From d814a6bb51fd823746e511fcab25a1c834b4c764 Mon Sep 17 00:00:00 2001 From: lpw Date: Thu, 20 Jul 2023 15:45:26 +0800 Subject: [PATCH] 添加V3.16.0 --- frameworks/WASdkIntf.framework/Headers/WACoreProxy.h | 155 ++++++++++++++++++++++++++++++++++++++++++++++++++- 1 files changed, 151 insertions(+), 4 deletions(-) diff --git a/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h b/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h index a01a940..15a6a05 100644 --- a/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h +++ b/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h @@ -8,6 +8,7 @@ #import <Foundation/Foundation.h> #import "WACore.h" +#import "WAIPush.h" @class WACoreProxy; #define WALog(fmt,...) {\ @@ -46,6 +47,15 @@ @abstract 初始化 */ +(void)init; + + +/*! + @abstract 初始化(20221202新增初始化回调) + */ + ++(void)initWithCompletionHandler:(void (^_Nullable)())completionHandler; + + /*! @abstract 设置sdk类型 0 国外,1 国内 */ @@ -71,14 +81,17 @@ @abstract 是否显示Log按钮 */ +(BOOL)displayLog; - +/*! + @abstract 设置clientId + */ ++(void)setClientId:(NSString*)clientId; /*! @abstract 获取userId */ +(NSString*)getUserId; /*! @abstract 设置serverId - @param serverId + @param serverId 服务器id */ +(void)setServerId:(NSString *)serverId; /*! @@ -88,7 +101,7 @@ +(NSString*)getServerId; /*! @abstract 设置level - @param level + @param level 等级 */ +(void)setLevel:(int)level; /*! @@ -97,13 +110,30 @@ +(int)getLevel; /*! @abstract 设置gameUserId - @param gameUserId + @param gameUserId 游戏userId */ +(void)setGameUserId:(NSString*)gameUserId; /*! @abstract 获取gameUserId */ +(NSString*)getGameUserId; +/*! + @abstract 设置nickName + @param nickName 游戏角色名 + */ ++(void)setNickName:(NSString*)nickName; +/*! + @abstract 获取nickName + */ ++(NSString*)getNickName; +/*! + @abstract 获取userFlag + */ ++(void)setUserFlag:(NSString*)userFlag; +/*! + @abstract 获取userFlag + */ ++(NSString*)getUserFlag; /*! @abstract 获取WA Server url */ @@ -149,11 +179,29 @@ */ +(NSString*)getSessionId; /*! + @abstract 隐私政策URL地址 + */ ++(NSString *)getPrivacyUrl; +/*! + @abstract 隐私政策更新时间 + */ ++(NSString *)getPrivacyUpdateTime; +/*! + @abstract 隐私政策内容界面 + */ ++(void)showPrivacyUI:(void(^)(void))privacyUIClosedHandler; ++(void)showPrivacyUITitle:(NSString*)title url:(NSString*)url handle:(void(^)(void))privacyUIClosedHandler; + +/*! @abstract 下面两个方法是关于Facebook deeplink, CP不用关注 */ -(NSString*)getDeepLinkWithUrl:(NSURL*)url; +(void)fetchDeferredAppLink:(void(^)(NSURL *url, NSError *error))handler; +/*! + @abstract 获取后台配置参数 + */ ++(WAParamConfigObj*)getParamConfig; /*! @abstract 下面四个方法是关于打印日志的,CP不用关注 */ @@ -165,6 +213,105 @@ +(void)eventLogWithPlatform:(NSString*)platform eventName:(NSString*)eventName parameters:(NSDictionary*)parameters color:(UIColor*)color; +/*! + @discussion 处理UIApplicationDelegate的方法[-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions]传递过来的参数。 + */ ++ (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions; + +#pragma mark 消息通知 +/*! +@abstract 注册通知 +*/ ++ (void)application:(UIApplication *)application initPushWithDelegate:(id<UNUserNotificationCenterDelegate>)delegate API_AVAILABLE(ios(10.0)); + +/*! + @abstract 调用过用户注册通知方法之后执行 + */ ++ (void)application:(UIApplication *)application didRegisterUserNotificationSettings:(UIUserNotificationSettings *)notificationSettings API_AVAILABLE(ios(8.0)); + +/*! + @abstract 获取deviceToken + */ ++ (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken; + +/*! + @abstract 注册失败 + */ ++ (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error; + +#pragma mark IOS8 IOS9 Push Notification Receive +/*! + @abstract 接收本地通知 + */ ++ (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification; + +/*! + @abstract 接收远程通知 + */ ++ (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))completionHandler; + +#pragma mark IOS10 Push Notification Receive +/*! + @abstractApp 处于前台接收通知时 + */ ++ (void)userNotificationCenter:(UNUserNotificationCenter *)center willPresentNotification:(UNNotification *)notification withCompletionHandler:(void (^)(UNNotificationPresentationOptions))completionHandler API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0)); + +/*! + @abstract 通知的点击事件 + */ ++ (void)userNotificationCenter:(UNUserNotificationCenter *)center didReceiveNotificationResponse:(UNNotificationResponse *)response withCompletionHandler:(void(^)(void))completionHandler API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0)); + +/*! + 程序进入后台 + @discussion 处理UIApplicationDelegate的方法[- (void)applicationDidEnterBackground:(UIApplication *)application]传递过来的参数。 + */ ++ (void)applicationDidEnterBackground:(UIApplication *)application; + +/*! + 程序将进入前台 + @discussion 处理UIApplicationDelegate的方法[- (void)applicationWillEnterForeground:(UIApplication *)application]传递过来的参数。 + */ ++ (void)applicationWillEnterForeground:(UIApplication *)application; + +/*! + 程序进入前台 + @discussion 处理UIApplicationDelegate的方法[- (void)applicationDidBecomeActive:(UIApplication *)application]传递过来的参数。 + */ ++ (void)applicationDidBecomeActive:(UIApplication *)application; + +/*! + @discussion 处理UIApplicationDelegate的方法[-(BOOL)application:(UIApplication *)application + openURL:(NSURL *)url + sourceApplication:(NSString *)sourceApplication + annotation:(id)annotation]传递过来的参数。 + */ ++ (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation; + ++ (BOOL)application:(UIApplication *)application openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey,id> *)options; + ++ (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity restorationHandler:(void (^)(NSArray * _Nullable))restorationHandler API_AVAILABLE(ios(8.0)); + +//当一个新的场景被创建时调用,可以在这个方法中配置场景。 ++ (void)scene:(UIScene *_Nonnull)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *_Nonnull)connectionOptions API_AVAILABLE(ios(13.0)); +// 当场景被销毁时调用。 ++ (void)sceneDidDisconnect:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当场景变成活跃状态时调用。 ++ (void)sceneDidBecomeActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当场景将要变成非活跃状态时调用。 ++ (void)sceneWillResignActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当应用程序即将进入前台时调用。 ++ (void)sceneWillEnterForeground:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当应用程序进入后台时调用。 ++ (void)sceneDidEnterBackground:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); +//当别的APP通过URL地址,打开我们的app时调用 ++ (void)scene:(UIScene *_Nonnull)scene openURLContexts:(NSSet<UIOpenURLContext *> *_Nonnull)URLContexts API_AVAILABLE(ios(13.0)); ++ (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0)); + +/*! + @abstract 设备是否越狱 + */ ++ (BOOL)isJailBreak; + @end -- Gitblit v1.8.0