__(3)));
+typedef double swift_double4  __attribute__((__ext_vector_type__(4)));
+typedef int swift_int2  __attribute__((__ext_vector_type__(2)));
+typedef int swift_int3  __attribute__((__ext_vector_type__(3)));
+typedef int swift_int4  __attribute__((__ext_vector_type__(4)));
+typedef unsigned int swift_uint2  __attribute__((__ext_vector_type__(2)));
+typedef unsigned int swift_uint3  __attribute__((__ext_vector_type__(3)));
+typedef unsigned int swift_uint4  __attribute__((__ext_vector_type__(4)));
+#endif
+
+#if !defined(SWIFT_PASTE)
+# define SWIFT_PASTE_HELPER(x, y) x##y
+# define SWIFT_PASTE(x, y) SWIFT_PASTE_HELPER(x, y)
+#endif
+#if !defined(SWIFT_METATYPE)
+# define SWIFT_METATYPE(X) Class
+#endif
+#if !defined(SWIFT_CLASS_PROPERTY)
+# if __has_feature(objc_class_property)
+#  define SWIFT_CLASS_PROPERTY(...) __VA_ARGS__
+# else
+#  define SWIFT_CLASS_PROPERTY(...) 
+# endif
+#endif
+#if !defined(SWIFT_RUNTIME_NAME)
+# if __has_attribute(objc_runtime_name)
+#  define SWIFT_RUNTIME_NAME(X) __attribute__((objc_runtime_name(X)))
+# else
+#  define SWIFT_RUNTIME_NAME(X) 
+# endif
+#endif
+#if !defined(SWIFT_COMPILE_NAME)
+# if __has_attribute(swift_name)
+#  define SWIFT_COMPILE_NAME(X) __attribute__((swift_name(X)))
+# else
+#  define SWIFT_COMPILE_NAME(X) 
+# endif
+#endif
+#if !defined(SWIFT_METHOD_FAMILY)
+# if __has_attribute(objc_method_family)
+#  define SWIFT_METHOD_FAMILY(X) __attribute__((objc_method_family(X)))
+# else
+#  define SWIFT_METHOD_FAMILY(X) 
+# endif
+#endif
+#if !defined(SWIFT_NOESCAPE)
+# if __has_attribute(noescape)
+#  define SWIFT_NOESCAPE __attribute__((noescape))
+# else
+#  define SWIFT_NOESCAPE 
+# endif
+#endif
+#if !defined(SWIFT_RELEASES_ARGUMENT)
+# if __has_attribute(ns_consumed)
+#  define SWIFT_RELEASES_ARGUMENT __attribute__((ns_consumed))
+# else
+#  define SWIFT_RELEASES_ARGUMENT 
+# endif
+#endif
+#if !defined(SWIFT_WARN_UNUSED_RESULT)
+# if __has_attribute(warn_unused_result)
+#  define SWIFT_WARN_UNUSED_RESULT __attribute__((warn_unused_result))
+# else
+#  define SWIFT_WARN_UNUSED_RESULT 
+# endif
+#endif
+#if !defined(SWIFT_NORETURN)
+# if __has_attribute(noreturn)
+#  define SWIFT_NORETURN __attribute__((noreturn))
+# else
+#  define SWIFT_NORETURN 
+# endif
+#endif
+#if !defined(SWIFT_CLASS_EXTRA)
+# define SWIFT_CLASS_EXTRA 
+#endif
+#if !defined(SWIFT_PROTOCOL_EXTRA)
+# define SWIFT_PROTOCOL_EXTRA 
+#endif
+#if !defined(SWIFT_ENUM_EXTRA)
+# define SWIFT_ENUM_EXTRA 
+#endif
+#if !defined(SWIFT_CLASS)
+# if __has_attribute(objc_subclassing_restricted)
+#  define SWIFT_CLASS(SWIFT_NAME) SWIFT_RUNTIME_NAME(SWIFT_NAME) __attribute__((objc_subclassing_restricted)) SWIFT_CLASS_EXTRA
+#  define SWIFT_CLASS_NAMED(SWIFT_NAME) __attribute__((objc_subclassing_restricted)) SWIFT_COMPILE_NAME(SWIFT_NAME) SWIFT_CLASS_EXTRA
+# else
+#  define SWIFT_CLASS(SWIFT_NAME) SWIFT_RUNTIME_NAME(SWIFT_NAME) SWIFT_CLASS_EXTRA
+#  define SWIFT_CLASS_NAMED(SWIFT_NAME) SWIFT_COMPILE_NAME(SWIFT_NAME) SWIFT_CLASS_EXTRA
+# endif
+#endif
+#if !defined(SWIFT_RESILIENT_CLASS)
+# if __has_attribute(objc_class_stub)
+#  define SWIFT_RESILIENT_CLASS(SWIFT_NAME) SWIFT_CLASS(SWIFT_NAME) __attribute__((objc_class_stub))
+#  define SWIFT_RESILIENT_CLASS_NAMED(SWIFT_NAME) __attribute__((objc_class_stub)) SWIFT_CLASS_NAMED(SWIFT_NAME)
+# else
+#  define SWIFT_RESILIENT_CLASS(SWIFT_NAME) SWIFT_CLASS(SWIFT_NAME)
+#  define SWIFT_RESILIENT_CLASS_NAMED(SWIFT_NAME) SWIFT_CLASS_NAMED(SWIFT_NAME)
+# endif
+#endif
+#if !defined(SWIFT_PROTOCOL)
+# define SWIFT_PROTOCOL(SWIFT_NAME) SWIFT_RUNTIME_NAME(SWIFT_NAME) SWIFT_PROTOCOL_EXTRA
+# define SWIFT_PROTOCOL_NAMED(SWIFT_NAME) SWIFT_COMPILE_NAME(SWIFT_NAME) SWIFT_PROTOCOL_EXTRA
+#endif
+#if !defined(SWIFT_EXTENSION)
+# define SWIFT_EXTENSION(M) SWIFT_PASTE(M##_Swift_, __LINE__)
+#endif
+#if !defined(OBJC_DESIGNATED_INITIALIZER)
+# if __has_attribute(objc_designated_initializer)
+#  define OBJC_DESIGNATED_INITIALIZER __attribute__((objc_designated_initializer))
+# else
+#  define OBJC_DESIGNATED_INITIALIZER 
+# endif
+#endif
+#if !defined(SWIFT_ENUM_ATTR)
+# if __has_attribute(enum_extensibility)
+#  define SWIFT_ENUM_ATTR(_extensibility) __attribute__((enum_extensibility(_extensibility)))
+# else
+#  define SWIFT_ENUM_ATTR(_extensibility) 
+# endif
+#endif
+#if !defined(SWIFT_ENUM)
+# define SWIFT_ENUM(_type, _name, _extensibility) enum _name : _type _name; enum SWIFT_ENUM_ATTR(_extensibility) SWIFT_ENUM_EXTRA _name : _type
+# if __has_feature(generalized_swift_name)
+#  define SWIFT_ENUM_NAMED(_type, _name, SWIFT_NAME, _extensibility) enum _name : _type _name SWIFT_COMPILE_NAME(SWIFT_NAME); enum SWIFT_COMPILE_NAME(SWIFT_NAME) SWIFT_ENUM_ATTR(_extensibility) SWIFT_ENUM_EXTRA _name : _type
+# else
+#  define SWIFT_ENUM_NAMED(_type, _name, SWIFT_NAME, _extensibility) SWIFT_ENUM(_type, _name, _extensibility)
+# endif
+#endif
+#if !defined(SWIFT_UNAVAILABLE)
+# define SWIFT_UNAVAILABLE __attribute__((unavailable))
+#endif
+#if !defined(SWIFT_UNAVAILABLE_MSG)
+# define SWIFT_UNAVAILABLE_MSG(msg) __attribute__((unavailable(msg)))
+#endif
+#if !defined(SWIFT_AVAILABILITY)
+# define SWIFT_AVAILABILITY(plat, ...) __attribute__((availability(plat, __VA_ARGS__)))
+#endif
+#if !defined(SWIFT_WEAK_IMPORT)
+# define SWIFT_WEAK_IMPORT __attribute__((weak_import))
+#endif
+#if !defined(SWIFT_DEPRECATED)
+# define SWIFT_DEPRECATED __attribute__((deprecated))
+#endif
+#if !defined(SWIFT_DEPRECATED_MSG)
+# define SWIFT_DEPRECATED_MSG(...) __attribute__((deprecated(__VA_ARGS__)))
+#endif
+#if !defined(SWIFT_DEPRECATED_OBJC)
+# if __has_feature(attribute_diagnose_if_objc)
+#  define SWIFT_DEPRECATED_OBJC(Msg) __attribute__((diagnose_if(1, Msg, "warning")))
+# else
+#  define SWIFT_DEPRECATED_OBJC(Msg) SWIFT_DEPRECATED_MSG(Msg)
+# endif
+#endif
+#if defined(__OBJC__)
+#if !defined(IBSegueAction)
+# define IBSegueAction 
+#endif
+#endif
+#if !defined(SWIFT_EXTERN)
+# if defined(__cplusplus)
+#  define SWIFT_EXTERN extern "C"
+# else
+#  define SWIFT_EXTERN extern
+# endif
+#endif
+#if !defined(SWIFT_CALL)
+# define SWIFT_CALL __attribute__((swiftcall))
+#endif
+#if !defined(SWIFT_INDIRECT_RESULT)
+# define SWIFT_INDIRECT_RESULT __attribute__((swift_indirect_result))
+#endif
+#if !defined(SWIFT_CONTEXT)
+# define SWIFT_CONTEXT __attribute__((swift_context))
+#endif
+#if !defined(SWIFT_ERROR_RESULT)
+# define SWIFT_ERROR_RESULT __attribute__((swift_error_result))
+#endif
+#if defined(__cplusplus)
+# define SWIFT_NOEXCEPT noexcept
+#else
+# define SWIFT_NOEXCEPT 
+#endif
+#if !defined(SWIFT_C_INLINE_THUNK)
+# if __has_attribute(always_inline)
+# if __has_attribute(nodebug)
+#  define SWIFT_C_INLINE_THUNK inline __attribute__((always_inline)) __attribute__((nodebug))
+# else
+#  define SWIFT_C_INLINE_THUNK inline __attribute__((always_inline))
+# endif
+# else
+#  define SWIFT_C_INLINE_THUNK inline
+# endif
+#endif
+#if defined(_WIN32)
+#if !defined(SWIFT_IMPORT_STDLIB_SYMBOL)
+# define SWIFT_IMPORT_STDLIB_SYMBOL __declspec(dllimport)
+#endif
+#else
+#if !defined(SWIFT_IMPORT_STDLIB_SYMBOL)
+# define SWIFT_IMPORT_STDLIB_SYMBOL 
+#endif
+#endif
+#if defined(__OBJC__)
+#if __has_feature(objc_modules)
+#if __has_warning("-Watimport-in-framework-header")
+#pragma clang diagnostic ignored "-Watimport-in-framework-header"
+#endif
+@import CoreFoundation;
+@import FBSDKCoreKit;
+@import FBSDKShareKit;
+@import Foundation;
+@import ObjectiveC;
+#endif
+
+#endif
+#pragma clang diagnostic ignored "-Wproperty-attribute-mismatch"
+#pragma clang diagnostic ignored "-Wduplicate-method-arg"
+#if __has_warning("-Wpragma-clang-attribute")
+# pragma clang diagnostic ignored "-Wpragma-clang-attribute"
+#endif
+#pragma clang diagnostic ignored "-Wunknown-pragmas"
+#pragma clang diagnostic ignored "-Wnullability"
+#pragma clang diagnostic ignored "-Wdollar-in-identifier-extension"
+#pragma clang diagnostic ignored "-Wunsafe-buffer-usage"
+
+#if __has_attribute(external_source_symbol)
+# pragma push_macro("any")
+# undef any
+# pragma clang attribute push(__attribute__((external_source_symbol(language="Swift", defined_in="FBSDKGamingServicesKit",generated_declaration))), apply_to=any(function,enum,objc_interface,objc_category,objc_protocol))
+# pragma pop_macro("any")
+#endif
+
+#if defined(__OBJC__)
+
+/// A protocol that a content object must conform to be used in a Gaming Services dialog
+SWIFT_PROTOCOL_NAMED("ValidatableProtocol")
+@protocol FBSDKValidatable
+- (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;
+@end
+
+enum FBSDKChooseContextFilter : NSInteger;
+@class NSString;
+/// A model for an instant games choose context app switch dialog
+SWIFT_CLASS_NAMED("ChooseContextContent")
+@interface FBSDKChooseContextContent : NSObject <FBSDKValidatable>
+/// This sets the filter which determines which context will show when the user is app switched to the choose context dialog.
+@property (nonatomic) enum FBSDKChooseContextFilter filter;
+/// This sets the maximum number of participants that the suggested context(s) shown in the dialog should have.
+@property (nonatomic) NSInteger maxParticipants;
+/// This sets the minimum number of participants that the suggested context(s) shown in the dialog should have.
+@property (nonatomic) NSInteger minParticipants;
++ (NSString * _Nonnull)filtersNameForFilters:(enum FBSDKChooseContextFilter)filter SWIFT_WARN_UNUSED_RESULT;
+- (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;
+- (BOOL)isEqual:(id _Nullable)object SWIFT_WARN_UNUSED_RESULT;
+- (nonnull instancetype)init OBJC_DESIGNATED_INITIALIZER;
+@end
+
+@protocol FBSDKContextDialogDelegate;
+/// The protocol sdk dialogs must conform to and implement all the following methods.
+SWIFT_PROTOCOL_NAMED("DialogProtocol")
+@protocol FBSDKDialog
+/// The receiver’s delegate or nil if it doesn’t have a delegate.
+@property (nonatomic, weak) id <FBSDKContextDialogDelegate> _Nullable delegate;
+/// The content object used to create the specific dialog
+@property (nonatomic, strong) id <FBSDKValidatable> _Nullable dialogContent;
+/// Begins to show the specfic dialog
+/// @return true if the receiver was able to show the dialog, otherwise false.
+- (BOOL)show SWIFT_WARN_UNUSED_RESULT;
+/// Validates the content for the dialog
+- (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;
+@end
+
+@class FBSDKWebDialog;
+@protocol _FBSDKWindowFinding;
+/// A super class type for the context dialogs classes that show an in-app webview to display content.
+SWIFT_CLASS_NAMED("ContextWebDialog")
+@interface FBSDKContextWebDialog : NSObject <FBSDKWebDialogDelegate, FBSDKDialog>
+@property (nonatomic, strong) id <FBSDKContextDialogDelegate> _Nullable delegate;
+@property (nonatomic, strong) id <FBSDKValidatable> _Nullable dialogContent;
+@property (nonatomic, strong) FBSDKWebDialog * _Nullable currentWebDialog;
+- (BOOL)show SWIFT_WARN_UNUSED_RESULT;
+- (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;
+- (void)webDialog:(FBSDKWebDialog * _Nonnull)webDialog didCompleteWithResults:(NSDictionary<NSString *, id> * _Nonnull)results;
+- (void)webDialog:(FBSDKWebDialog * _Nonnull)webDialog didFailWithError:(NSError * _Nonnull)error;
+- (void)webDialogDidCancel:(FBSDKWebDialog * _Nonnull)webDialog;
+/// Depending on the content size within the browser, this method allows for the resizing of web dialog
+- (CGRect)createWebDialogFrameWithWidth:(CGFloat)width height:(CGFloat)height windowFinder:(id <_FBSDKWindowFinding> _Nonnull)windowFinder SWIFT_WARN_UNUSED_RESULT;
+- (nonnull instancetype)init SWIFT_UNAVAILABLE;
++ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
+@end
+
+@class UIApplication;
+@class NSURL;
+/// A dialog for the choose context through app switch
+SWIFT_CLASS_NAMED("ChooseContextDialog")
+@interface FBSDKChooseContextDialog : FBSDKContextWebDialog <FBSDKURLOpening>
+/// Convenience method to build up a choose context app switch with content and a delegate.
+/// @param content The content for the choose context dialog
+/// @param delegate The receiver’s delegate.
+- (nonnull instancetype)initWithContent:(FBSDKChooseContextContent * _Nonnull)content delegate:(id <FBSDKContextDialogDelegate> _Nonnull)delegate;
+- (BOOL)show SWIFT_WARN_UNUSED_RESULT;
+- (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;
+- (BOOL)application:(UIApplication * _Nullable)application openURL:(NSURL * _Nullable)url sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;
+- (BOOL)canOpenURL:(NSURL * _Nonnull)url forApplication:(UIApplication * _Nullable)application sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;
+- (void)applicationDidBecomeActive:(UIApplication * _Nonnull)application;
+- (BOOL)isAuthenticationURL:(NSURL * _Nonnull)url SWIFT_WARN_UNUSED_RESULT;
+@end
+
+SWIFT_PROTOCOL_NAMED("Showable")
+@protocol FBSDKShowable
+- (BOOL)show SWIFT_WARN_UNUSED_RESULT;
+@end
+
+@interface FBSDKChooseContextDialog (SWIFT_EXTENSION(FBSDKGamingServicesKit)) <FBSDKShowable>
+@end
+
+typedef SWIFT_ENUM_NAMED(NSInteger, FBSDKChooseContextFilter, "ChooseContextFilter", open) {
+  FBSDKChooseContextFilterNone = 0,
+  FBSDKChooseContextFilterExistingChallenges = 1,
+  FBSDKChooseContextFilterNewPlayersOnly = 2,
+  FBSDKChooseContextFilterNewContextOnly = 3,
+};
+
+/// A delegate for context dialogs to communicate with the dialog handler.
+/// The delegate is notified with the results of the cross play request as long as the application has permissions to
+/// receive the information.  For example, if the person is not signed into the containing app, the shower may not be able
+/// to distinguish between completion of a cross play request and cancellation.
+SWIFT_PROTOCOL_NAMED("ContextDialogDelegate")
+@protocol FBSDKContextDialogDelegate
+/// Sent to the delegate when the context dialog completes without error.
+/// @param contextDialog The FBSDKContextDialog that completed.
+- (void)contextDialogDidComplete:(FBSDKContextWebDialog * _Nonnull)contextDialog;
+/// Sent to the delegate when the context dialog encounters an error.
+/// @param contextDialog The FBSDKContextDialog that completed.
+/// @param error The error.
+- (void)contextDialog:(FBSDKContextWebDialog * _Nonnull)contextDialog didFailWithError:(NSError * _Nonnull)error;
+/// Sent to the delegate when the cross play request dialog is cancelled.
+/// @param contextDialog The FBSDKContextDialog that completed.
+- (void)contextDialogDidCancel:(FBSDKContextWebDialog * _Nonnull)contextDialog;
+@end
+
+@class FBSDKCreateContextContent;
+@class FBSDKSwitchContextContent;
+/// A dialog presenter responsible for creating and showing all the dialogs that create, switch,
+/// choose and otherwise manipulate the gaming context.
+SWIFT_CLASS_NAMED("ContextDialogPresenter")
+@interface FBSDKContextDialogPresenter : NSObject
+- (nonnull instancetype)init;
+/// Convenience method to build up and show an instant games create context dialog with content and delegate.
+/// \param content The content for the create context dialog
+///
+/// \param delegate The receiver’s delegate.
+///
+- (BOOL)makeAndShowCreateContextDialogWithContent:(FBSDKCreateContextContent * _Nonnull)content delegate:(id <FBSDKContextDialogDelegate> _Nonnull)delegate error:(NSError * _Nullable * _Nullable)error;
+/// Convenience method to build up and show an instant games switch context dialog with the giving content and delegate.
+/// \param content The content for the switch context dialog
+///
+/// \param delegate The receiver’s delegate.
+///
+- (BOOL)makeAndShowSwitchContextDialogWithContent:(FBSDKSwitchContextContent * _Nonnull)content delegate:(id <FBSDKContextDialogDelegate> _Nonnull)delegate error:(NSError * _Nullable * _Nullable)error;
+/// Convenience method to build up and show an instant games choose context dialog with content and a delegate.
+/// \param content The content for the choose context dialog
+///
+/// \param delegate The receiver’s delegate.
+///
+- (void)makeAndShowChooseContextDialogWithContent:(FBSDKChooseContextContent * _Nonnull)content delegate:(id <FBSDKContextDialogDelegate> _Nonnull)delegate;
+@end
+
+/// A model for an instant games createAsync cross play request.
+SWIFT_CLASS_NAMED("CreateContextContent")
+@interface FBSDKCreateContextContent : NSObject <FBSDKValidatable>
+/// The ID of the player that is being challenged.
+/// @return The ID for the player being challenged
+@property (nonatomic, copy) NSString * _Nonnull playerID;
+/// Builds a content object that will be use to display a create context dialog
+/// @param playerID The player ID of the user being challenged which will be used  to create a game context
+- (nonnull instancetype)initDialogContentWithPlayerID:(NSString * _Nonnull)playerID OBJC_DESIGNATED_INITIALIZER;
+- (BOOL)isEqual:(id _Nullable)object SWIFT_WARN_UNUSED_RESULT;
+- (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;
+- (nonnull instancetype)init SWIFT_UNAVAILABLE;
++ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
+@end
+
+/// A dialog to create a context through a web view
+SWIFT_CLASS_NAMED("CreateContextDialog")
+@interface FBSDKCreateContextDialog : FBSDKContextWebDialog
+/// Builds a context creation web dialog with content and a delegate.
+/// @param content The content for the create context dialog
+/// @param windowFinder The application window finder that provides the window to display the dialog
+/// @param delegate The receiver’s delegate used to let the receiver know a context was created or failure
+- (nonnull instancetype)initWithContent:(FBSDKCreateContextContent * _Nonnull)content windowFinder:(id <_FBSDKWindowFinding> _Nonnull)windowFinder delegate:(id <FBSDKContextDialogDelegate> _Nonnull)delegate OBJC_DESIGNATED_INITIALIZER;
+- (BOOL)show;
+- (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;
+@end
+
+@interface FBSDKCreateContextDialog (SWIFT_EXTENSION(FBSDKGamingServicesKit)) <FBSDKShowable>
+@end
+
+SWIFT_CLASS_NAMED("FriendFinderDialog")
+@interface FBSDKFriendFinderDialog : NSObject
+- (nonnull instancetype)init;
++ (void)launchFriendFinderDialogWithCompletionHandler:(void (^ _Nonnull)(BOOL, NSError * _Nullable))completionHandler;
+@end
+
+/// Additional context about the nature of the game request.
+typedef SWIFT_ENUM_NAMED(NSUInteger, FBSDKGameRequestActionType, "GameRequestActionType", open) {
+/// No action type
+  FBSDKGameRequestActionTypeNone = 0,
+/// Send action type: The user is sending an object to the friends.
+  FBSDKGameRequestActionTypeSend = 1,
+/// Ask For action type: The user is asking for an object from friends.
+  FBSDKGameRequestActionTypeAskFor = 2,
+/// Turn action type: It is the turn of the friends to play against the user in a match.
+  FBSDKGameRequestActionTypeTurn = 3,
+/// Invite action type: The user is inviting a friend.
+  FBSDKGameRequestActionTypeInvite = 4,
+};
+
+enum FBSDKGameRequestFilter : NSUInteger;
+@class NSCoder;
+/// A model for a game request.
+SWIFT_CLASS_NAMED("GameRequestContent")
+@interface FBSDKGameRequestContent : NSObject <FBSDKSharingValidatable, NSSecureCoding>
+/// Used when defining additional context about the nature of the request.
+/// The parameter ‘objectID’ is required if the action type is either
+/// ‘.send’ or ‘.askFor’.
+/// seealso:
+/// objectID
+@property (nonatomic) enum FBSDKGameRequestActionType actionType;
+/// Additional freeform data you may pass for tracking. This will be stored as part of
+/// the request objects created. The maximum length is 255 characters.
+@property (nonatomic, copy) NSString * _Nullable data;
+/// This controls the set of friends someone sees if a multi-friend selector is shown.
+/// It is <code>.none</code> by default, meaning that all friends can be shown.
+/// If specify as <code>.appUsers</code>, only friends who use the app will be shown.
+/// On the other hands, use <code>.appNonUsers</code> to filter only friends who do not use the app.
+/// The parameter name is preserved to be consistent with the counter part on desktop.
+@property (nonatomic) enum FBSDKGameRequestFilter filters;
+/// A plain-text message to be sent as part of the request. This text will surface in the App Center view
+/// of the request, but not on the notification jewel. Required parameter.
+@property (nonatomic, copy) NSString * _Nonnull message;
+/// The Open Graph object ID of the object being sent.
+/// seealso:
+/// actionType
+@property (nonatomic, copy) NSString * _Nonnull objectID;
+/// An array of user IDs, usernames or invite tokens (NSString) of people to send request.
+/// These may or may not be a friend of the sender. If this is specified by the app,
+/// the sender will not have a choice of recipients. If not, the sender will see a multi-friend selector
+/// This is equivalent to the “to” parameter when using the web game request dialog.
+@property (nonatomic, copy) NSArray<NSString *> * _Nonnull recipients;
+/// An array of user IDs that will be included in the dialog as the first suggested friends.
+/// Cannot be used together with filters.
+/// This is equivalent to the <code>suggestions</code> parameter when using the web game request dialog.
+@property (nonatomic, copy) NSArray<NSString *> * _Nonnull recipientSuggestions;
+/// The title for the dialog.
+@property (nonatomic, copy) NSString * _Nonnull title;
+/// The call to action for the dialog.
+@property (nonatomic, copy) NSString * _Nonnull cta;
+- (BOOL)validateWithOptions:(FBSDKShareBridgeOptions)options error:(NSError * _Nullable * _Nullable)error;
+- (BOOL)isEqual:(id _Nullable)object SWIFT_WARN_UNUSED_RESULT;
+/// Compares the receiver to another game request content.
+/// @param content The other content
+/// @return <code>true</code> if the receiver’s values are equal to the other content’s values; otherwise <code>false</code>
+- (BOOL)isEqualToGameRequestContent:(FBSDKGameRequestContent * _Nonnull)content SWIFT_WARN_UNUSED_RESULT;
+SWIFT_CLASS_PROPERTY(@property (nonatomic, class, readonly) BOOL supportsSecureCoding;)
++ (BOOL)supportsSecureCoding SWIFT_WARN_UNUSED_RESULT;
+- (nonnull instancetype)initWithCoder:(NSCoder * _Nonnull)decoder;
+- (void)encodeWithCoder:(NSCoder * _Nonnull)encoder;
+- (nonnull instancetype)init OBJC_DESIGNATED_INITIALIZER;
+@end
+
+@protocol FBSDKGameRequestDialogDelegate;
+/// A dialog for sending game requests.
+SWIFT_CLASS_NAMED("GameRequestDialog")
+@interface FBSDKGameRequestDialog : NSObject
+/// The receiver’s delegate or nil if it doesn’t have a delegate.
+@property (nonatomic, weak) id <FBSDKGameRequestDialogDelegate> _Nullable delegate;
+/// The content for game request.
+@property (nonatomic, strong) FBSDKGameRequestContent * _Nonnull content;
+/// Specifies whether frictionless requests are enabled.
+@property (nonatomic) BOOL isFrictionlessRequestsEnabled;
+/// A Boolean value that indicates whether the receiver can initiate a game request.
+/// May return <code>false</code> if the appropriate Facebook app is not installed and is required or an access token is
+/// required but not available.  This method does not validate the content on the receiver, so this can be checked before
+/// building up the content.
+/// See <code>validate()</code>
+/// @return <code>true</code> if the receiver can share, otherwise <code>false</code>.
+@property (nonatomic, readonly) BOOL canShow;
+- (nonnull instancetype)initWithContent:(FBSDKGameRequestContent * _Nonnull)content delegate:(id <FBSDKGameRequestDialogDelegate> _Nullable)delegate OBJC_DESIGNATED_INITIALIZER;
+/// Convenience method to build up a game request with content and a delegate.
+/// @param content The content for the game request.
+/// @param delegate The receiver’s delegate.
++ (FBSDKGameRequestDialog * _Nonnull)dialogWithContent:(FBSDKGameRequestContent * _Nonnull)content delegate:(id <FBSDKGameRequestDialogDelegate> _Nullable)delegate SWIFT_WARN_UNUSED_RESULT;
+/// Convenience method to build up and show a game request with content and a delegate.
+/// @param content The content for the game request.
+/// @param delegate The receiver’s delegate.
++ (FBSDKGameRequestDialog * _Nonnull)showWithContent:(FBSDKGameRequestContent * _Nonnull)content delegate:(id <FBSDKGameRequestDialogDelegate> _Nullable)delegate;
+/// Begins the game request from the receiver.
+/// @return <code>true</code> if the receiver was able to show the dialog, otherwise <code>false</code>.
+- (BOOL)show;
+/// Validates the content on the receiver.
+- (BOOL)validateWithError:(NSError * _Nullable * _Nullable)error;
+- (nonnull instancetype)init SWIFT_UNAVAILABLE;
++ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
+@end
+
+@interface FBSDKGameRequestDialog (SWIFT_EXTENSION(FBSDKGamingServicesKit)) <FBSDKWebDialogDelegate>
+- (void)webDialog:(FBSDKWebDialog * _Nonnull)webDialog didCompleteWithResults:(NSDictionary<NSString *, id> * _Nonnull)results;
+- (void)webDialog:(FBSDKWebDialog * _Nonnull)webDialog didFailWithError:(NSError * _Nonnull)error;
+- (void)webDialogDidCancel:(FBSDKWebDialog * _Nonnull)webDialog;
+@end
+
+@interface FBSDKGameRequestDialog (SWIFT_EXTENSION(FBSDKGamingServicesKit)) <FBSDKURLOpening>
+- (BOOL)application:(UIApplication * _Nullable)application openURL:(NSURL * _Nullable)potentialURL sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;
+- (BOOL)canOpenURL:(NSURL * _Nonnull)url forApplication:(UIApplication * _Nullable)application sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;
+- (void)applicationDidBecomeActive:(UIApplication * _Nonnull)application;
+- (BOOL)isAuthenticationURL:(NSURL * _Nonnull)url SWIFT_WARN_UNUSED_RESULT;
+@end
+
+/// A delegate for <code>GameRequestDialog</code>.
+/// The delegate is notified with the results of the game request as long as the application has permissions to
+/// receive the information.  For example, if the person is not signed into the containing app, the shower may not be able
+/// to distinguish between completion of a game request and cancellation.
+SWIFT_PROTOCOL_NAMED("GameRequestDialogDelegate")
+@protocol FBSDKGameRequestDialogDelegate
+/// Sent to the delegate when the game request completes without error.
+/// @param gameRequestDialog The <code>GameRequestDialog</code> that completed.
+/// @param results The results from the dialog.  This may be nil or empty.
+- (void)gameRequestDialog:(FBSDKGameRequestDialog * _Nonnull)gameRequestDialog didCompleteWithResults:(NSDictionary<NSString *, id> * _Nonnull)results;
+/// Sent to the delegate when the game request encounters an error.
+/// @param gameRequestDialog The <code>GameRequestDialog</code> that completed.
+/// @param error The error.
+- (void)gameRequestDialog:(FBSDKGameRequestDialog * _Nonnull)gameRequestDialog didFailWithError:(NSError * _Nonnull)error;
+/// Sent to the delegate when the game request dialog is cancelled.
+/// @param gameRequestDialog The <code>GameRequestDialog</code> that completed.
+- (void)gameRequestDialogDidCancel:(FBSDKGameRequestDialog * _Nonnull)gameRequestDialog;
+@end
+
+/// Filter for who can be displayed in the multi-friend selector.
+typedef SWIFT_ENUM_NAMED(NSUInteger, FBSDKGameRequestFilter, "GameRequestFilter", open) {
+/// No filter, all friends can be displayed.
+  FBSDKGameRequestFilterNone = 0,
+/// Friends using the app can be displayed.
+  FBSDKGameRequestFilterAppUsers = 1,
+/// Friends not using the app can be displayed.
+  FBSDKGameRequestFilterAppNonUsers = 2,
+/// All friends can be displayed if FB app is installed.
+  FBSDKGameRequestFilterEverybody = 3,
+};
+
+SWIFT_CLASS_NAMED("GameRequestURLProvider")
+@interface FBSDKGameRequestURLProvider : NSObject
++ (NSURL * _Nullable)createDeepLinkURLWithQueryDictionary:(NSDictionary<NSString *, id> * _Nonnull)queryDictionary SWIFT_WARN_UNUSED_RESULT;
++ (NSString * _Nullable)filtersNameForFilters:(enum FBSDKGameRequestFilter)filters SWIFT_WARN_UNUSED_RESULT;
++ (NSString * _Nullable)actionTypeNameForActionType:(enum FBSDKGameRequestActionType)actionType SWIFT_WARN_UNUSED_RESULT;
+- (nonnull instancetype)init OBJC_DESIGNATED_INITIALIZER;
+@end
+
+SWIFT_CLASS_NAMED("GamingContext")
+@interface FBSDKGamingContext : NSObject
+/// A shared object that holds data about the current user’s game instance which could be solo game or multiplayer game with other users.
+SWIFT_CLASS_PROPERTY(@property (nonatomic, class, strong) FBSDKGamingContext * _Nullable currentContext;)
++ (FBSDKGamingContext * _Nullable)currentContext SWIFT_WARN_UNUSED_RESULT;
++ (void)setCurrentContext:(FBSDKGamingContext * _Nullable)value;
+/// A unique identifier for the current game context. This represents a specific game instance that the user is playing in.
+@property (nonatomic, readonly, copy) NSString * _Nonnull identifier;
+/// The number of players in the current user’s game instance
+@property (nonatomic, readonly) NSInteger size;
+- (nullable instancetype)initWithIdentifier:(NSString * _Nonnull)identifier size:(NSInteger)size OBJC_DESIGNATED_INITIALIZER;
+- (nonnull instancetype)init SWIFT_UNAVAILABLE;
++ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
+@end
+
+SWIFT_CLASS_NAMED("GamingGroupIntegration")
+@interface FBSDKGamingGroupIntegration : NSObject
+- (nonnull instancetype)init SWIFT_UNAVAILABLE;
++ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
++ (void)openGroupPageWithCompletionHandler:(void (^ _Nonnull)(BOOL, NSError * _Nullable))completionHandler;
+@end
+
+@class FBSDKGamingImageUploaderConfiguration;
+SWIFT_CLASS_NAMED("GamingImageUploader")
+@interface FBSDKGamingImageUploader : NSObject
+- (nonnull instancetype)init SWIFT_UNAVAILABLE;
++ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
+/// Runs an upload to a users Gaming Media Library with the given configuration
+/// @param configuration model object contain the content that will be uploaded
+/// @param completion a callback that is fired dependent on the configuration.
+/// Fired when the upload completes or when the users returns to the caller app
+/// after the media dialog is shown.
++ (void)uploadImageWithConfiguration:(FBSDKGamingImageUploaderConfiguration * _Nonnull)configuration andResultCompletion:(void (^ _Nonnull)(BOOL, NSDictionary<NSString *, id> * _Nullable, NSError * _Nullable))completion;
+/// Runs an upload to a users Gaming Media Library with the given configuration
+/// @param configuration model object contain the content that will be uploaded
+/// @param completion a callback that is fired dependent on the configuration.
+/// Fired when the upload completes or when the users returns to the caller app
+/// after the media dialog is shown.
+/// @param progressHandler an optional callback that is fired multiple times as
+/// bytes are transferred to Facebook.
++ (void)uploadImageWithConfiguration:(FBSDKGamingImageUploaderConfiguration * _Nonnull)configuration completion:(void (^ _Nonnull)(BOOL, NSDictionary<NSString *, id> * _Nullable, NSError * _Nullable))completion andProgressHandler:(void (^ _Nullable)(int64_t, int64_t, int64_t))progressHandler;
+@end
+
+@protocol FBSDKGraphRequestConnecting;
+@interface FBSDKGamingImageUploader (SWIFT_EXTENSION(FBSDKGamingServicesKit)) <FBSDKGraphRequestConnectionDelegate>
+- (void)requestConnection:(id <FBSDKGraphRequestConnecting> _Nonnull)connection didSendBodyData:(NSInteger)bytesWritten totalBytesWritten:(NSInteger)totalBytesWritten totalBytesExpectedToWrite:(NSInteger)totalBytesExpectedToWrite;
+@end
+
+@class UIImage;
+SWIFT_CLASS_NAMED("GamingImageUploaderConfiguration")
+@interface FBSDKGamingImageUploaderConfiguration : NSObject
+@property (nonatomic, readonly, strong) UIImage * _Nonnull image;
+@property (nonatomic, readonly, copy) NSString * _Nullable caption;
+@property (nonatomic, readonly) BOOL shouldLaunchMediaDialog;
+/// A model for Gaming image upload content to be shared.
+/// @param image the image that will be shared.
+/// @param caption and optional caption that will appear along side the image on Facebook.
+/// @param shouldLaunchMediaDialog whether or not to open the media dialog on Facebook when the upload completes.
+- (nonnull instancetype)initWithImage:(UIImage * _Nonnull)image caption:(NSString * _Nullable)caption shouldLaunchMediaDialog:(BOOL)shouldLaunchMediaDialog OBJC_DESIGNATED_INITIALIZER;
+- (nonnull instancetype)init SWIFT_UNAVAILABLE;
++ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
+@end
+
+@class FBSDKURL;
+SWIFT_CLASS_NAMED("GamingPayload")
+@interface FBSDKGamingPayload : NSObject
+@property (nonatomic, strong) FBSDKURL * _Nonnull URL;
+@property (nonatomic, copy) NSString * _Nonnull payload;
+- (nonnull instancetype)initWithURL:(FBSDKURL * _Nonnull)URL OBJC_DESIGNATED_INITIALIZER;
+- (nonnull instancetype)init SWIFT_UNAVAILABLE;
++ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
+@end
+
+SWIFT_PROTOCOL_NAMED("GamingPayloadDelegate")
+@protocol FBSDKGamingPayloadDelegate <NSObject>
+@optional
+/// Delegate method will be triggered when a <code>GamingPayloadObserver</code> parses a url with a payload and game request ID
+/// @param payload The payload recieved in the url
+/// @param gameRequestID The game request ID recieved in the url
+- (void)parsedGameRequestURLContaining:(FBSDKGamingPayload * _Nonnull)payload gameRequestID:(NSString * _Nonnull)gameRequestID;
+/// Delegate method will be triggered when a <code>GamingPayloadObserver</code> parses a gaming context url with a payload and game context token ID. The current gaming context will be update with the context ID.
+/// @param payload The payload recieved in the url
+- (void)parsedGamingContextURLContaining:(FBSDKGamingPayload * _Nonnull)payload;
+/// Delegate method will be triggered when a <code>GamingPayloadObserver</code> parses a url with a payload and tournament ID
+/// @param payload The payload associated with the tournament
+/// @param tournamentID The tournament ID the player wants to enter
+- (void)parsedTournamentURLContaining:(FBSDKGamingPayload * _Nonnull)payload tournamentID:(NSString * _Nonnull)tournamentID;
+@end
+
+SWIFT_CLASS_NAMED("GamingPayloadObserver")
+@interface FBSDKGamingPayloadObserver : NSObject
+@property (nonatomic, weak) id <FBSDKGamingPayloadDelegate> _Nullable delegate;
+- (nonnull instancetype)init SWIFT_UNAVAILABLE;
++ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
+- (nonnull instancetype)initWithDelegate:(id <FBSDKGamingPayloadDelegate> _Nullable)delegate;
+@end
+
+@interface FBSDKGamingPayloadObserver (SWIFT_EXTENSION(FBSDKGamingServicesKit)) <FBSDKApplicationObserving>
+- (BOOL)application:(UIApplication * _Nonnull)application openURL:(NSURL * _Nonnull)url sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;
+@end
+
+@class FBSDKGamingVideoUploaderConfiguration;
+SWIFT_CLASS_NAMED("GamingVideoUploader")
+@interface FBSDKGamingVideoUploader : NSObject
+/// Runs an upload to a users Gaming Media Library with the given configuration
+/// @param configuration model object contain the content that will be uploaded
+/// @param completion a callback that is fired when the upload completes.
++ (void)uploadVideoWithConfiguration:(FBSDKGamingVideoUploaderConfiguration * _Nonnull)configuration andResultCompletion:(void (^ _Nonnull)(BOOL, NSDictionary<NSString *, id> * _Nullable, NSError * _Nullable))completion;
+/// Runs an upload to a users Gaming Media Library with the given configuration
+/// @param configuration model object contain the content that will be uploaded
+/// @param completion a callback that is fired when the upload completes.
+/// @param progressHandler an optional callback that is fired multiple times as bytes are transferred to Facebook.
++ (void)uploadVideoWithConfiguration:(FBSDKGamingVideoUploaderConfiguration * _Nonnull)configuration completion:(void (^ _Nonnull)(BOOL, NSDictionary<NSString *, id> * _Nullable, NSError * _Nullable))completion andProgressHandler:(void (^ _Nullable)(int64_t, int64_t, int64_t))progressHandler;
+- (nonnull instancetype)init SWIFT_UNAVAILABLE;
++ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
+@end
+
+SWIFT_CLASS_NAMED("GamingVideoUploaderConfiguration")
+@interface FBSDKGamingVideoUploaderConfiguration : NSObject
+@property (nonatomic, readonly, copy) NSURL * _Nonnull videoURL;
+@property (nonatomic, readonly, copy) NSString * _Nullable caption;
+/// A model for Gaming video upload content to be shared.
+/// @param videoURL a url to the videos location on local disk.
+/// @param caption and optional caption that will appear along side the video on Facebook.
+- (nonnull instancetype)initWithVideoURL:(NSURL * _Nonnull)videoURL caption:(NSString * _Nullable)caption OBJC_DESIGNATED_INITIALIZER;
+- (nonnull instancetype)init SWIFT_UNAVAILABLE;
++ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
+@end
+
+SWIFT_CLASS("_TtC22FBSDKGamingServicesKit21ShareTournamentDialog")
+@interface ShareTournamentDialog : NSObject <FBSDKURLOpening>
+- (BOOL)isAuthenticationURL:(NSURL * _Nonnull)url SWIFT_WARN_UNUSED_RESULT;
+- (BOOL)application:(UIApplication * _Nullable)application openURL:(NSURL * _Nullable)url sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;
+- (BOOL)canOpenURL:(NSURL * _Nonnull)url forApplication:(UIApplication * _Nullable)application sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;
+- (void)applicationDidBecomeActive:(UIApplication * _Nonnull)application;
+- (nonnull instancetype)init SWIFT_UNAVAILABLE;
++ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
+@end
+
+/// A model for an instant games switchAsync cross play request.
+SWIFT_CLASS_NAMED("SwitchContextContent")
+@interface FBSDKSwitchContextContent : NSObject <FBSDKValidatable>
+- (nonnull instancetype)initDialogContentWithContextID:(NSString * _Nonnull)contextID OBJC_DESIGNATED_INITIALIZER;
+- (BOOL)isEqual:(id _Nullable)object SWIFT_WARN_UNUSED_RESULT;
+- (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;
+- (nonnull instancetype)init SWIFT_UNAVAILABLE;
++ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
+@end
+
+/// A dialog to switch the current gaming context through a web view
+SWIFT_CLASS_NAMED("SwitchContextDialog")
+@interface FBSDKSwitchContextDialog : FBSDKContextWebDialog <FBSDKShowable>
+/// Creates a switch context web dialog with content and a delegate.
+/// \param content The content for the switch context dialog
+///
+/// \param windowFinder The application window finder that provides the window to display the dialog
+///
+/// \param delegate The receiver’s delegate used to let the receiver know a context switch was successful or failed
+///
+- (nonnull instancetype)initWithContent:(FBSDKSwitchContextContent * _Nonnull)content windowFinder:(id <_FBSDKWindowFinding> _Nonnull)windowFinder delegate:(id <FBSDKContextDialogDelegate> _Nonnull)delegate OBJC_DESIGNATED_INITIALIZER;
+- (BOOL)show SWIFT_WARN_UNUSED_RESULT;
+- (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;
+@end
+
+#endif
+#if __has_attribute(external_source_symbol)
+# pragma clang attribute pop
+#endif
+#if defined(__cplusplus)
+#endif
+#pragma clang diagnostic pop
+#endif
+
 #elif defined(__arm64__) && __arm64__
-// Generated by Apple Swift version 6.1.2 effective-5.10 (swiftlang-6.1.2.1.2 clang-1700.0.13.5)
+// Generated by Apple Swift version 6.2.3 effective-5.10 (swiftlang-6.2.3.3.21 clang-1700.6.3.2)
 #ifndef FBSDKGAMINGSERVICESKIT_SWIFT_H
 #define FBSDKGAMINGSERVICESKIT_SWIFT_H
 #pragma clang diagnostic push
@@ -806,7 +1612,7 @@
 #endif
 
 #elif defined(__x86_64__) && __x86_64__
-// Generated by Apple Swift version 6.1.2 effective-5.10 (swiftlang-6.1.2.1.2 clang-1700.0.13.5)
+// Generated by Apple Swift version 6.2.3 effective-5.10 (swiftlang-6.2.3.3.21 clang-1700.6.3.2)
 #ifndef FBSDKGAMINGSERVICESKIT_SWIFT_H
 #define FBSDKGAMINGSERVICESKIT_SWIFT_H
 #pragma clang diagnostic push

--
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