From 2a54d46accc194e2f3a076706c3f06e9ffd84d15 Mon Sep 17 00:00:00 2001
From: lpw
Date: Mon, 22 Jul 2024 09:24:17 +0800
Subject: [PATCH] 提交4.2.0

---
 frameworks/WASdkIntf.framework/Headers/WAUserProxy.h |  210 +++++++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 206 insertions(+), 4 deletions(-)

diff --git a/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h b/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h
index b8822bc..34dcc8a 100644
--- a/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h
+++ b/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h
@@ -8,10 +8,22 @@
 
 #import <Foundation/Foundation.h>
 #import <UIKit/UIKit.h>
-#import "WALoginResult.h"
-#import "WABindingResult.h"
-#import "WAAccount.h"
-#import "WAAppUser.h"
+#import <WASdkIntf/WALoginResult.h>
+#import <WASdkIntf/WABindingResult.h>
+#import <WASdkIntf/WAAccount.h>
+#import <WASdkIntf/WAUserCenterResult.h>
+#import <WASdkIntf/WAAppUser.h>
+#import <WASdkIntf/WACertificationInfo.h>
+#import <WASdkIntf/WADeleteRequestModel.h>
+#import <WASdkIntf/WADeleteResult.h>
+
+typedef NS_ENUM(NSInteger, OpenGameReviewState) {
+    OpenGameReviewStateReject=0,           //游戏评价结果:不,谢谢!
+    OpenGameReviewStateOpenAiHelp,       //游戏评价结果:我要提意见
+    OpenGameReviewStateOpentReview,       //游戏评价结果:提交好评(无法获取用户是否点击评分以及具体的评分分数)
+    OpenGameReviewStateError            //打开游戏评价失败,后台没有开启游戏评价开关
+
+};
 /*!
  @discussion 登录协议
  - - -
@@ -91,6 +103,9 @@
 -(void)loginViewDidCancel:(WALoginResult*)result;
 @end
 
+
+
+
 /*!
  @discussion 账号管理界面协议
  - - -
@@ -108,6 +123,50 @@
  @param result 切换账户的账户信息
  */
 -(void)switchAcctDidCompleteWithResult:(WALoginResult*)result;
+
+/*!
+@abstract 绑定账号回调接口
+@param bindResult 绑定账号信息
+*/
+-(void)bindAccountDidCompleteWithResult:(WABindingResult*)bindResult;
+
+
+/*!
+@abstract 实名认证成功回调接口
+@param certificationInfo 实名认证信息
+*/
+-(void)realNameAuthtDidCompleteWithResult:(WACertificationInfo*)certificationInfo;
+
+@end
+
+/*!
+ @discussion 用户中心
+ - - -
+ */
+@protocol WAUserCenterNoticeDelegate <NSObject>
+/*!
+ @abstract 获取用户中心数据回调接口
+ @param result 用户中心数据信息
+ */
+- (void)userCenterNoticeWithResult:(WAUserCenterResult *)result;
+
+@end
+
+/*!
+ @discussion 用户中心
+ - - -
+ */
+@protocol WAUserCenterNoticeUIDelegate <NSObject>
+/*!
+ @abstract 用户中心界面关闭回调接口
+ */
+- (void)userCenterNoticeClose;
+/*!
+ @abstract 用户中心界面错误回调接口
+ @param error 用户中心错误信息
+ */
+- (void)userCenterNoticeError:(NSError *)error;
+
 @end
 
 
@@ -195,6 +254,17 @@
  */
 +(void)openAccountManager:(id<WAAcctManagerDelegate>)delegate;
 
+
+///*!
+//@abstract 调用此方法打开账户管理界面
+//@param delegate 委托
+//*/
+//+(void)openAccountCenter:(id<WAAcctManagerDelegate>)delegate;
+
+
+
+
++(BOOL)isBoundPlatformAccount;
 /*!
  @abstract 获取账户信息
  @param platform 平台
@@ -202,6 +272,10 @@
 +(WAAppUser*)getAccountInfoWithPlatform:(NSString *const)platform;
 
 //+(NSString*)transferWithPlatform:(NSString *const)platform;
+
++ (void)getUserCenterNotice:(id<WAUserCenterNoticeDelegate>)delegate;
+
++ (void)showUserCenterNoticeUI:(id<WAUserCenterNoticeUIDelegate>)delegate;
 
 /*!
  @discussion 处理UIApplicationDelegate的方法[-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions]传递过来的参数。
@@ -234,6 +308,27 @@
  sourceApplication:(NSString *)sourceApplication
         annotation:(id)annotation;
 
+
+
+//当一个新的场景被创建时调用,可以在这个方法中配置场景。
+- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions API_AVAILABLE(ios(13.0));
+// 当场景被销毁时调用。
+- (void)sceneDidDisconnect:(UIScene *)scene  API_AVAILABLE(ios(13.0));
+//当场景变成活跃状态时调用。
+- (void)sceneDidBecomeActive:(UIScene *)scene API_AVAILABLE(ios(13.0));
+//当场景将要变成非活跃状态时调用。
+- (void)sceneWillResignActive:(UIScene *)scene API_AVAILABLE(ios(13.0));
+//当应用程序即将进入前台时调用。
+- (void)sceneWillEnterForeground:(UIScene *)scene  API_AVAILABLE(ios(13.0));
+//当应用程序进入后台时调用。
+- (void)sceneDidEnterBackground:(UIScene *)scene API_AVAILABLE(ios(13.0));
+//当别的APP通过URL地址,打开我们的app时调用
+- (void)scene:(UIScene *)scene openURLContexts:(NSSet<UIOpenURLContext *> *)URLContexts API_AVAILABLE(ios(13.0));
+- (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0));
+
+
+
+
 /*!
  @discussion (tip:CP无需关注)此方法为成功登录第三方平台之后调用。根据第三方平台的pUserId,pToken,platform构建一个WALoginResult实例作为参数调用此方法。此方法将会调用WindAnalytics的登录接口。
  @param result 登录结果
@@ -260,4 +355,111 @@
  @discussion (tip:CP无需关注)获取用户模块组件
  */
 +(NSArray*)getUserComponents;
+
++(void)queryUserCertificationInfo:(void(^)(WACertificationInfo *certificationInfo,NSError *error))callBackBlock;
+
+
+/*!
+ @discussion 检测是否可以打开账号绑定、账号切换、实名认证接口
+ */
++ (BOOL)canOpenAccoutbind;
++ (BOOL)canOpenAccoutSwitch;
++ (BOOL)canOpenRealNameAuth;
+
+/*!
+@discussion 打开账户绑定界面
+*/
++ (void)openAccoutbindManager:(void(^)(NSError* error,WABindingResult  * bindResult))block;
+
+
+/*!
+@discussion 打开账户切换界面
+*/
++ (void)openAccoutSwithchManager:(void(^)(NSError* error,WALoginResult  * loginResult))block;
+
+
+/*!
+@discussion 打开实名认证界面
+*/
++ (void)openRealNameAuthManager:(void(^)(NSError* error,WACertificationInfo  * certificationInfo))block;
+
+
+
+/*!
+@discussion 打开as评分弹框
+*/
++ (void)openReview API_AVAILABLE(ios(10.3), macos(10.14));
+
+
+
+/*!
+@discussion 打开idfa弹框授权
+ */
++ (void)openTTAAuthorizationWithCompletionHandler:(void(^)(NSError* error,NSUInteger status))block;
+
+/*!
+@discussion 隐私协议弹框
+ error 不为空时
+    status  -1  弹出了协议框,用户点击了拒绝
+            
+ error 为空
+    status 1 弹出了协议框,用户点击了同意
+    status 2 没有弹出协议框,用户之前点击过同意,无需再弹
+ */
++ (void)openPrivacyAgreementWindow:(void(^)(NSError* error,NSUInteger status))bloc;
+
+
+
+//**************************************删除账号有关start************************************************************
+
+/*!
+@discussion 检测是否可调用玩家身份确认接口
+ */
++ (BOOL)canCheckIdentity;
+
+/*!
+ @discussion 注销账号时,验证当前用户的身份证、id是否匹配,确认是本人操作
+ @param realName 姓名
+ @param idCard     身份证号码
+ */
++ (void)identityCheck:(NSString*)realName idCard:(NSString*)idCard completeBlock:(void(^)(NSError* error))block;
+
+
+//删除账号授权,拿到第三方的token信息,如 signinwithapple拿到authorizationCode
++ (void)deleteAccounAuthorizationWithPlatform:(NSString*)platform completeBlock:(void(^)(NSError* error,WADeleteRequestModel*deleteResult))block;
+
+
+/*!
+@discussion 账号删除接口
+ */
++ (void)requestDeleteAccout:(WADeleteRequestModel*)deleteResult completeBlock:(void(^)(NSError* error,WADeleteResult*result))completeBlock;
+
+/*!
+@discussion 取消删除账号接口
+ */
+
++ (void)cancelRequestDeleteAccoutWithUserid:(NSString*)userid callback:(void (^)(NSError *))completeBlock;
+
+
+// status==1,提交删除账号申请成功
+// status==2,用户取消
++ (void)requestDeleteAccoutUI:(void(^)(NSError *error, NSUInteger status))completeBlock;
+
+
+
+//**************************************删除账号有关end************************************************************
+
+
+
+/*!
+@discussion 打开游戏评分功能
+ */
++ (void)openGameReview:(void(^)(OpenGameReviewState status))block;
+
+
+/*!
+@discussion 弹出cmp修改同意内容弹框
+ */
++ (void)showConsentPreferences;;
+
 @end

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