From dbf5355a73461560459217cbc56e74fc8b801879 Mon Sep 17 00:00:00 2001
From: lpw
Date: Mon, 24 Jun 2024 17:04:02 +0800
Subject: [PATCH] 提交4.0.0

---
 frameworks/WASdkIntf.framework/Headers/WACoreProxy.h |   19 +++++++++++++++++++
 1 files changed, 19 insertions(+), 0 deletions(-)

diff --git a/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h b/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h
index 7d64f67..d130fc4 100644
--- a/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h
+++ b/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h
@@ -9,6 +9,8 @@
 #import <Foundation/Foundation.h>
 #import "WACore.h"
 #import "WAIPush.h"
+NS_ASSUME_NONNULL_BEGIN
+
 @class WACoreProxy;
 
 #define WALog(fmt,...) {\
@@ -291,6 +293,22 @@
 
 + (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity restorationHandler:(void (^)(NSArray * _Nullable))restorationHandler API_AVAILABLE(ios(8.0));
 
+//当一个新的场景被创建时调用,可以在这个方法中配置场景。
++ (void)scene:(UIScene *_Nonnull)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *_Nonnull)connectionOptions API_AVAILABLE(ios(13.0));
+// 当场景被销毁时调用。
++ (void)sceneDidDisconnect:(UIScene *_Nonnull)scene  API_AVAILABLE(ios(13.0));
+//当场景变成活跃状态时调用。
++ (void)sceneDidBecomeActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0));
+//当场景将要变成非活跃状态时调用。
++ (void)sceneWillResignActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0));
+//当应用程序即将进入前台时调用。
++ (void)sceneWillEnterForeground:(UIScene *_Nonnull)scene  API_AVAILABLE(ios(13.0));
+//当应用程序进入后台时调用。
++ (void)sceneDidEnterBackground:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0));
+//当别的APP通过URL地址,打开我们的app时调用
++  (void)scene:(UIScene *_Nonnull)scene openURLContexts:(NSSet<UIOpenURLContext *> *_Nonnull)URLContexts API_AVAILABLE(ios(13.0));
++ (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0));
+
 /*!
  @abstract 设备是否越狱
  */
@@ -299,3 +317,4 @@
 
 
 @end
+NS_ASSUME_NONNULL_END

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