From e0f1c26b35a0522c5a5d946d33c8f7e907bcc1f5 Mon Sep 17 00:00:00 2001
From: lpw
Date: Wed, 12 Jun 2024 17:08:44 +0800
Subject: [PATCH] 提交2.9.0

---
 frameworks/WASdkIntf.framework/Headers/WAUserProxy.h |   25 +++++++++++++++++++++++++
 1 files changed, 25 insertions(+), 0 deletions(-)

diff --git a/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h b/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h
index 49ed139..d2b5a56 100644
--- a/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h
+++ b/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h
@@ -308,6 +308,27 @@
  sourceApplication:(NSString *)sourceApplication
         annotation:(id)annotation;
 
+
+
+//当一个新的场景被创建时调用,可以在这个方法中配置场景。
+- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions API_AVAILABLE(ios(13.0));
+// 当场景被销毁时调用。
+- (void)sceneDidDisconnect:(UIScene *)scene  API_AVAILABLE(ios(13.0));
+//当场景变成活跃状态时调用。
+- (void)sceneDidBecomeActive:(UIScene *)scene API_AVAILABLE(ios(13.0));
+//当场景将要变成非活跃状态时调用。
+- (void)sceneWillResignActive:(UIScene *)scene API_AVAILABLE(ios(13.0));
+//当应用程序即将进入前台时调用。
+- (void)sceneWillEnterForeground:(UIScene *)scene  API_AVAILABLE(ios(13.0));
+//当应用程序进入后台时调用。
+- (void)sceneDidEnterBackground:(UIScene *)scene API_AVAILABLE(ios(13.0));
+//当别的APP通过URL地址,打开我们的app时调用
+- (void)scene:(UIScene *)scene openURLContexts:(NSSet<UIOpenURLContext *> *)URLContexts API_AVAILABLE(ios(13.0));
+- (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0));
+
+
+
+
 /*!
  @discussion (tip:CP无需关注)此方法为成功登录第三方平台之后调用。根据第三方平台的pUserId,pToken,platform构建一个WALoginResult实例作为参数调用此方法。此方法将会调用WindAnalytics的登录接口。
  @param result 登录结果
@@ -436,5 +457,9 @@
 + (void)openGameReview:(void(^)(OpenGameReviewState status))block;
 
 
+/*!
+@discussion 弹出cmp修改同意内容弹框
+ */
++ (void)showConsentPreferences;;
 
 @end

--
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