From 2a54d46accc194e2f3a076706c3f06e9ffd84d15 Mon Sep 17 00:00:00 2001 From: lpw Date: Mon, 22 Jul 2024 09:24:17 +0800 Subject: [PATCH] 提交4.2.0 --- frameworks/WASdkIntf.framework/Headers/WAUserProxy.h | 210 +++++++++++++++++++++++++++++++++++++++++++++++++++- 1 files changed, 206 insertions(+), 4 deletions(-) diff --git a/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h b/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h index b8822bc..34dcc8a 100644 --- a/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h +++ b/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h @@ -8,10 +8,22 @@ #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> -#import "WALoginResult.h" -#import "WABindingResult.h" -#import "WAAccount.h" -#import "WAAppUser.h" +#import <WASdkIntf/WALoginResult.h> +#import <WASdkIntf/WABindingResult.h> +#import <WASdkIntf/WAAccount.h> +#import <WASdkIntf/WAUserCenterResult.h> +#import <WASdkIntf/WAAppUser.h> +#import <WASdkIntf/WACertificationInfo.h> +#import <WASdkIntf/WADeleteRequestModel.h> +#import <WASdkIntf/WADeleteResult.h> + +typedef NS_ENUM(NSInteger, OpenGameReviewState) { + OpenGameReviewStateReject=0, //游戏评价结果:不,谢谢! + OpenGameReviewStateOpenAiHelp, //游戏评价结果:我要提意见 + OpenGameReviewStateOpentReview, //游戏评价结果:提交好评(无法获取用户是否点击评分以及具体的评分分数) + OpenGameReviewStateError //打开游戏评价失败,后台没有开启游戏评价开关 + +}; /*! @discussion 登录协议 - - - @@ -91,6 +103,9 @@ -(void)loginViewDidCancel:(WALoginResult*)result; @end + + + /*! @discussion 账号管理界面协议 - - - @@ -108,6 +123,50 @@ @param result 切换账户的账户信息 */ -(void)switchAcctDidCompleteWithResult:(WALoginResult*)result; + +/*! +@abstract 绑定账号回调接口 +@param bindResult 绑定账号信息 +*/ +-(void)bindAccountDidCompleteWithResult:(WABindingResult*)bindResult; + + +/*! +@abstract 实名认证成功回调接口 +@param certificationInfo 实名认证信息 +*/ +-(void)realNameAuthtDidCompleteWithResult:(WACertificationInfo*)certificationInfo; + +@end + +/*! + @discussion 用户中心 + - - - + */ +@protocol WAUserCenterNoticeDelegate <NSObject> +/*! + @abstract 获取用户中心数据回调接口 + @param result 用户中心数据信息 + */ +- (void)userCenterNoticeWithResult:(WAUserCenterResult *)result; + +@end + +/*! + @discussion 用户中心 + - - - + */ +@protocol WAUserCenterNoticeUIDelegate <NSObject> +/*! + @abstract 用户中心界面关闭回调接口 + */ +- (void)userCenterNoticeClose; +/*! + @abstract 用户中心界面错误回调接口 + @param error 用户中心错误信息 + */ +- (void)userCenterNoticeError:(NSError *)error; + @end @@ -195,6 +254,17 @@ */ +(void)openAccountManager:(id<WAAcctManagerDelegate>)delegate; + +///*! +//@abstract 调用此方法打开账户管理界面 +//@param delegate 委托 +//*/ +//+(void)openAccountCenter:(id<WAAcctManagerDelegate>)delegate; + + + + ++(BOOL)isBoundPlatformAccount; /*! @abstract 获取账户信息 @param platform 平台 @@ -202,6 +272,10 @@ +(WAAppUser*)getAccountInfoWithPlatform:(NSString *const)platform; //+(NSString*)transferWithPlatform:(NSString *const)platform; + ++ (void)getUserCenterNotice:(id<WAUserCenterNoticeDelegate>)delegate; + ++ (void)showUserCenterNoticeUI:(id<WAUserCenterNoticeUIDelegate>)delegate; /*! @discussion 处理UIApplicationDelegate的方法[-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions]传递过来的参数。 @@ -234,6 +308,27 @@ sourceApplication:(NSString *)sourceApplication annotation:(id)annotation; + + +//当一个新的场景被创建时调用,可以在这个方法中配置场景。 +- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions API_AVAILABLE(ios(13.0)); +// 当场景被销毁时调用。 +- (void)sceneDidDisconnect:(UIScene *)scene API_AVAILABLE(ios(13.0)); +//当场景变成活跃状态时调用。 +- (void)sceneDidBecomeActive:(UIScene *)scene API_AVAILABLE(ios(13.0)); +//当场景将要变成非活跃状态时调用。 +- (void)sceneWillResignActive:(UIScene *)scene API_AVAILABLE(ios(13.0)); +//当应用程序即将进入前台时调用。 +- (void)sceneWillEnterForeground:(UIScene *)scene API_AVAILABLE(ios(13.0)); +//当应用程序进入后台时调用。 +- (void)sceneDidEnterBackground:(UIScene *)scene API_AVAILABLE(ios(13.0)); +//当别的APP通过URL地址,打开我们的app时调用 +- (void)scene:(UIScene *)scene openURLContexts:(NSSet<UIOpenURLContext *> *)URLContexts API_AVAILABLE(ios(13.0)); +- (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0)); + + + + /*! @discussion (tip:CP无需关注)此方法为成功登录第三方平台之后调用。根据第三方平台的pUserId,pToken,platform构建一个WALoginResult实例作为参数调用此方法。此方法将会调用WindAnalytics的登录接口。 @param result 登录结果 @@ -260,4 +355,111 @@ @discussion (tip:CP无需关注)获取用户模块组件 */ +(NSArray*)getUserComponents; + ++(void)queryUserCertificationInfo:(void(^)(WACertificationInfo *certificationInfo,NSError *error))callBackBlock; + + +/*! + @discussion 检测是否可以打开账号绑定、账号切换、实名认证接口 + */ ++ (BOOL)canOpenAccoutbind; ++ (BOOL)canOpenAccoutSwitch; ++ (BOOL)canOpenRealNameAuth; + +/*! +@discussion 打开账户绑定界面 +*/ ++ (void)openAccoutbindManager:(void(^)(NSError* error,WABindingResult * bindResult))block; + + +/*! +@discussion 打开账户切换界面 +*/ ++ (void)openAccoutSwithchManager:(void(^)(NSError* error,WALoginResult * loginResult))block; + + +/*! +@discussion 打开实名认证界面 +*/ ++ (void)openRealNameAuthManager:(void(^)(NSError* error,WACertificationInfo * certificationInfo))block; + + + +/*! +@discussion 打开as评分弹框 +*/ ++ (void)openReview API_AVAILABLE(ios(10.3), macos(10.14)); + + + +/*! +@discussion 打开idfa弹框授权 + */ ++ (void)openTTAAuthorizationWithCompletionHandler:(void(^)(NSError* error,NSUInteger status))block; + +/*! +@discussion 隐私协议弹框 + error 不为空时 + status -1 弹出了协议框,用户点击了拒绝 + + error 为空 + status 1 弹出了协议框,用户点击了同意 + status 2 没有弹出协议框,用户之前点击过同意,无需再弹 + */ ++ (void)openPrivacyAgreementWindow:(void(^)(NSError* error,NSUInteger status))bloc; + + + +//**************************************删除账号有关start************************************************************ + +/*! +@discussion 检测是否可调用玩家身份确认接口 + */ ++ (BOOL)canCheckIdentity; + +/*! + @discussion 注销账号时,验证当前用户的身份证、id是否匹配,确认是本人操作 + @param realName 姓名 + @param idCard 身份证号码 + */ ++ (void)identityCheck:(NSString*)realName idCard:(NSString*)idCard completeBlock:(void(^)(NSError* error))block; + + +//删除账号授权,拿到第三方的token信息,如 signinwithapple拿到authorizationCode ++ (void)deleteAccounAuthorizationWithPlatform:(NSString*)platform completeBlock:(void(^)(NSError* error,WADeleteRequestModel*deleteResult))block; + + +/*! +@discussion 账号删除接口 + */ ++ (void)requestDeleteAccout:(WADeleteRequestModel*)deleteResult completeBlock:(void(^)(NSError* error,WADeleteResult*result))completeBlock; + +/*! +@discussion 取消删除账号接口 + */ + ++ (void)cancelRequestDeleteAccoutWithUserid:(NSString*)userid callback:(void (^)(NSError *))completeBlock; + + +// status==1,提交删除账号申请成功 +// status==2,用户取消 ++ (void)requestDeleteAccoutUI:(void(^)(NSError *error, NSUInteger status))completeBlock; + + + +//**************************************删除账号有关end************************************************************ + + + +/*! +@discussion 打开游戏评分功能 + */ ++ (void)openGameReview:(void(^)(OpenGameReviewState status))block; + + +/*! +@discussion 弹出cmp修改同意内容弹框 + */ ++ (void)showConsentPreferences;; + @end -- Gitblit v1.8.0