From 7e4de7a5e1f43269d19814268a38206fbcb2b659 Mon Sep 17 00:00:00 2001
From: lpw <812862340@qq.com>
Date: Sun, 28 Sep 2025 15:06:27 +0800
Subject: [PATCH] 提交版本 4.8.0
---
frameworks/WASdkIntf.framework/Headers/WACoreProxy.h | 153 ++++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 151 insertions(+), 2 deletions(-)
diff --git a/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h b/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h
index 105c89e..e43fe78 100644
--- a/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h
+++ b/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h
@@ -7,7 +7,10 @@
//
#import <Foundation/Foundation.h>
-#import "WACore.h"
+#import <WASdkIntf/WACore.h>
+#import <WASdkIntf/WAIPush.h>
+NS_ASSUME_NONNULL_BEGIN
+
@class WACoreProxy;
#define WALog(fmt,...) {\
@@ -26,7 +29,7 @@
#define WALogImpt(fmt,...) {\
NSLog((@"WASDK LOG [(version %@) %s ]:" fmt), [WACoreProxy getSdkVer],__FUNCTION__, ##__VA_ARGS__);\
-if([WACoreProxy isDebugMode]){\
+if([WACoreProxy displayLog]){\
[WACoreProxy addLogWithString:[NSString stringWithFormat:(@"(version %@) %s ]:" fmt),[WACoreProxy getSdkVer],__FUNCTION__, ##__VA_ARGS__]];\
}\
}
@@ -46,6 +49,15 @@
@abstract 初始化
*/
+(void)init;
+
+
+/*!
+ @abstract 初始化(20221202新增初始化回调)
+ */
+
++(void)initWithCompletionHandler:(void (^_Nullable)(void))completionHandler;
+
+
/*!
@abstract 设置sdk类型 0 国外,1 国内
*/
@@ -108,6 +120,23 @@
*/
+(NSString*)getGameUserId;
/*!
+ @abstract 设置nickName
+ @param nickName 游戏角色名
+ */
++(void)setNickName:(NSString*)nickName;
+/*!
+ @abstract 获取nickName
+ */
++(NSString*)getNickName;
+/*!
+ @abstract 获取userFlag
+ */
++(void)setUserFlag:(NSString*)userFlag;
+/*!
+ @abstract 获取userFlag
+ */
++(NSString*)getUserFlag;
+/*!
@abstract 获取WA Server url
*/
+(NSString*)getWaSdkServerUrl;
@@ -152,11 +181,29 @@
*/
+(NSString*)getSessionId;
/*!
+ @abstract 隐私政策URL地址
+ */
++(NSString *)getPrivacyUrl;
+/*!
+ @abstract 隐私政策更新时间
+ */
++(NSString *)getPrivacyUpdateTime;
+/*!
+ @abstract 隐私政策内容界面
+ */
++(void)showPrivacyUI:(void(^)(void))privacyUIClosedHandler;
++(void)showPrivacyUITitle:(NSString*)title url:(NSString*)url handle:(void(^)(void))privacyUIClosedHandler;
+
+/*!
@abstract 下面两个方法是关于Facebook deeplink, CP不用关注
*/
-(NSString*)getDeepLinkWithUrl:(NSURL*)url;
+(void)fetchDeferredAppLink:(void(^)(NSURL *url, NSError *error))handler;
+/*!
+ @abstract 获取后台配置参数
+ */
++(WAParamConfigObj*)getParamConfig;
/*!
@abstract 下面四个方法是关于打印日志的,CP不用关注
*/
@@ -168,6 +215,108 @@
+(void)eventLogWithPlatform:(NSString*)platform eventName:(NSString*)eventName parameters:(NSDictionary*)parameters color:(UIColor*)color;
+/*!
+ @discussion 处理UIApplicationDelegate的方法[-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions]传递过来的参数。
+ */
++ (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions;
+
+#pragma mark 消息通知
+/*!
+@abstract 注册通知
+*/
++ (void)application:(UIApplication *)application initPushWithDelegate:(id<UNUserNotificationCenterDelegate>)delegate API_AVAILABLE(ios(10.0));
+
+/*!
+ @abstract 调用过用户注册通知方法之后执行
+ */
+//+ (void)application:(UIApplication *)application didRegisterUserNotificationSettings:(UIUserNotificationSettings *)notificationSettings API_AVAILABLE(ios(8.0));
+
+/*!
+ @abstract 获取deviceToken
+ */
++ (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken;
+
+/*!
+ @abstract 注册失败
+ */
++ (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error;
+
+#pragma mark IOS8 IOS9 Push Notification Receive
+/*!
+ @abstract 接收本地通知
+ */
+//+ (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification;
+
+/*!
+ @abstract 接收远程通知
+ */
++ (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))completionHandler;
+
+#pragma mark IOS10 Push Notification Receive
+/*!
+ @abstractApp 处于前台接收通知时
+ */
++ (void)userNotificationCenter:(UNUserNotificationCenter *)center willPresentNotification:(UNNotification *)notification withCompletionHandler:(void (^)(UNNotificationPresentationOptions))completionHandler API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0));
+
+/*!
+ @abstract 通知的点击事件
+ */
++ (void)userNotificationCenter:(UNUserNotificationCenter *)center didReceiveNotificationResponse:(UNNotificationResponse *)response withCompletionHandler:(void(^)(void))completionHandler API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0));
+
+/*!
+ 程序进入后台
+ @discussion 处理UIApplicationDelegate的方法[- (void)applicationDidEnterBackground:(UIApplication *)application]传递过来的参数。
+ */
++ (void)applicationDidEnterBackground:(UIApplication *)application;
+
+/*!
+ 程序将进入前台
+ @discussion 处理UIApplicationDelegate的方法[- (void)applicationWillEnterForeground:(UIApplication *)application]传递过来的参数。
+ */
++ (void)applicationWillEnterForeground:(UIApplication *)application;
+
+/*!
+ 程序进入前台
+ @discussion 处理UIApplicationDelegate的方法[- (void)applicationDidBecomeActive:(UIApplication *)application]传递过来的参数。
+ */
++ (void)applicationDidBecomeActive:(UIApplication *)application;
+
+/*!
+ @discussion 处理UIApplicationDelegate的方法[-(BOOL)application:(UIApplication *)application
+ openURL:(NSURL *)url
+ sourceApplication:(NSString *)sourceApplication
+ annotation:(id)annotation]传递过来的参数。
+ */
+//+ (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation;
+
++ (BOOL)application:(UIApplication *)application openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey,id> *)options;
+
++ (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity restorationHandler:(void (^)(NSArray * _Nullable))restorationHandler API_AVAILABLE(ios(8.0));
+
+//当一个新的场景被创建时调用,可以在这个方法中配置场景。
++ (void)scene:(UIScene *_Nonnull)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *_Nonnull)connectionOptions API_AVAILABLE(ios(13.0));
+// 当场景被销毁时调用。
++ (void)sceneDidDisconnect:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0));
+//当场景变成活跃状态时调用。
++ (void)sceneDidBecomeActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0));
+//当场景将要变成非活跃状态时调用。
++ (void)sceneWillResignActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0));
+//当应用程序即将进入前台时调用。
++ (void)sceneWillEnterForeground:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0));
+//当应用程序进入后台时调用。
++ (void)sceneDidEnterBackground:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0));
+//当别的APP通过URL地址,打开我们的app时调用
++ (void)scene:(UIScene *_Nonnull)scene openURLContexts:(NSSet<UIOpenURLContext *> *_Nonnull)URLContexts API_AVAILABLE(ios(13.0));
++ (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0));
+
+/*!
+ @abstract 设备是否越狱
+ */
++ (BOOL)isJailBreak;
+
++ (BOOL)isLogin;
++ (BOOL)isGameInfoValid;
@end
+NS_ASSUME_NONNULL_END
--
Gitblit v1.8.0