From e0f1c26b35a0522c5a5d946d33c8f7e907bcc1f5 Mon Sep 17 00:00:00 2001 From: lpw Date: Wed, 12 Jun 2024 17:08:44 +0800 Subject: [PATCH] 提交2.9.0 --- frameworks/WASdkIntf.framework/Headers/WAUserProxy.h | 25 +++++++++++++++++++++++++ 1 files changed, 25 insertions(+), 0 deletions(-) diff --git a/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h b/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h index 49ed139..d2b5a56 100644 --- a/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h +++ b/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h @@ -308,6 +308,27 @@ sourceApplication:(NSString *)sourceApplication annotation:(id)annotation; + + +//当一个新的场景被创建时调用,可以在这个方法中配置场景。 +- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions API_AVAILABLE(ios(13.0)); +// 当场景被销毁时调用。 +- (void)sceneDidDisconnect:(UIScene *)scene API_AVAILABLE(ios(13.0)); +//当场景变成活跃状态时调用。 +- (void)sceneDidBecomeActive:(UIScene *)scene API_AVAILABLE(ios(13.0)); +//当场景将要变成非活跃状态时调用。 +- (void)sceneWillResignActive:(UIScene *)scene API_AVAILABLE(ios(13.0)); +//当应用程序即将进入前台时调用。 +- (void)sceneWillEnterForeground:(UIScene *)scene API_AVAILABLE(ios(13.0)); +//当应用程序进入后台时调用。 +- (void)sceneDidEnterBackground:(UIScene *)scene API_AVAILABLE(ios(13.0)); +//当别的APP通过URL地址,打开我们的app时调用 +- (void)scene:(UIScene *)scene openURLContexts:(NSSet<UIOpenURLContext *> *)URLContexts API_AVAILABLE(ios(13.0)); +- (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0)); + + + + /*! @discussion (tip:CP无需关注)此方法为成功登录第三方平台之后调用。根据第三方平台的pUserId,pToken,platform构建一个WALoginResult实例作为参数调用此方法。此方法将会调用WindAnalytics的登录接口。 @param result 登录结果 @@ -436,5 +457,9 @@ + (void)openGameReview:(void(^)(OpenGameReviewState status))block; +/*! +@discussion 弹出cmp修改同意内容弹框 + */ ++ (void)showConsentPreferences;; @end -- Gitblit v1.8.0