From 00c86cecee3c5a33e5c3f810db47a3ec542f5706 Mon Sep 17 00:00:00 2001 From: lpw Date: Mon, 15 Apr 2024 11:25:45 +0800 Subject: [PATCH] 提交3.18.0 --- frameworks/WASdkIntf.framework/Headers/WACoreProxy.h | 111 +++++++++++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 99 insertions(+), 12 deletions(-) diff --git a/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h b/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h index 3172994..d130fc4 100644 --- a/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h +++ b/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h @@ -9,6 +9,8 @@ #import <Foundation/Foundation.h> #import "WACore.h" #import "WAIPush.h" +NS_ASSUME_NONNULL_BEGIN + @class WACoreProxy; #define WALog(fmt,...) {\ @@ -47,6 +49,15 @@ @abstract 初始化 */ +(void)init; + + +/*! + @abstract 初始化(20221202新增初始化回调) + */ + ++(void)initWithCompletionHandler:(void (^_Nullable)())completionHandler; + + /*! @abstract 设置sdk类型 0 国外,1 国内 */ @@ -109,6 +120,23 @@ */ +(NSString*)getGameUserId; /*! + @abstract 设置nickName + @param nickName 游戏角色名 + */ ++(void)setNickName:(NSString*)nickName; +/*! + @abstract 获取nickName + */ ++(NSString*)getNickName; +/*! + @abstract 获取userFlag + */ ++(void)setUserFlag:(NSString*)userFlag; +/*! + @abstract 获取userFlag + */ ++(NSString*)getUserFlag; +/*! @abstract 获取WA Server url */ +(NSString*)getWaSdkServerUrl; @@ -153,6 +181,20 @@ */ +(NSString*)getSessionId; /*! + @abstract 隐私政策URL地址 + */ ++(NSString *)getPrivacyUrl; +/*! + @abstract 隐私政策更新时间 + */ ++(NSString *)getPrivacyUpdateTime; +/*! + @abstract 隐私政策内容界面 + */ ++(void)showPrivacyUI:(void(^)(void))privacyUIClosedHandler; ++(void)showPrivacyUITitle:(NSString*)title url:(NSString*)url handle:(void(^)(void))privacyUIClosedHandler; + +/*! @abstract 下面两个方法是关于Facebook deeplink, CP不用关注 */ -(NSString*)getDeepLinkWithUrl:(NSURL*)url; @@ -179,30 +221,47 @@ + (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions; #pragma mark 消息通知 -// 注册通知 -+ (void)application:(UIApplication *)application initPushWithDelegate:(id<UNUserNotificationCenterDelegate>)delegate; +/*! +@abstract 注册通知 +*/ ++ (void)application:(UIApplication *)application initPushWithDelegate:(id<UNUserNotificationCenterDelegate>)delegate API_AVAILABLE(ios(10.0)); -// 调用过用户注册通知方法之后执行 -+ (void)application:(UIApplication *)application didRegisterUserNotificationSettings:(UIUserNotificationSettings *)notificationSettings; +/*! + @abstract 调用过用户注册通知方法之后执行 + */ ++ (void)application:(UIApplication *)application didRegisterUserNotificationSettings:(UIUserNotificationSettings *)notificationSettings API_AVAILABLE(ios(8.0)); -// 获取deviceToken +/*! + @abstract 获取deviceToken + */ + (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken; -// 注册失败 +/*! + @abstract 注册失败 + */ + (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error; #pragma mark IOS8 IOS9 Push Notification Receive -// 接收本地通知 +/*! + @abstract 接收本地通知 + */ + (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification; -// 接收远程通知 + +/*! + @abstract 接收远程通知 + */ + (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))completionHandler; #pragma mark IOS10 Push Notification Receive -//App处于前台接收通知时 -+ (void)userNotificationCenter:(UNUserNotificationCenter *)center willPresentNotification:(UNNotification *)notification withCompletionHandler:(void (^)(UNNotificationPresentationOptions))completionHandler; +/*! + @abstractApp 处于前台接收通知时 + */ ++ (void)userNotificationCenter:(UNUserNotificationCenter *)center willPresentNotification:(UNNotification *)notification withCompletionHandler:(void (^)(UNNotificationPresentationOptions))completionHandler API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0)); -// 通知的点击事件 -+ (void)userNotificationCenter:(UNUserNotificationCenter *)center didReceiveNotificationResponse:(UNNotificationResponse *)response withCompletionHandler:(void(^)())completionHandler; +/*! + @abstract 通知的点击事件 + */ ++ (void)userNotificationCenter:(UNUserNotificationCenter *)center didReceiveNotificationResponse:(UNNotificationResponse *)response withCompletionHandler:(void(^)(void))completionHandler API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0)); /*! 程序进入后台 @@ -230,4 +289,32 @@ */ + (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation; ++ (BOOL)application:(UIApplication *)application openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey,id> *)options; + ++ (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity restorationHandler:(void (^)(NSArray * _Nullable))restorationHandler API_AVAILABLE(ios(8.0)); + +//当一个新的场景被创建时调用,可以在这个方法中配置场景。 ++ (void)scene:(UIScene *_Nonnull)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *_Nonnull)connectionOptions API_AVAILABLE(ios(13.0)); +// 当场景被销毁时调用。 ++ (void)sceneDidDisconnect:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当场景变成活跃状态时调用。 ++ (void)sceneDidBecomeActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当场景将要变成非活跃状态时调用。 ++ (void)sceneWillResignActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当应用程序即将进入前台时调用。 ++ (void)sceneWillEnterForeground:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当应用程序进入后台时调用。 ++ (void)sceneDidEnterBackground:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当别的APP通过URL地址,打开我们的app时调用 ++ (void)scene:(UIScene *_Nonnull)scene openURLContexts:(NSSet<UIOpenURLContext *> *_Nonnull)URLContexts API_AVAILABLE(ios(13.0)); ++ (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0)); + +/*! + @abstract 设备是否越狱 + */ ++ (BOOL)isJailBreak; + + + @end +NS_ASSUME_NONNULL_END -- Gitblit v1.8.0