From 2a54d46accc194e2f3a076706c3f06e9ffd84d15 Mon Sep 17 00:00:00 2001 From: lpw Date: Mon, 22 Jul 2024 09:24:17 +0800 Subject: [PATCH] 提交4.2.0 --- frameworks/WASdkIntf.framework/Headers/WACoreProxy.h | 81 ++++++++++++++++++++++++++++++++++++---- 1 files changed, 72 insertions(+), 9 deletions(-) diff --git a/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h b/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h index 179deaa..c2e86cc 100644 --- a/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h +++ b/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h @@ -7,8 +7,10 @@ // #import <Foundation/Foundation.h> -#import "WACore.h" -#import "WAIPush.h" +#import <WASdkIntf/WACore.h> +#import <WASdkIntf/WAIPush.h> +NS_ASSUME_NONNULL_BEGIN + @class WACoreProxy; #define WALog(fmt,...) {\ @@ -47,6 +49,15 @@ @abstract 初始化 */ +(void)init; + + +/*! + @abstract 初始化(20221202新增初始化回调) + */ + ++(void)initWithCompletionHandler:(void (^_Nullable)(void))completionHandler; + + /*! @abstract 设置sdk类型 0 国外,1 国内 */ @@ -109,6 +120,23 @@ */ +(NSString*)getGameUserId; /*! + @abstract 设置nickName + @param nickName 游戏角色名 + */ ++(void)setNickName:(NSString*)nickName; +/*! + @abstract 获取nickName + */ ++(NSString*)getNickName; +/*! + @abstract 获取userFlag + */ ++(void)setUserFlag:(NSString*)userFlag; +/*! + @abstract 获取userFlag + */ ++(NSString*)getUserFlag; +/*! @abstract 获取WA Server url */ +(NSString*)getWaSdkServerUrl; @@ -153,6 +181,20 @@ */ +(NSString*)getSessionId; /*! + @abstract 隐私政策URL地址 + */ ++(NSString *)getPrivacyUrl; +/*! + @abstract 隐私政策更新时间 + */ ++(NSString *)getPrivacyUpdateTime; +/*! + @abstract 隐私政策内容界面 + */ ++(void)showPrivacyUI:(void(^)(void))privacyUIClosedHandler; ++(void)showPrivacyUITitle:(NSString*)title url:(NSString*)url handle:(void(^)(void))privacyUIClosedHandler; + +/*! @abstract 下面两个方法是关于Facebook deeplink, CP不用关注 */ -(NSString*)getDeepLinkWithUrl:(NSURL*)url; @@ -182,12 +224,12 @@ /*! @abstract 注册通知 */ -+ (void)application:(UIApplication *)application initPushWithDelegate:(id<UNUserNotificationCenterDelegate>)delegate; ++ (void)application:(UIApplication *)application initPushWithDelegate:(id<UNUserNotificationCenterDelegate>)delegate API_AVAILABLE(ios(10.0)); /*! @abstract 调用过用户注册通知方法之后执行 */ -+ (void)application:(UIApplication *)application didRegisterUserNotificationSettings:(UIUserNotificationSettings *)notificationSettings; +//+ (void)application:(UIApplication *)application didRegisterUserNotificationSettings:(UIUserNotificationSettings *)notificationSettings API_AVAILABLE(ios(8.0)); /*! @abstract 获取deviceToken @@ -203,7 +245,7 @@ /*! @abstract 接收本地通知 */ -+ (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification; +//+ (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification; /*! @abstract 接收远程通知 @@ -214,12 +256,12 @@ /*! @abstractApp 处于前台接收通知时 */ -+ (void)userNotificationCenter:(UNUserNotificationCenter *)center willPresentNotification:(UNNotification *)notification withCompletionHandler:(void (^)(UNNotificationPresentationOptions))completionHandler; ++ (void)userNotificationCenter:(UNUserNotificationCenter *)center willPresentNotification:(UNNotification *)notification withCompletionHandler:(void (^)(UNNotificationPresentationOptions))completionHandler API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0)); /*! @abstract 通知的点击事件 */ -+ (void)userNotificationCenter:(UNUserNotificationCenter *)center didReceiveNotificationResponse:(UNNotificationResponse *)response withCompletionHandler:(void(^)())completionHandler; ++ (void)userNotificationCenter:(UNUserNotificationCenter *)center didReceiveNotificationResponse:(UNNotificationResponse *)response withCompletionHandler:(void(^)(void))completionHandler API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0)); /*! 程序进入后台 @@ -245,13 +287,34 @@ sourceApplication:(NSString *)sourceApplication annotation:(id)annotation]传递过来的参数。 */ -+ (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation; +//+ (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation; -+ (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey,id> *)options; ++ (BOOL)application:(UIApplication *)application openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey,id> *)options; + ++ (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity restorationHandler:(void (^)(NSArray * _Nullable))restorationHandler API_AVAILABLE(ios(8.0)); + +//当一个新的场景被创建时调用,可以在这个方法中配置场景。 ++ (void)scene:(UIScene *_Nonnull)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *_Nonnull)connectionOptions API_AVAILABLE(ios(13.0)); +// 当场景被销毁时调用。 ++ (void)sceneDidDisconnect:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当场景变成活跃状态时调用。 ++ (void)sceneDidBecomeActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当场景将要变成非活跃状态时调用。 ++ (void)sceneWillResignActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当应用程序即将进入前台时调用。 ++ (void)sceneWillEnterForeground:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当应用程序进入后台时调用。 ++ (void)sceneDidEnterBackground:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当别的APP通过URL地址,打开我们的app时调用 ++ (void)scene:(UIScene *_Nonnull)scene openURLContexts:(NSSet<UIOpenURLContext *> *_Nonnull)URLContexts API_AVAILABLE(ios(13.0)); ++ (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0)); /*! @abstract 设备是否越狱 */ + (BOOL)isJailBreak; + + @end +NS_ASSUME_NONNULL_END -- Gitblit v1.8.0