// Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // // You are hereby granted a non-exclusive, worldwide, royalty-free license to use, // copy, modify, and distribute this software in source code or binary form for use // in connection with the web services and APIs provided by Facebook. // // As with any software that integrates with the Facebook platform, your use of // this software is subject to the Facebook Developer Principles and Policies // [http://developers.facebook.com/policy/]. This copyright notice shall be // included in all copies or substantial portions of the software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #import #import /** * A container of textures for a camera effect. * A texture for a camera effect is an UIImages identified by a NSString key. */ @interface FBSDKCameraEffectTextures : NSObject /** Sets the image for a texture key. - Parameter image: The UIImage for the texture - Parameter name: The key for the texture */ - (void)setImage:(UIImage *)image forKey:(NSString *)key; /** Gets the image for a texture key. - Parameter name: The key for the texture - Returns: The texture UIImage or nil */ - (UIImage *)imageForKey:(NSString *)key; @end