From 7e4de7a5e1f43269d19814268a38206fbcb2b659 Mon Sep 17 00:00:00 2001
From: lpw <812862340@qq.com>
Date: Sun, 28 Sep 2025 15:06:27 +0800
Subject: [PATCH] 提交版本 4.8.0
---
frameworks/WASdkIntf.framework/Headers/WAUserProxy.h | 293 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++--
1 files changed, 282 insertions(+), 11 deletions(-)
diff --git a/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h b/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h
index cb86ff3..be0bd0a 100644
--- a/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h
+++ b/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h
@@ -8,10 +8,26 @@
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
-#import "WALoginResult.h"
-#import "WABindingResult.h"
-#import "WAAccount.h"
-#import "WAAppUser.h"
+#import <WASdkIntf/WALoginResult.h>
+#import <WASdkIntf/WABindingResult.h>
+#import <WASdkIntf/WAAccount.h>
+#import <WASdkIntf/WAUserCenterResult.h>
+#import <WASdkIntf/WAAppUser.h>
+#import <WASdkIntf/WACertificationInfo.h>
+#import <WASdkIntf/WADeleteRequestModel.h>
+#import <WASdkIntf/WADeleteResult.h>
+#import <WASdkIntf/WACustomerResult.h>
+#import <WASdkIntf/WAPlatformAccountInfo.h>
+
+
+
+typedef NS_ENUM(NSInteger, OpenGameReviewState) {
+ OpenGameReviewStateReject=0, //游戏评价结果:不,谢谢!
+ OpenGameReviewStateOpenAiHelp, //游戏评价结果:我要提意见
+ OpenGameReviewStateOpentReview, //游戏评价结果:提交好评(无法获取用户是否点击评分以及具体的评分分数)
+ OpenGameReviewStateError //打开游戏评价失败,后台没有开启游戏评价开关
+
+};
/*!
@discussion 登录协议
- - -
@@ -21,7 +37,7 @@
@required
/*!
@abstract 登录成功
- @param results 登录结果
+ @param result 登录结果
*/
-(void)loginDidCompleteWithResults:(WALoginResult*)result;
/*!
@@ -91,6 +107,9 @@
-(void)loginViewDidCancel:(WALoginResult*)result;
@end
+
+
+
/*!
@discussion 账号管理界面协议
- - -
@@ -108,6 +127,50 @@
@param result 切换账户的账户信息
*/
-(void)switchAcctDidCompleteWithResult:(WALoginResult*)result;
+
+/*!
+@abstract 绑定账号回调接口
+@param bindResult 绑定账号信息
+*/
+-(void)bindAccountDidCompleteWithResult:(WABindingResult*)bindResult;
+
+
+/*!
+@abstract 实名认证成功回调接口
+@param certificationInfo 实名认证信息
+*/
+-(void)realNameAuthtDidCompleteWithResult:(WACertificationInfo*)certificationInfo;
+
+@end
+
+/*!
+ @discussion 用户中心
+ - - -
+ */
+@protocol WAUserCenterNoticeDelegate <NSObject>
+/*!
+ @abstract 获取用户中心数据回调接口
+ @param result 用户中心数据信息
+ */
+- (void)userCenterNoticeWithResult:(WAUserCenterResult *)result;
+
+@end
+
+/*!
+ @discussion 用户中心
+ - - -
+ */
+@protocol WAUserCenterNoticeUIDelegate <NSObject>
+/*!
+ @abstract 用户中心界面关闭回调接口
+ */
+- (void)userCenterNoticeClose;
+/*!
+ @abstract 用户中心界面错误回调接口
+ @param error 用户中心错误信息
+ */
+- (void)userCenterNoticeError:(NSError *)error;
+
@end
@@ -164,15 +227,13 @@
/*!
@discussion 切换账号接口
@param platform 切换平台
- @param error 错误
- @param result 登录结果
+ @param completeBlock 回调结果:包括error(错误)和result(登录结果)
*/
+(void)switchAccountWithPlatform:(NSString *const)platform completeBlock:(void(^)(NSError* error,WALoginResult* result))completeBlock;
/*!
@discussion 创建账号接口
- @param error 错误
- @param result 创建结果
+ @param completeBlock 回调结果:包括error(错误)和result(创建结果)
*/
+(void)createNewAccountWithCompleteBlock:(void(^)(NSError* error,WALoginResult* result))completeBlock;
@@ -197,6 +258,17 @@
*/
+(void)openAccountManager:(id<WAAcctManagerDelegate>)delegate;
+
+///*!
+//@abstract 调用此方法打开账户管理界面
+//@param delegate 委托
+//*/
+//+(void)openAccountCenter:(id<WAAcctManagerDelegate>)delegate;
+
+
+
+
++(BOOL)isBoundPlatformAccount;
/*!
@abstract 获取账户信息
@param platform 平台
@@ -206,14 +278,33 @@
//+(NSString*)transferWithPlatform:(NSString *const)platform;
/*!
+ @abstract 是否可以打开用户中心
+ */
++ (BOOL)isOpenUserCenter;
+
++ (void)getUserCenterNotice:(id<WAUserCenterNoticeDelegate>)delegate;
+
++ (void)showUserCenterNoticeUI:(id<WAUserCenterNoticeUIDelegate>)delegate;
+
+/*!
@discussion 处理UIApplicationDelegate的方法[-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions]传递过来的参数。
*/
+ (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions;
/*!
- @discussion 处理UIApplicationDelegate的方法[+ (void)applicationDidBecomeActive:(UIApplication *)application]传递过来的参数。
+ @discussion 处理UIApplicationDelegate的方法[- (void)applicationDidBecomeActive:(UIApplication *)application]传递过来的参数。
*/
-+ (void)applicationDidBecomeActive:(UIApplication *)application;
++(void)applicationDidBecomeActive:(UIApplication *)application;
+
+/*!
+ @discussion 处理UIApplicationDelegate的方法[- (void)applicationWillEnterForeground:(UIApplication *)application]传递过来的参数。
+ */
++(void)applicationWillEnterForeground:(UIApplication *)application;
+
+/*!
+ @discussion 处理UIApplicationDelegate的方法[- (void)applicationDidEnterBackground:(UIApplication *)application]传递过来的参数。
+ */
++(void)applicationDidEnterBackground:(UIApplication *)application;
/*!
@discussion 处理UIApplicationDelegate的方法[-(BOOL)application:(UIApplication *)application
@@ -225,6 +316,27 @@
openURL:(NSURL *)url
sourceApplication:(NSString *)sourceApplication
annotation:(id)annotation;
+
+
+
+//当一个新的场景被创建时调用,可以在这个方法中配置场景。
+- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions API_AVAILABLE(ios(13.0));
+// 当场景被销毁时调用。
+- (void)sceneDidDisconnect:(UIScene *)scene API_AVAILABLE(ios(13.0));
+//当场景变成活跃状态时调用。
+- (void)sceneDidBecomeActive:(UIScene *)scene API_AVAILABLE(ios(13.0));
+//当场景将要变成非活跃状态时调用。
+- (void)sceneWillResignActive:(UIScene *)scene API_AVAILABLE(ios(13.0));
+//当应用程序即将进入前台时调用。
+- (void)sceneWillEnterForeground:(UIScene *)scene API_AVAILABLE(ios(13.0));
+//当应用程序进入后台时调用。
+- (void)sceneDidEnterBackground:(UIScene *)scene API_AVAILABLE(ios(13.0));
+//当别的APP通过URL地址,打开我们的app时调用
+- (void)scene:(UIScene *)scene openURLContexts:(NSSet<UIOpenURLContext *> *)URLContexts API_AVAILABLE(ios(13.0));
+- (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0));
+
+
+
/*!
@discussion (tip:CP无需关注)此方法为成功登录第三方平台之后调用。根据第三方平台的pUserId,pToken,platform构建一个WALoginResult实例作为参数调用此方法。此方法将会调用WindAnalytics的登录接口。
@@ -252,4 +364,163 @@
@discussion (tip:CP无需关注)获取用户模块组件
*/
+(NSArray*)getUserComponents;
+
++(void)queryUserCertificationInfo:(void(^)(WACertificationInfo *certificationInfo,NSError *error))callBackBlock;
+
+
+/*!
+ @discussion 检测是否可以打开账号绑定、账号切换、实名认证接口
+ */
++ (BOOL)canOpenAccoutbind;
++ (BOOL)canOpenAccoutSwitch;
++ (BOOL)canOpenRealNameAuth;
+
+/*!
+@discussion 打开账户绑定界面
+*/
++ (void)openAccoutbindManager:(void(^)(NSError* error,WABindingResult * bindResult))block;
+
+
+/*!
+@discussion 打开账户切换界面
+*/
++ (void)openAccoutSwithchManager:(void(^)(NSError* error,WALoginResult * loginResult))block;
+
+
+/*!
+@discussion 打开实名认证界面
+*/
++ (void)openRealNameAuthManager:(void(^)(NSError* error,WACertificationInfo * certificationInfo))block;
+
+
+
+/*!
+@discussion 打开as评分弹框
+*/
++ (void)openReview API_AVAILABLE(ios(10.3), macos(10.14));
+
+
+
+/*!
+@discussion 打开idfa弹框授权
+ */
++ (void)openTTAAuthorizationWithCompletionHandler:(void(^)(NSError* error,NSUInteger status))block;
+
+/*!
+@discussion 隐私协议弹框
+ error 不为空时
+ status -1 弹出了协议框,用户点击了拒绝
+
+ error 为空
+ status 1 弹出了协议框,用户点击了同意
+ status 2 没有弹出协议框,用户之前点击过同意,无需再弹
+ */
++ (void)openPrivacyAgreementWindow:(void(^)(NSError* error,NSUInteger status))bloc;
+
+
+
+//**************************************删除账号有关start************************************************************
+
+/*!
+@discussion 检测是否可调用玩家身份确认接口
+ */
++ (BOOL)canCheckIdentity;
+
+/*!
+ @discussion 注销账号时,验证当前用户的身份证、id是否匹配,确认是本人操作
+ @param realName 姓名
+ @param idCard 身份证号码
+ */
++ (void)identityCheck:(NSString*)realName idCard:(NSString*)idCard completeBlock:(void(^)(NSError* error))block;
+
+
+//删除账号授权,拿到第三方的token信息,如 signinwithapple拿到authorizationCode
++ (void)deleteAccounAuthorizationWithPlatform:(NSString*)platform completeBlock:(void(^)(NSError* error,WADeleteRequestModel*deleteResult))block;
+
+
+
+
+/*!
+@discussion 是否可以删除账号
+ */
++ (BOOL)isOpenDeleteAccount;
+
+/*!
+@discussion 账号删除接口
+ */
++ (void)requestDeleteAccout:(WADeleteRequestModel*)deleteResult completeBlock:(void(^)(NSError* error,WADeleteResult*result))completeBlock;
+
+/*!
+@discussion 取消删除账号接口
+ */
+
++ (void)cancelRequestDeleteAccoutWithUserid:(NSString*)userid callback:(void (^)(NSError *))completeBlock;
+
+
+// status==1,提交删除账号申请成功
+// status==2,用户取消
++ (void)requestDeleteAccoutUI:(void(^)(NSError *error, NSUInteger status))completeBlock;
+
+
+
+//**************************************删除账号有关end************************************************************
+
+
+
+/*!
+@discussion 打开游戏评分功能
+ */
++ (void)openGameReview:(void(^)(OpenGameReviewState status))block;
+
+
+/*!
+@discussion 弹出cmp修改同意内容弹框
+ */
++ (void)showConsentPreferences;
+
+
+/*!
+@discussion 方法来控制同意设置按钮的显示和隐藏。如果不在生效地区(一般指欧盟),回调结果会返回false,此时应该隐藏按钮,否则返回true则需要显示
+ */
++ (void)checkConsentPreferencesWithCompletion:(void (^)(NSError *error, BOOL isShow))completionBlock;
+
+
+
+
+/*!
+@discussion 客服中心弹窗
+ */
++ (void)showCustomerCenterWithCompletion:(void(^)(WACustomerResult*customerResult))block;
+
+
+
+
+/**
+ * 获取推广任务列表
+ * @param completeBlock 完成回调,返回任务列表数组或错误信息
+ * 数组元素格式为:
+ * @{
+ * @"taskName": @"任务名称",
+ * @"taskStatus": @"0/1" // 0表示未完成,1表示已完成
+ * }
+ */
++(void)fetchPromotionTasksWithCompletion:(void(^_Nullable)(NSArray<NSDictionary *> * _Nullable tasksArray, NSError * _Nullable error))completeBlock;
+
+
+
+
+/*!
+@discussion 查询玩家任务完成情况 4. 6.0增加
+ */
++ (void)checkPlayerTask:(void(^_Nullable)(NSError * _Nullable error, BOOL success))completeBlock;
+
+
+
+/*!
+@discussion获取头像信息接口
+ */
++ (void)getPlatformAccountInfo:(void(^_Nullable)(NSError * _Nullable error, WAPlatformAccountInfo * _Nullable acountInfo))completeBlock;
+
+
+
@end
--
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