#if 0 #elif defined(__arm64__) && __arm64__ // Generated by Apple Swift version 5.10 (swiftlang-5.10.0.13 clang-1500.3.9.4) #ifndef FBSDKGAMINGSERVICESKIT_SWIFT_H #define FBSDKGAMINGSERVICESKIT_SWIFT_H #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wgcc-compat" #if !defined(__has_include) # define __has_include(x) 0 #endif #if !defined(__has_attribute) # define __has_attribute(x) 0 #endif #if !defined(__has_feature) # define __has_feature(x) 0 #endif #if !defined(__has_warning) # define __has_warning(x) 0 #endif #if __has_include() # include #endif #pragma clang diagnostic ignored "-Wauto-import" #if defined(__OBJC__) #include #endif #if defined(__cplusplus) #include #include #include #include #include #include #include #else #include #include #include #include #endif #if defined(__cplusplus) #if defined(__arm64e__) && __has_include() # include #else #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wreserved-macro-identifier" # ifndef __ptrauth_swift_value_witness_function_pointer # define __ptrauth_swift_value_witness_function_pointer(x) # endif # ifndef __ptrauth_swift_class_method_pointer # define __ptrauth_swift_class_method_pointer(x) # endif #pragma clang diagnostic pop #endif #endif #if !defined(SWIFT_TYPEDEFS) # define SWIFT_TYPEDEFS 1 # if __has_include() # include # elif !defined(__cplusplus) typedef uint_least16_t char16_t; typedef uint_least32_t char32_t; # endif typedef float swift_float2 __attribute__((__ext_vector_type__(2))); typedef float swift_float3 __attribute__((__ext_vector_type__(3))); typedef float swift_float4 __attribute__((__ext_vector_type__(4))); typedef double swift_double2 __attribute__((__ext_vector_type__(2))); typedef double swift_double3 __attribute__((__ext_vector_type__(3))); typedef double swift_double4 __attribute__((__ext_vector_type__(4))); typedef int swift_int2 __attribute__((__ext_vector_type__(2))); typedef int swift_int3 __attribute__((__ext_vector_type__(3))); typedef int swift_int4 __attribute__((__ext_vector_type__(4))); typedef unsigned int swift_uint2 __attribute__((__ext_vector_type__(2))); typedef unsigned int swift_uint3 __attribute__((__ext_vector_type__(3))); typedef unsigned int swift_uint4 __attribute__((__ext_vector_type__(4))); #endif #if !defined(SWIFT_PASTE) # define SWIFT_PASTE_HELPER(x, y) x##y # define SWIFT_PASTE(x, y) SWIFT_PASTE_HELPER(x, y) #endif #if !defined(SWIFT_METATYPE) # define SWIFT_METATYPE(X) Class #endif #if !defined(SWIFT_CLASS_PROPERTY) # if __has_feature(objc_class_property) # define SWIFT_CLASS_PROPERTY(...) __VA_ARGS__ # else # define SWIFT_CLASS_PROPERTY(...) # endif #endif #if !defined(SWIFT_RUNTIME_NAME) # if __has_attribute(objc_runtime_name) # define SWIFT_RUNTIME_NAME(X) __attribute__((objc_runtime_name(X))) # else # define SWIFT_RUNTIME_NAME(X) # endif #endif #if !defined(SWIFT_COMPILE_NAME) # if __has_attribute(swift_name) # define SWIFT_COMPILE_NAME(X) __attribute__((swift_name(X))) # else # define SWIFT_COMPILE_NAME(X) # endif #endif #if !defined(SWIFT_METHOD_FAMILY) # if __has_attribute(objc_method_family) # define SWIFT_METHOD_FAMILY(X) __attribute__((objc_method_family(X))) # else # define SWIFT_METHOD_FAMILY(X) # endif #endif #if !defined(SWIFT_NOESCAPE) # if __has_attribute(noescape) # define SWIFT_NOESCAPE __attribute__((noescape)) # else # define SWIFT_NOESCAPE # endif #endif #if !defined(SWIFT_RELEASES_ARGUMENT) # if __has_attribute(ns_consumed) # define SWIFT_RELEASES_ARGUMENT __attribute__((ns_consumed)) # else # define SWIFT_RELEASES_ARGUMENT # endif #endif #if !defined(SWIFT_WARN_UNUSED_RESULT) # if __has_attribute(warn_unused_result) # define SWIFT_WARN_UNUSED_RESULT __attribute__((warn_unused_result)) # else # define SWIFT_WARN_UNUSED_RESULT # endif #endif #if !defined(SWIFT_NORETURN) # if __has_attribute(noreturn) # define SWIFT_NORETURN __attribute__((noreturn)) # else # define SWIFT_NORETURN # endif #endif #if !defined(SWIFT_CLASS_EXTRA) # define SWIFT_CLASS_EXTRA #endif #if !defined(SWIFT_PROTOCOL_EXTRA) # define SWIFT_PROTOCOL_EXTRA #endif #if !defined(SWIFT_ENUM_EXTRA) # define SWIFT_ENUM_EXTRA #endif #if !defined(SWIFT_CLASS) # if __has_attribute(objc_subclassing_restricted) # define SWIFT_CLASS(SWIFT_NAME) SWIFT_RUNTIME_NAME(SWIFT_NAME) __attribute__((objc_subclassing_restricted)) SWIFT_CLASS_EXTRA # define SWIFT_CLASS_NAMED(SWIFT_NAME) __attribute__((objc_subclassing_restricted)) SWIFT_COMPILE_NAME(SWIFT_NAME) SWIFT_CLASS_EXTRA # else # define SWIFT_CLASS(SWIFT_NAME) SWIFT_RUNTIME_NAME(SWIFT_NAME) SWIFT_CLASS_EXTRA # define SWIFT_CLASS_NAMED(SWIFT_NAME) SWIFT_COMPILE_NAME(SWIFT_NAME) SWIFT_CLASS_EXTRA # endif #endif #if !defined(SWIFT_RESILIENT_CLASS) # if __has_attribute(objc_class_stub) # define SWIFT_RESILIENT_CLASS(SWIFT_NAME) SWIFT_CLASS(SWIFT_NAME) __attribute__((objc_class_stub)) # define SWIFT_RESILIENT_CLASS_NAMED(SWIFT_NAME) __attribute__((objc_class_stub)) SWIFT_CLASS_NAMED(SWIFT_NAME) # else # define SWIFT_RESILIENT_CLASS(SWIFT_NAME) SWIFT_CLASS(SWIFT_NAME) # define SWIFT_RESILIENT_CLASS_NAMED(SWIFT_NAME) SWIFT_CLASS_NAMED(SWIFT_NAME) # endif #endif #if !defined(SWIFT_PROTOCOL) # define SWIFT_PROTOCOL(SWIFT_NAME) SWIFT_RUNTIME_NAME(SWIFT_NAME) SWIFT_PROTOCOL_EXTRA # define SWIFT_PROTOCOL_NAMED(SWIFT_NAME) SWIFT_COMPILE_NAME(SWIFT_NAME) SWIFT_PROTOCOL_EXTRA #endif #if !defined(SWIFT_EXTENSION) # define SWIFT_EXTENSION(M) SWIFT_PASTE(M##_Swift_, __LINE__) #endif #if !defined(OBJC_DESIGNATED_INITIALIZER) # if __has_attribute(objc_designated_initializer) # define OBJC_DESIGNATED_INITIALIZER __attribute__((objc_designated_initializer)) # else # define OBJC_DESIGNATED_INITIALIZER # endif #endif #if !defined(SWIFT_ENUM_ATTR) # if __has_attribute(enum_extensibility) # define SWIFT_ENUM_ATTR(_extensibility) __attribute__((enum_extensibility(_extensibility))) # else # define SWIFT_ENUM_ATTR(_extensibility) # endif #endif #if !defined(SWIFT_ENUM) # define SWIFT_ENUM(_type, _name, _extensibility) enum _name : _type _name; enum SWIFT_ENUM_ATTR(_extensibility) SWIFT_ENUM_EXTRA _name : _type # if __has_feature(generalized_swift_name) # define SWIFT_ENUM_NAMED(_type, _name, SWIFT_NAME, _extensibility) enum _name : _type _name SWIFT_COMPILE_NAME(SWIFT_NAME); enum SWIFT_COMPILE_NAME(SWIFT_NAME) SWIFT_ENUM_ATTR(_extensibility) SWIFT_ENUM_EXTRA _name : _type # else # define SWIFT_ENUM_NAMED(_type, _name, SWIFT_NAME, _extensibility) SWIFT_ENUM(_type, _name, _extensibility) # endif #endif #if !defined(SWIFT_UNAVAILABLE) # define SWIFT_UNAVAILABLE __attribute__((unavailable)) #endif #if !defined(SWIFT_UNAVAILABLE_MSG) # define SWIFT_UNAVAILABLE_MSG(msg) __attribute__((unavailable(msg))) #endif #if !defined(SWIFT_AVAILABILITY) # define SWIFT_AVAILABILITY(plat, ...) __attribute__((availability(plat, __VA_ARGS__))) #endif #if !defined(SWIFT_WEAK_IMPORT) # define SWIFT_WEAK_IMPORT __attribute__((weak_import)) #endif #if !defined(SWIFT_DEPRECATED) # define SWIFT_DEPRECATED __attribute__((deprecated)) #endif #if !defined(SWIFT_DEPRECATED_MSG) # define SWIFT_DEPRECATED_MSG(...) __attribute__((deprecated(__VA_ARGS__))) #endif #if !defined(SWIFT_DEPRECATED_OBJC) # if __has_feature(attribute_diagnose_if_objc) # define SWIFT_DEPRECATED_OBJC(Msg) __attribute__((diagnose_if(1, Msg, "warning"))) # else # define SWIFT_DEPRECATED_OBJC(Msg) SWIFT_DEPRECATED_MSG(Msg) # endif #endif #if defined(__OBJC__) #if !defined(IBSegueAction) # define IBSegueAction #endif #endif #if !defined(SWIFT_EXTERN) # if defined(__cplusplus) # define SWIFT_EXTERN extern "C" # else # define SWIFT_EXTERN extern # endif #endif #if !defined(SWIFT_CALL) # define SWIFT_CALL __attribute__((swiftcall)) #endif #if !defined(SWIFT_INDIRECT_RESULT) # define SWIFT_INDIRECT_RESULT __attribute__((swift_indirect_result)) #endif #if !defined(SWIFT_CONTEXT) # define SWIFT_CONTEXT __attribute__((swift_context)) #endif #if !defined(SWIFT_ERROR_RESULT) # define SWIFT_ERROR_RESULT __attribute__((swift_error_result)) #endif #if defined(__cplusplus) # define SWIFT_NOEXCEPT noexcept #else # define SWIFT_NOEXCEPT #endif #if !defined(SWIFT_C_INLINE_THUNK) # if __has_attribute(always_inline) # if __has_attribute(nodebug) # define SWIFT_C_INLINE_THUNK inline __attribute__((always_inline)) __attribute__((nodebug)) # else # define SWIFT_C_INLINE_THUNK inline __attribute__((always_inline)) # endif # else # define SWIFT_C_INLINE_THUNK inline # endif #endif #if defined(_WIN32) #if !defined(SWIFT_IMPORT_STDLIB_SYMBOL) # define SWIFT_IMPORT_STDLIB_SYMBOL __declspec(dllimport) #endif #else #if !defined(SWIFT_IMPORT_STDLIB_SYMBOL) # define SWIFT_IMPORT_STDLIB_SYMBOL #endif #endif #if defined(__OBJC__) #if __has_feature(objc_modules) #if __has_warning("-Watimport-in-framework-header") #pragma clang diagnostic ignored "-Watimport-in-framework-header" #endif @import CoreFoundation; @import FBSDKCoreKit; @import FBSDKShareKit; @import Foundation; @import ObjectiveC; #endif #endif #pragma clang diagnostic ignored "-Wproperty-attribute-mismatch" #pragma clang diagnostic ignored "-Wduplicate-method-arg" #if __has_warning("-Wpragma-clang-attribute") # pragma clang diagnostic ignored "-Wpragma-clang-attribute" #endif #pragma clang diagnostic ignored "-Wunknown-pragmas" #pragma clang diagnostic ignored "-Wnullability" #pragma clang diagnostic ignored "-Wdollar-in-identifier-extension" #if __has_attribute(external_source_symbol) # pragma push_macro("any") # undef any # pragma clang attribute push(__attribute__((external_source_symbol(language="Swift", defined_in="FBSDKGamingServicesKit",generated_declaration))), apply_to=any(function,enum,objc_interface,objc_category,objc_protocol)) # pragma pop_macro("any") #endif #if defined(__OBJC__) /// A protocol that a content object must conform to be used in a Gaming Services dialog SWIFT_PROTOCOL_NAMED("ValidatableProtocol") @protocol FBSDKValidatable - (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error; @end enum FBSDKChooseContextFilter : NSInteger; @class NSString; /// A model for an instant games choose context app switch dialog SWIFT_CLASS_NAMED("ChooseContextContent") @interface FBSDKChooseContextContent : NSObject /// This sets the filter which determines which context will show when the user is app switched to the choose context dialog. @property (nonatomic) enum FBSDKChooseContextFilter filter; /// This sets the maximum number of participants that the suggested context(s) shown in the dialog should have. @property (nonatomic) NSInteger maxParticipants; /// This sets the minimum number of participants that the suggested context(s) shown in the dialog should have. @property (nonatomic) NSInteger minParticipants; + (NSString * _Nonnull)filtersNameForFilters:(enum FBSDKChooseContextFilter)filter SWIFT_WARN_UNUSED_RESULT; - (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error; - (BOOL)isEqual:(id _Nullable)object SWIFT_WARN_UNUSED_RESULT; - (nonnull instancetype)init OBJC_DESIGNATED_INITIALIZER; @end @protocol FBSDKContextDialogDelegate; /// The protocol sdk dialogs must conform to and implement all the following methods. SWIFT_PROTOCOL_NAMED("DialogProtocol") @protocol FBSDKDialog /// The receiver’s delegate or nil if it doesn’t have a delegate. @property (nonatomic, weak) id _Nullable delegate; /// The content object used to create the specific dialog @property (nonatomic, strong) id _Nullable dialogContent; /// Begins to show the specfic dialog /// @return true if the receiver was able to show the dialog, otherwise false. - (BOOL)show SWIFT_WARN_UNUSED_RESULT; /// Validates the content for the dialog - (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error; @end @class FBSDKWebDialog; @protocol _FBSDKWindowFinding; /// A super class type for the context dialogs classes that show an in-app webview to display content. SWIFT_CLASS_NAMED("ContextWebDialog") @interface FBSDKContextWebDialog : NSObject @property (nonatomic, strong) id _Nullable delegate; @property (nonatomic, strong) id _Nullable dialogContent; @property (nonatomic, strong) FBSDKWebDialog * _Nullable currentWebDialog; - (BOOL)show SWIFT_WARN_UNUSED_RESULT; - (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error; - (void)webDialog:(FBSDKWebDialog * _Nonnull)webDialog didCompleteWithResults:(NSDictionary * _Nonnull)results; - (void)webDialog:(FBSDKWebDialog * _Nonnull)webDialog didFailWithError:(NSError * _Nonnull)error; - (void)webDialogDidCancel:(FBSDKWebDialog * _Nonnull)webDialog; /// Depending on the content size within the browser, this method allows for the resizing of web dialog - (CGRect)createWebDialogFrameWithWidth:(CGFloat)width height:(CGFloat)height windowFinder:(id <_FBSDKWindowFinding> _Nonnull)windowFinder SWIFT_WARN_UNUSED_RESULT; - (nonnull instancetype)init SWIFT_UNAVAILABLE; + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable"); @end @class UIApplication; @class NSURL; /// A dialog for the choose context through app switch SWIFT_CLASS_NAMED("ChooseContextDialog") @interface FBSDKChooseContextDialog : FBSDKContextWebDialog /// Convenience method to build up a choose context app switch with content and a delegate. /// @param content The content for the choose context dialog /// @param delegate The receiver’s delegate. - (nonnull instancetype)initWithContent:(FBSDKChooseContextContent * _Nonnull)content delegate:(id _Nonnull)delegate; - (BOOL)show SWIFT_WARN_UNUSED_RESULT; - (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error; - (BOOL)application:(UIApplication * _Nullable)application openURL:(NSURL * _Nullable)url sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT; - (BOOL)canOpenURL:(NSURL * _Nonnull)url forApplication:(UIApplication * _Nullable)application sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT; - (void)applicationDidBecomeActive:(UIApplication * _Nonnull)application; - (BOOL)isAuthenticationURL:(NSURL * _Nonnull)url SWIFT_WARN_UNUSED_RESULT; @end SWIFT_PROTOCOL_NAMED("Showable") @protocol FBSDKShowable - (BOOL)show SWIFT_WARN_UNUSED_RESULT; @end @interface FBSDKChooseContextDialog (SWIFT_EXTENSION(FBSDKGamingServicesKit)) @end typedef SWIFT_ENUM_NAMED(NSInteger, FBSDKChooseContextFilter, "ChooseContextFilter", open) { FBSDKChooseContextFilterNone = 0, FBSDKChooseContextFilterExistingChallenges = 1, FBSDKChooseContextFilterNewPlayersOnly = 2, FBSDKChooseContextFilterNewContextOnly = 3, }; /// A delegate for context dialogs to communicate with the dialog handler. /// The delegate is notified with the results of the cross play request as long as the application has permissions to /// receive the information. For example, if the person is not signed into the containing app, the shower may not be able /// to distinguish between completion of a cross play request and cancellation. SWIFT_PROTOCOL_NAMED("ContextDialogDelegate") @protocol FBSDKContextDialogDelegate /// Sent to the delegate when the context dialog completes without error. /// @param contextDialog The FBSDKContextDialog that completed. - (void)contextDialogDidComplete:(FBSDKContextWebDialog * _Nonnull)contextDialog; /// Sent to the delegate when the context dialog encounters an error. /// @param contextDialog The FBSDKContextDialog that completed. /// @param error The error. - (void)contextDialog:(FBSDKContextWebDialog * _Nonnull)contextDialog didFailWithError:(NSError * _Nonnull)error; /// Sent to the delegate when the cross play request dialog is cancelled. /// @param contextDialog The FBSDKContextDialog that completed. - (void)contextDialogDidCancel:(FBSDKContextWebDialog * _Nonnull)contextDialog; @end @class FBSDKCreateContextContent; @class FBSDKSwitchContextContent; /// A dialog presenter responsible for creating and showing all the dialogs that create, switch, /// choose and otherwise manipulate the gaming context. SWIFT_CLASS_NAMED("ContextDialogPresenter") @interface FBSDKContextDialogPresenter : NSObject - (nonnull instancetype)init; /// Convenience method to build up and show an instant games create context dialog with content and delegate. /// \param content The content for the create context dialog /// /// \param delegate The receiver’s delegate. /// - (BOOL)makeAndShowCreateContextDialogWithContent:(FBSDKCreateContextContent * _Nonnull)content delegate:(id _Nonnull)delegate error:(NSError * _Nullable * _Nullable)error; /// Convenience method to build up and show an instant games switch context dialog with the giving content and delegate. /// \param content The content for the switch context dialog /// /// \param delegate The receiver’s delegate. /// - (BOOL)makeAndShowSwitchContextDialogWithContent:(FBSDKSwitchContextContent * _Nonnull)content delegate:(id _Nonnull)delegate error:(NSError * _Nullable * _Nullable)error; /// Convenience method to build up and show an instant games choose context dialog with content and a delegate. /// \param content The content for the choose context dialog /// /// \param delegate The receiver’s delegate. /// - (void)makeAndShowChooseContextDialogWithContent:(FBSDKChooseContextContent * _Nonnull)content delegate:(id _Nonnull)delegate; @end /// A model for an instant games createAsync cross play request. SWIFT_CLASS_NAMED("CreateContextContent") @interface FBSDKCreateContextContent : NSObject /// The ID of the player that is being challenged. /// @return The ID for the player being challenged @property (nonatomic, copy) NSString * _Nonnull playerID; /// Builds a content object that will be use to display a create context dialog /// @param playerID The player ID of the user being challenged which will be used to create a game context - (nonnull instancetype)initDialogContentWithPlayerID:(NSString * _Nonnull)playerID OBJC_DESIGNATED_INITIALIZER; - (BOOL)isEqual:(id _Nullable)object SWIFT_WARN_UNUSED_RESULT; - (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error; - (nonnull instancetype)init SWIFT_UNAVAILABLE; + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable"); @end /// A dialog to create a context through a web view SWIFT_CLASS_NAMED("CreateContextDialog") @interface FBSDKCreateContextDialog : FBSDKContextWebDialog /// Builds a context creation web dialog with content and a delegate. /// @param content The content for the create context dialog /// @param windowFinder The application window finder that provides the window to display the dialog /// @param delegate The receiver’s delegate used to let the receiver know a context was created or failure - (nonnull instancetype)initWithContent:(FBSDKCreateContextContent * _Nonnull)content windowFinder:(id <_FBSDKWindowFinding> _Nonnull)windowFinder delegate:(id _Nonnull)delegate OBJC_DESIGNATED_INITIALIZER; - (BOOL)show; - (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error; @end @interface FBSDKCreateContextDialog (SWIFT_EXTENSION(FBSDKGamingServicesKit)) @end SWIFT_CLASS_NAMED("FriendFinderDialog") @interface FBSDKFriendFinderDialog : NSObject - (nonnull instancetype)init; + (void)launchFriendFinderDialogWithCompletionHandler:(void (^ _Nonnull)(BOOL, NSError * _Nullable))completionHandler; @end /// Additional context about the nature of the game request. typedef SWIFT_ENUM_NAMED(NSUInteger, FBSDKGameRequestActionType, "GameRequestActionType", open) { /// No action type FBSDKGameRequestActionTypeNone = 0, /// Send action type: The user is sending an object to the friends. FBSDKGameRequestActionTypeSend = 1, /// Ask For action type: The user is asking for an object from friends. FBSDKGameRequestActionTypeAskFor = 2, /// Turn action type: It is the turn of the friends to play against the user in a match. FBSDKGameRequestActionTypeTurn = 3, /// Invite action type: The user is inviting a friend. FBSDKGameRequestActionTypeInvite = 4, }; enum FBSDKGameRequestFilter : NSUInteger; @class NSCoder; /// A model for a game request. SWIFT_CLASS_NAMED("GameRequestContent") @interface FBSDKGameRequestContent : NSObject /// Used when defining additional context about the nature of the request. /// The parameter ‘objectID’ is required if the action type is either /// ‘.send’ or ‘.askFor’. /// seealso: /// objectID @property (nonatomic) enum FBSDKGameRequestActionType actionType; /// Additional freeform data you may pass for tracking. This will be stored as part of /// the request objects created. The maximum length is 255 characters. @property (nonatomic, copy) NSString * _Nullable data; /// This controls the set of friends someone sees if a multi-friend selector is shown. /// It is .none by default, meaning that all friends can be shown. /// If specify as .appUsers, only friends who use the app will be shown. /// On the other hands, use .appNonUsers to filter only friends who do not use the app. /// The parameter name is preserved to be consistent with the counter part on desktop. @property (nonatomic) enum FBSDKGameRequestFilter filters; /// A plain-text message to be sent as part of the request. This text will surface in the App Center view /// of the request, but not on the notification jewel. Required parameter. @property (nonatomic, copy) NSString * _Nonnull message; /// The Open Graph object ID of the object being sent. /// seealso: /// actionType @property (nonatomic, copy) NSString * _Nonnull objectID; /// An array of user IDs, usernames or invite tokens (NSString) of people to send request. /// These may or may not be a friend of the sender. If this is specified by the app, /// the sender will not have a choice of recipients. If not, the sender will see a multi-friend selector /// This is equivalent to the “to” parameter when using the web game request dialog. @property (nonatomic, copy) NSArray * _Nonnull recipients; /// An array of user IDs that will be included in the dialog as the first suggested friends. /// Cannot be used together with filters. /// This is equivalent to the suggestions parameter when using the web game request dialog. @property (nonatomic, copy) NSArray * _Nonnull recipientSuggestions; /// The title for the dialog. @property (nonatomic, copy) NSString * _Nonnull title; /// The call to action for the dialog. @property (nonatomic, copy) NSString * _Nonnull cta; - (BOOL)validateWithOptions:(FBSDKShareBridgeOptions)options error:(NSError * _Nullable * _Nullable)error; - (BOOL)isEqual:(id _Nullable)object SWIFT_WARN_UNUSED_RESULT; /// Compares the receiver to another game request content. /// @param content The other content /// @return true if the receiver’s values are equal to the other content’s values; otherwise false - (BOOL)isEqualToGameRequestContent:(FBSDKGameRequestContent * _Nonnull)content SWIFT_WARN_UNUSED_RESULT; SWIFT_CLASS_PROPERTY(@property (nonatomic, class, readonly) BOOL supportsSecureCoding;) + (BOOL)supportsSecureCoding SWIFT_WARN_UNUSED_RESULT; - (nonnull instancetype)initWithCoder:(NSCoder * _Nonnull)decoder; - (void)encodeWithCoder:(NSCoder * _Nonnull)encoder; - (nonnull instancetype)init OBJC_DESIGNATED_INITIALIZER; @end @protocol FBSDKGameRequestDialogDelegate; /// A dialog for sending game requests. SWIFT_CLASS_NAMED("GameRequestDialog") @interface FBSDKGameRequestDialog : NSObject /// The receiver’s delegate or nil if it doesn’t have a delegate. @property (nonatomic, weak) id _Nullable delegate; /// The content for game request. @property (nonatomic, strong) FBSDKGameRequestContent * _Nonnull content; /// Specifies whether frictionless requests are enabled. @property (nonatomic) BOOL isFrictionlessRequestsEnabled; /// A Boolean value that indicates whether the receiver can initiate a game request. /// May return false if the appropriate Facebook app is not installed and is required or an access token is /// required but not available. This method does not validate the content on the receiver, so this can be checked before /// building up the content. /// See validate() /// @return true if the receiver can share, otherwise false. @property (nonatomic, readonly) BOOL canShow; - (nonnull instancetype)initWithContent:(FBSDKGameRequestContent * _Nonnull)content delegate:(id _Nullable)delegate OBJC_DESIGNATED_INITIALIZER; /// Convenience method to build up a game request with content and a delegate. /// @param content The content for the game request. /// @param delegate The receiver’s delegate. + (FBSDKGameRequestDialog * _Nonnull)dialogWithContent:(FBSDKGameRequestContent * _Nonnull)content delegate:(id _Nullable)delegate SWIFT_WARN_UNUSED_RESULT; /// Convenience method to build up and show a game request with content and a delegate. /// @param content The content for the game request. /// @param delegate The receiver’s delegate. + (FBSDKGameRequestDialog * _Nonnull)showWithContent:(FBSDKGameRequestContent * _Nonnull)content delegate:(id _Nullable)delegate; /// Begins the game request from the receiver. /// @return true if the receiver was able to show the dialog, otherwise false. - (BOOL)show; /// Validates the content on the receiver. - (BOOL)validateWithError:(NSError * _Nullable * _Nullable)error; - (nonnull instancetype)init SWIFT_UNAVAILABLE; + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable"); @end @interface FBSDKGameRequestDialog (SWIFT_EXTENSION(FBSDKGamingServicesKit)) - (void)webDialog:(FBSDKWebDialog * _Nonnull)webDialog didCompleteWithResults:(NSDictionary * _Nonnull)results; - (void)webDialog:(FBSDKWebDialog * _Nonnull)webDialog didFailWithError:(NSError * _Nonnull)error; - (void)webDialogDidCancel:(FBSDKWebDialog * _Nonnull)webDialog; @end @interface FBSDKGameRequestDialog (SWIFT_EXTENSION(FBSDKGamingServicesKit)) - (BOOL)application:(UIApplication * _Nullable)application openURL:(NSURL * _Nullable)potentialURL sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT; - (BOOL)canOpenURL:(NSURL * _Nonnull)url forApplication:(UIApplication * _Nullable)application sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT; - (void)applicationDidBecomeActive:(UIApplication * _Nonnull)application; - (BOOL)isAuthenticationURL:(NSURL * _Nonnull)url SWIFT_WARN_UNUSED_RESULT; @end /// A delegate for GameRequestDialog. /// The delegate is notified with the results of the game request as long as the application has permissions to /// receive the information. For example, if the person is not signed into the containing app, the shower may not be able /// to distinguish between completion of a game request and cancellation. SWIFT_PROTOCOL_NAMED("GameRequestDialogDelegate") @protocol FBSDKGameRequestDialogDelegate /// Sent to the delegate when the game request completes without error. /// @param gameRequestDialog The GameRequestDialog that completed. /// @param results The results from the dialog. This may be nil or empty. - (void)gameRequestDialog:(FBSDKGameRequestDialog * _Nonnull)gameRequestDialog didCompleteWithResults:(NSDictionary * _Nonnull)results; /// Sent to the delegate when the game request encounters an error. /// @param gameRequestDialog The GameRequestDialog that completed. /// @param error The error. - (void)gameRequestDialog:(FBSDKGameRequestDialog * _Nonnull)gameRequestDialog didFailWithError:(NSError * _Nonnull)error; /// Sent to the delegate when the game request dialog is cancelled. /// @param gameRequestDialog The GameRequestDialog that completed. - (void)gameRequestDialogDidCancel:(FBSDKGameRequestDialog * _Nonnull)gameRequestDialog; @end /// Filter for who can be displayed in the multi-friend selector. typedef SWIFT_ENUM_NAMED(NSUInteger, FBSDKGameRequestFilter, "GameRequestFilter", open) { /// No filter, all friends can be displayed. FBSDKGameRequestFilterNone = 0, /// Friends using the app can be displayed. FBSDKGameRequestFilterAppUsers = 1, /// Friends not using the app can be displayed. FBSDKGameRequestFilterAppNonUsers = 2, /// All friends can be displayed if FB app is installed. FBSDKGameRequestFilterEverybody = 3, }; SWIFT_CLASS_NAMED("GameRequestURLProvider") @interface FBSDKGameRequestURLProvider : NSObject + (NSURL * _Nullable)createDeepLinkURLWithQueryDictionary:(NSDictionary * _Nonnull)queryDictionary SWIFT_WARN_UNUSED_RESULT; + (NSString * _Nullable)filtersNameForFilters:(enum FBSDKGameRequestFilter)filters SWIFT_WARN_UNUSED_RESULT; + (NSString * _Nullable)actionTypeNameForActionType:(enum FBSDKGameRequestActionType)actionType SWIFT_WARN_UNUSED_RESULT; - (nonnull instancetype)init OBJC_DESIGNATED_INITIALIZER; @end SWIFT_CLASS_NAMED("GamingContext") @interface FBSDKGamingContext : NSObject /// A shared object that holds data about the current user’s game instance which could be solo game or multiplayer game with other users. SWIFT_CLASS_PROPERTY(@property (nonatomic, class, strong) FBSDKGamingContext * _Nullable currentContext;) + (FBSDKGamingContext * _Nullable)currentContext SWIFT_WARN_UNUSED_RESULT; + (void)setCurrentContext:(FBSDKGamingContext * _Nullable)value; /// A unique identifier for the current game context. This represents a specific game instance that the user is playing in. @property (nonatomic, readonly, copy) NSString * _Nonnull identifier; /// The number of players in the current user’s game instance @property (nonatomic, readonly) NSInteger size; - (nullable instancetype)initWithIdentifier:(NSString * _Nonnull)identifier size:(NSInteger)size OBJC_DESIGNATED_INITIALIZER; - (nonnull instancetype)init SWIFT_UNAVAILABLE; + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable"); @end SWIFT_CLASS_NAMED("GamingGroupIntegration") @interface FBSDKGamingGroupIntegration : NSObject - (nonnull instancetype)init SWIFT_UNAVAILABLE; + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable"); + (void)openGroupPageWithCompletionHandler:(void (^ _Nonnull)(BOOL, NSError * _Nullable))completionHandler; @end @class FBSDKGamingImageUploaderConfiguration; SWIFT_CLASS_NAMED("GamingImageUploader") @interface FBSDKGamingImageUploader : NSObject - (nonnull instancetype)init SWIFT_UNAVAILABLE; + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable"); /// Runs an upload to a users Gaming Media Library with the given configuration /// @param configuration model object contain the content that will be uploaded /// @param completion a callback that is fired dependent on the configuration. /// Fired when the upload completes or when the users returns to the caller app /// after the media dialog is shown. + (void)uploadImageWithConfiguration:(FBSDKGamingImageUploaderConfiguration * _Nonnull)configuration andResultCompletion:(void (^ _Nonnull)(BOOL, NSDictionary * _Nullable, NSError * _Nullable))completion; /// Runs an upload to a users Gaming Media Library with the given configuration /// @param configuration model object contain the content that will be uploaded /// @param completion a callback that is fired dependent on the configuration. /// Fired when the upload completes or when the users returns to the caller app /// after the media dialog is shown. /// @param progressHandler an optional callback that is fired multiple times as /// bytes are transferred to Facebook. + (void)uploadImageWithConfiguration:(FBSDKGamingImageUploaderConfiguration * _Nonnull)configuration completion:(void (^ _Nonnull)(BOOL, NSDictionary * _Nullable, NSError * _Nullable))completion andProgressHandler:(void (^ _Nullable)(int64_t, int64_t, int64_t))progressHandler; @end @protocol FBSDKGraphRequestConnecting; @interface FBSDKGamingImageUploader (SWIFT_EXTENSION(FBSDKGamingServicesKit)) - (void)requestConnection:(id _Nonnull)connection didSendBodyData:(NSInteger)bytesWritten totalBytesWritten:(NSInteger)totalBytesWritten totalBytesExpectedToWrite:(NSInteger)totalBytesExpectedToWrite; @end @class UIImage; SWIFT_CLASS_NAMED("GamingImageUploaderConfiguration") @interface FBSDKGamingImageUploaderConfiguration : NSObject @property (nonatomic, readonly, strong) UIImage * _Nonnull image; @property (nonatomic, readonly, copy) NSString * _Nullable caption; @property (nonatomic, readonly) BOOL shouldLaunchMediaDialog; /// A model for Gaming image upload content to be shared. /// @param image the image that will be shared. /// @param caption and optional caption that will appear along side the image on Facebook. /// @param shouldLaunchMediaDialog whether or not to open the media dialog on Facebook when the upload completes. - (nonnull instancetype)initWithImage:(UIImage * _Nonnull)image caption:(NSString * _Nullable)caption shouldLaunchMediaDialog:(BOOL)shouldLaunchMediaDialog OBJC_DESIGNATED_INITIALIZER; - (nonnull instancetype)init SWIFT_UNAVAILABLE; + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable"); @end @class FBSDKURL; SWIFT_CLASS_NAMED("GamingPayload") @interface FBSDKGamingPayload : NSObject @property (nonatomic, strong) FBSDKURL * _Nonnull URL; @property (nonatomic, copy) NSString * _Nonnull payload; - (nonnull instancetype)initWithURL:(FBSDKURL * _Nonnull)URL OBJC_DESIGNATED_INITIALIZER; - (nonnull instancetype)init SWIFT_UNAVAILABLE; + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable"); @end SWIFT_PROTOCOL_NAMED("GamingPayloadDelegate") @protocol FBSDKGamingPayloadDelegate @optional /// Delegate method will be triggered when a GamingPayloadObserver parses a url with a payload and game request ID /// @param payload The payload recieved in the url /// @param gameRequestID The game request ID recieved in the url - (void)parsedGameRequestURLContaining:(FBSDKGamingPayload * _Nonnull)payload gameRequestID:(NSString * _Nonnull)gameRequestID; /// Delegate method will be triggered when a GamingPayloadObserver parses a gaming context url with a payload and game context token ID. The current gaming context will be update with the context ID. /// @param payload The payload recieved in the url - (void)parsedGamingContextURLContaining:(FBSDKGamingPayload * _Nonnull)payload; /// Delegate method will be triggered when a GamingPayloadObserver parses a url with a payload and tournament ID /// @param payload The payload associated with the tournament /// @param tournamentID The tournament ID the player wants to enter - (void)parsedTournamentURLContaining:(FBSDKGamingPayload * _Nonnull)payload tournamentID:(NSString * _Nonnull)tournamentID; @end SWIFT_CLASS_NAMED("GamingPayloadObserver") @interface FBSDKGamingPayloadObserver : NSObject @property (nonatomic, weak) id _Nullable delegate; - (nonnull instancetype)init SWIFT_UNAVAILABLE; + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable"); - (nonnull instancetype)initWithDelegate:(id _Nullable)delegate; @end @interface FBSDKGamingPayloadObserver (SWIFT_EXTENSION(FBSDKGamingServicesKit)) - (BOOL)application:(UIApplication * _Nonnull)application openURL:(NSURL * _Nonnull)url sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT; @end @class FBSDKGamingVideoUploaderConfiguration; SWIFT_CLASS_NAMED("GamingVideoUploader") @interface FBSDKGamingVideoUploader : NSObject /// Runs an upload to a users Gaming Media Library with the given configuration /// @param configuration model object contain the content that will be uploaded /// @param completion a callback that is fired when the upload completes. + (void)uploadVideoWithConfiguration:(FBSDKGamingVideoUploaderConfiguration * _Nonnull)configuration andResultCompletion:(void (^ _Nonnull)(BOOL, NSDictionary * _Nullable, NSError * _Nullable))completion; /// Runs an upload to a users Gaming Media Library with the given configuration /// @param configuration model object contain the content that will be uploaded /// @param completion a callback that is fired when the upload completes. /// @param progressHandler an optional callback that is fired multiple times as bytes are transferred to Facebook. + (void)uploadVideoWithConfiguration:(FBSDKGamingVideoUploaderConfiguration * _Nonnull)configuration completion:(void (^ _Nonnull)(BOOL, NSDictionary * _Nullable, NSError * _Nullable))completion andProgressHandler:(void (^ _Nullable)(int64_t, int64_t, int64_t))progressHandler; - (nonnull instancetype)init SWIFT_UNAVAILABLE; + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable"); @end SWIFT_CLASS_NAMED("GamingVideoUploaderConfiguration") @interface FBSDKGamingVideoUploaderConfiguration : NSObject @property (nonatomic, readonly, copy) NSURL * _Nonnull videoURL; @property (nonatomic, readonly, copy) NSString * _Nullable caption; /// A model for Gaming video upload content to be shared. /// @param videoURL a url to the videos location on local disk. /// @param caption and optional caption that will appear along side the video on Facebook. - (nonnull instancetype)initWithVideoURL:(NSURL * _Nonnull)videoURL caption:(NSString * _Nullable)caption OBJC_DESIGNATED_INITIALIZER; - (nonnull instancetype)init SWIFT_UNAVAILABLE; + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable"); @end SWIFT_CLASS("_TtC22FBSDKGamingServicesKit21ShareTournamentDialog") @interface ShareTournamentDialog : NSObject - (BOOL)isAuthenticationURL:(NSURL * _Nonnull)url SWIFT_WARN_UNUSED_RESULT; - (BOOL)application:(UIApplication * _Nullable)application openURL:(NSURL * _Nullable)url sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT; - (BOOL)canOpenURL:(NSURL * _Nonnull)url forApplication:(UIApplication * _Nullable)application sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT; - (void)applicationDidBecomeActive:(UIApplication * _Nonnull)application; - (nonnull instancetype)init SWIFT_UNAVAILABLE; + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable"); @end /// A model for an instant games switchAsync cross play request. SWIFT_CLASS_NAMED("SwitchContextContent") @interface FBSDKSwitchContextContent : NSObject - (nonnull instancetype)initDialogContentWithContextID:(NSString * _Nonnull)contextID OBJC_DESIGNATED_INITIALIZER; - (BOOL)isEqual:(id _Nullable)object SWIFT_WARN_UNUSED_RESULT; - (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error; - (nonnull instancetype)init SWIFT_UNAVAILABLE; + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable"); @end /// A dialog to switch the current gaming context through a web view SWIFT_CLASS_NAMED("SwitchContextDialog") @interface FBSDKSwitchContextDialog : FBSDKContextWebDialog /// Creates a switch context web dialog with content and a delegate. /// \param content The content for the switch context dialog /// /// \param windowFinder The application window finder that provides the window to display the dialog /// /// \param delegate The receiver’s delegate used to let the receiver know a context switch was successful or failed /// - (nonnull instancetype)initWithContent:(FBSDKSwitchContextContent * _Nonnull)content windowFinder:(id <_FBSDKWindowFinding> _Nonnull)windowFinder delegate:(id _Nonnull)delegate OBJC_DESIGNATED_INITIALIZER; - (BOOL)show SWIFT_WARN_UNUSED_RESULT; - (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error; @end #endif #if __has_attribute(external_source_symbol) # pragma clang attribute pop #endif #if defined(__cplusplus) #endif #pragma clang diagnostic pop #endif #else #error unsupported Swift architecture #endif