// // ECServiceCocos2dx.h // ElvaChatService Cocos2dx SDK // #import /* * notify the application when some state changes in Elva. * eventCode: * 2: Elva UI Visible Changed * state (0) : will show elva ui * state (1) : all elva ui are closed */ typedef void (*ElvaEventCallBack)(const int eventCode, const int state); @class UIViewController; @interface ECServiceSdk:NSObject #pragma mark - ------init------ + (void) init:(NSString*) appSecret Domain:(NSString*) domain AppId:(NSString*) appId; #pragma mark - ------showElva------ + (void) showElva:(NSString*) playerName PlayerUid:(NSString*) playerUid ServerId:(NSString*) serverId PlayerParseId:(NSString*) playerParseId PlayershowConversationFlag:(NSString*) playershowConversationFlag; + (void) showElva:(NSString*) playerName PlayerUid:(NSString*) playerUid ServerId:(NSString*) serverId PlayerParseId:(NSString*) playerParseId PlayershowConversationFlag:(NSString*) playershowConversationFlag Config:(NSMutableDictionary*) config; #pragma mark - ------showConversation------ + (void) showConversation:(NSString*) playerUid ServerId:(NSString*) serverId;//请优先实现setUserName接口 + (void) showConversation:(NSString*) playerUid ServerId:(NSString*) serverId Config:(NSMutableDictionary*) config; #pragma mark - ------showElvaOP------ + (void) showElvaOP:(NSString*) playerName PlayerUid:(NSString*) playerUid ServerId:(NSString*) serverId PlayerParseId:(NSString*) playerParseId PlayershowConversationFlag:(NSString*) playershowConversationFlag Config:(NSMutableDictionary *)config; + (void) showElvaOP:(NSString*) playerName PlayerUid:(NSString*) playerUid ServerId:(NSString*) serverId PlayerParseId:(NSString*) playerParseId PlayershowConversationFlag:(NSString*) playershowConversationFlag Config:(NSMutableDictionary *)config defaultTabIndex:(int)defaultTabIndex; #pragma mark - ------showFAQ------ + (void) showFAQs; + (void) showFAQs:(NSDictionary*)config; + (void) showFAQs:(NSString*)playerName playerUid:(NSString*)playerUid; + (void) showFAQs:(NSString*)playerName playerUid:(NSString*)playerUid config:(NSDictionary*)config; + (void) showFAQSection:(NSString*) sectionPublishId; + (void) showFAQSection:(NSString*) sectionPublishId Config:(NSMutableDictionary*) config; + (void) showSingleFAQ:(NSString*) faqId; + (void) showSingleFAQ:(NSString*) faqId Config:(NSMutableDictionary*) config; #pragma mark - ------other------ + (void) showVIPChat:(NSString*) appidWeb VIPTags:(NSString *) vipTags; + (void) showQACommunity:(NSString *)playerUid PlayName:(NSString *)playerName; + (void) showURL:(NSString *) url; + (void) showStoreReview; + (void) setRootViewController:(UIViewController*)rootViewController; + (void) setUserId:(NSString*) playerUid;//自助服务,在showFAQ之前调用 + (void) setUserName:(NSString*) playerName;//在需要的接口之前调用,建议游戏刚进入就默认调用 + (void) setName:(NSString*) game_name; + (void) setOpenLog:(BOOL)isOpen; + (void) setServerId:(NSString*) serverId;//自助服务,在showFAQ之前调用 + (void) setAccelerateDomain:(NSString *)domain; + (void) setSDKLanguage:(NSString*) sdkLanguage; + (void) setUseDevice; + (void) setSendCloseNotification:(BOOL) isSend;//关闭某一项是否发送通知 + (void) setEvaluateStar:(int) star;//设置默认评价星星个数 + (void) setChangeDirection; + (void) setSDKInterfaceOrientationMask:(NSUInteger)interfaceOrientationMask;//参数参考UIInterfaceOrientationMask + (void) setNoMenu; + (void) setVIP:(NSString *)userName userId:(NSString *)userId config:(NSDictionary*)config; + (void) registerUnityOnInitializedCallback:(NSString *) gameObject; + (void) registerUnityOnMessageArrivedCallback:(NSString *) gameObject; + (void) registerDeviceToken:(NSString*) deviceToken isVIP:(Boolean) isVip; + (void) handlePushNotification:(NSDictionary *) table DataFromInApp:(BOOL) dataFromInApp; + (int) getNotificationMessageCount; + (void) setUnreadMessageFetchUid:(NSString*) playerUid; + (NSString*)sdkVersionInfo; + (BOOL) isInSDKPageView; + (void) setSDKEdgeInsetsWithTop:(float)top bottom:(float)bottom enable:(BOOL)enable; + (void) setSDKEdgeColorWithRed:(float)red green:(float)green blue:(float)blue alpha:(float)alpha;//0~1 + (void) setEventListener:(ElvaEventCallBack)callback; @end