From d814a6bb51fd823746e511fcab25a1c834b4c764 Mon Sep 17 00:00:00 2001 From: lpw Date: Thu, 20 Jul 2023 15:45:26 +0800 Subject: [PATCH] 添加V3.16.0 --- frameworks/WASdkIntf.framework/Headers/WACoreProxy.h | 16 ++++++++++++++++ 1 files changed, 16 insertions(+), 0 deletions(-) diff --git a/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h b/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h index 7d64f67..15a6a05 100644 --- a/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h +++ b/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h @@ -291,6 +291,22 @@ + (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity restorationHandler:(void (^)(NSArray * _Nullable))restorationHandler API_AVAILABLE(ios(8.0)); +//当一个新的场景被创建时调用,可以在这个方法中配置场景。 ++ (void)scene:(UIScene *_Nonnull)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *_Nonnull)connectionOptions API_AVAILABLE(ios(13.0)); +// 当场景被销毁时调用。 ++ (void)sceneDidDisconnect:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当场景变成活跃状态时调用。 ++ (void)sceneDidBecomeActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当场景将要变成非活跃状态时调用。 ++ (void)sceneWillResignActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当应用程序即将进入前台时调用。 ++ (void)sceneWillEnterForeground:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当应用程序进入后台时调用。 ++ (void)sceneDidEnterBackground:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当别的APP通过URL地址,打开我们的app时调用 ++ (void)scene:(UIScene *_Nonnull)scene openURLContexts:(NSSet<UIOpenURLContext *> *_Nonnull)URLContexts API_AVAILABLE(ios(13.0)); ++ (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0)); + /*! @abstract 设备是否越狱 */ -- Gitblit v1.8.0