From 45ad02909f31e1a2ec3889bfc2ff6961317c721c Mon Sep 17 00:00:00 2001
From: lpw
Date: Wed, 26 Jun 2024 17:07:04 +0800
Subject: [PATCH] 提交2.9.1

---
 frameworks/WASdkIntf.framework/Headers/WACoreProxy.h |  153 ++++++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 150 insertions(+), 3 deletions(-)

diff --git a/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h b/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h
index d95a40e..d130fc4 100644
--- a/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h
+++ b/frameworks/WASdkIntf.framework/Headers/WACoreProxy.h
@@ -8,6 +8,9 @@
 
 #import <Foundation/Foundation.h>
 #import "WACore.h"
+#import "WAIPush.h"
+NS_ASSUME_NONNULL_BEGIN
+
 @class WACoreProxy;
 
 #define WALog(fmt,...) {\
@@ -46,6 +49,15 @@
  @abstract 初始化
  */
 +(void)init;
+
+
+/*!
+ @abstract 初始化(20221202新增初始化回调)
+ */
+
++(void)initWithCompletionHandler:(void (^_Nullable)())completionHandler;
+
+
 /*!
  @abstract 设置sdk类型 0 国外,1 国内
  */
@@ -81,7 +93,7 @@
 +(NSString*)getUserId;
 /*!
  @abstract 设置serverId
- @param serverId
+ @param serverId 服务器id
  */
 +(void)setServerId:(NSString *)serverId;
 /*!
@@ -91,7 +103,7 @@
 +(NSString*)getServerId;
 /*!
  @abstract 设置level
- @param level
+ @param level 等级
  */
 +(void)setLevel:(int)level;
 /*!
@@ -100,13 +112,30 @@
 +(int)getLevel;
 /*!
  @abstract 设置gameUserId
- @param gameUserId
+ @param gameUserId 游戏userId
  */
 +(void)setGameUserId:(NSString*)gameUserId;
 /*!
  @abstract 获取gameUserId
  */
 +(NSString*)getGameUserId;
+/*!
+ @abstract 设置nickName
+ @param nickName 游戏角色名
+ */
++(void)setNickName:(NSString*)nickName;
+/*!
+ @abstract 获取nickName
+ */
++(NSString*)getNickName;
+/*!
+ @abstract 获取userFlag
+ */
++(void)setUserFlag:(NSString*)userFlag;
+/*!
+ @abstract 获取userFlag
+ */
++(NSString*)getUserFlag;
 /*!
  @abstract 获取WA Server url
  */
@@ -152,11 +181,29 @@
  */
 +(NSString*)getSessionId;
 /*!
+ @abstract 隐私政策URL地址
+ */
++(NSString *)getPrivacyUrl;
+/*!
+ @abstract 隐私政策更新时间
+ */
++(NSString *)getPrivacyUpdateTime;
+/*!
+ @abstract 隐私政策内容界面
+ */
++(void)showPrivacyUI:(void(^)(void))privacyUIClosedHandler;
++(void)showPrivacyUITitle:(NSString*)title url:(NSString*)url handle:(void(^)(void))privacyUIClosedHandler;
+
+/*!
  @abstract 下面两个方法是关于Facebook deeplink, CP不用关注
  */
 -(NSString*)getDeepLinkWithUrl:(NSURL*)url;
 
 +(void)fetchDeferredAppLink:(void(^)(NSURL *url, NSError *error))handler;
+/*!
+ @abstract 获取后台配置参数
+ */
++(WAParamConfigObj*)getParamConfig;
 /*!
  @abstract 下面四个方法是关于打印日志的,CP不用关注
  */
@@ -168,6 +215,106 @@
 
 +(void)eventLogWithPlatform:(NSString*)platform eventName:(NSString*)eventName parameters:(NSDictionary*)parameters color:(UIColor*)color;
 
+/*!
+ @discussion 处理UIApplicationDelegate的方法[-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions]传递过来的参数。
+ */
++ (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions;
+
+#pragma mark 消息通知
+/*!
+@abstract 注册通知
+*/
++ (void)application:(UIApplication *)application initPushWithDelegate:(id<UNUserNotificationCenterDelegate>)delegate API_AVAILABLE(ios(10.0));
+
+/*!
+ @abstract 调用过用户注册通知方法之后执行
+ */
++ (void)application:(UIApplication *)application didRegisterUserNotificationSettings:(UIUserNotificationSettings *)notificationSettings API_AVAILABLE(ios(8.0));
+
+/*!
+ @abstract 获取deviceToken
+ */
++ (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken;
+
+/*!
+ @abstract 注册失败
+ */
++ (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error;
+
+#pragma mark IOS8 IOS9 Push Notification Receive
+/*!
+ @abstract 接收本地通知
+ */
++ (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification;
+
+/*!
+ @abstract 接收远程通知
+ */
++ (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))completionHandler;
+
+#pragma mark IOS10 Push Notification Receive
+/*!
+ @abstractApp 处于前台接收通知时
+ */
++ (void)userNotificationCenter:(UNUserNotificationCenter *)center willPresentNotification:(UNNotification *)notification withCompletionHandler:(void (^)(UNNotificationPresentationOptions))completionHandler API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0));
+
+/*!
+ @abstract 通知的点击事件
+ */
++ (void)userNotificationCenter:(UNUserNotificationCenter *)center didReceiveNotificationResponse:(UNNotificationResponse *)response withCompletionHandler:(void(^)(void))completionHandler API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0));
+
+/*!
+ 程序进入后台
+ @discussion 处理UIApplicationDelegate的方法[- (void)applicationDidEnterBackground:(UIApplication *)application]传递过来的参数。
+ */
++ (void)applicationDidEnterBackground:(UIApplication *)application;
+
+/*!
+ 程序将进入前台
+ @discussion 处理UIApplicationDelegate的方法[- (void)applicationWillEnterForeground:(UIApplication *)application]传递过来的参数。
+ */
++ (void)applicationWillEnterForeground:(UIApplication *)application;
+
+/*!
+ 程序进入前台
+ @discussion 处理UIApplicationDelegate的方法[- (void)applicationDidBecomeActive:(UIApplication *)application]传递过来的参数。
+ */
++ (void)applicationDidBecomeActive:(UIApplication *)application;
+
+/*!
+ @discussion 处理UIApplicationDelegate的方法[-(BOOL)application:(UIApplication *)application
+ openURL:(NSURL *)url
+ sourceApplication:(NSString *)sourceApplication
+ annotation:(id)annotation]传递过来的参数。
+ */
++ (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation;
+
++ (BOOL)application:(UIApplication *)application openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey,id> *)options;
+
++ (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity restorationHandler:(void (^)(NSArray * _Nullable))restorationHandler API_AVAILABLE(ios(8.0));
+
+//当一个新的场景被创建时调用,可以在这个方法中配置场景。
++ (void)scene:(UIScene *_Nonnull)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *_Nonnull)connectionOptions API_AVAILABLE(ios(13.0));
+// 当场景被销毁时调用。
++ (void)sceneDidDisconnect:(UIScene *_Nonnull)scene  API_AVAILABLE(ios(13.0));
+//当场景变成活跃状态时调用。
++ (void)sceneDidBecomeActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0));
+//当场景将要变成非活跃状态时调用。
++ (void)sceneWillResignActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0));
+//当应用程序即将进入前台时调用。
++ (void)sceneWillEnterForeground:(UIScene *_Nonnull)scene  API_AVAILABLE(ios(13.0));
+//当应用程序进入后台时调用。
++ (void)sceneDidEnterBackground:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0));
+//当别的APP通过URL地址,打开我们的app时调用
++  (void)scene:(UIScene *_Nonnull)scene openURLContexts:(NSSet<UIOpenURLContext *> *_Nonnull)URLContexts API_AVAILABLE(ios(13.0));
++ (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0));
+
+/*!
+ @abstract 设备是否越狱
+ */
++ (BOOL)isJailBreak;
+
 
 
 @end
+NS_ASSUME_NONNULL_END

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