// // WACoreProxy.h // WASdkIntfUI // // Created by wuyx on 16/3/1. // Copyright © 2016年 GHW-T-01. All rights reserved. // #import #import "WACore.h" #import "WAIPush.h" @class WACoreProxy; #define WALog(fmt,...) {\ if([WACoreProxy displayLog]){\ NSLog((@"WASDK LOG [(version %@) %s ]:" fmt), [WACoreProxy getSdkVer],__FUNCTION__, ##__VA_ARGS__);\ [WACoreProxy addLogWithString:[NSString stringWithFormat:(@"(version %@) %s ]:" fmt),[WACoreProxy getSdkVer],__FUNCTION__, ##__VA_ARGS__]];\ }\ } #define WALogNb(fmt,...) {\ if([WACoreProxy displayLog]){\ NSLog((@"WASDK LOG [(version %@) %s ]:" fmt), [WACoreProxy getSdkVer],__FUNCTION__, ##__VA_ARGS__);\ [WACoreProxy addLogWithString:[NSString stringWithFormat:(@"(version %@) %s ]:" fmt),[WACoreProxy getSdkVer],__FUNCTION__, ##__VA_ARGS__]];\ }\ } #define WALogImpt(fmt,...) {\ NSLog((@"WASDK LOG [(version %@) %s ]:" fmt), [WACoreProxy getSdkVer],__FUNCTION__, ##__VA_ARGS__);\ if([WACoreProxy isDebugMode]){\ [WACoreProxy addLogWithString:[NSString stringWithFormat:(@"(version %@) %s ]:" fmt),[WACoreProxy getSdkVer],__FUNCTION__, ##__VA_ARGS__]];\ }\ } #define WAEventLog(fmt,...) {\ if([WACoreProxy displayLog]){\ NSLog((@"WASDK LOG [(version %@) %s ]:" fmt), [WACoreProxy getSdkVer],__FUNCTION__, ##__VA_ARGS__);\ [WACoreProxy addEventContentWithString:[NSString stringWithFormat:(@"" fmt),##__VA_ARGS__]];\ }\ } /*! @discussion WACoreProxy - - - */ @interface WACoreProxy : NSObject /*! @abstract 初始化 */ +(void)init; /*! @abstract 初始化(20221202新增初始化回调) */ +(void)initWithCompletionHandler:(void (^_Nullable)())completionHandler; /*! @abstract 设置sdk类型 0 国外,1 国内 */ + (void)setSDKType:(NSInteger)sdkType; /*! @abstract 获取sdk类型 0 国外,1 国内 */ + (NSInteger)getSDKType; /*! @abstract 开启数据收集 */ +(void)initAppEventTracker; /*! @abstract 是否调试模式 */ +(BOOL)isDebugMode; /*! @abstract 设置调试模式 */ +(void)setDebugMode:(BOOL)isDebugMode; /*! @abstract 是否显示Log按钮 */ +(BOOL)displayLog; /*! @abstract 设置clientId */ +(void)setClientId:(NSString*)clientId; /*! @abstract 获取userId */ +(NSString*)getUserId; /*! @abstract 设置serverId @param serverId 服务器id */ +(void)setServerId:(NSString *)serverId; /*! @abstract 获取serverId */ +(NSString*)getServerId; /*! @abstract 设置level @param level 等级 */ +(void)setLevel:(int)level; /*! @abstract 获取level */ +(int)getLevel; /*! @abstract 设置gameUserId @param gameUserId 游戏userId */ +(void)setGameUserId:(NSString*)gameUserId; /*! @abstract 获取gameUserId */ +(NSString*)getGameUserId; /*! @abstract 设置nickName @param nickName 游戏角色名 */ +(void)setNickName:(NSString*)nickName; /*! @abstract 获取nickName */ +(NSString*)getNickName; /*! @abstract 获取userFlag */ +(void)setUserFlag:(NSString*)userFlag; /*! @abstract 获取userFlag */ +(NSString*)getUserFlag; /*! @abstract 获取WA Server url */ +(NSString*)getWaSdkServerUrl; /*! @abstract 获取appKey */ +(NSString*)getAppKey; /*! @abstract 获取Publish Channel */ +(NSString*)getPublishChannel; /*! @abstract 获取Channel */ +(NSString*)getChannel; /*! @abstract 获取appId */ +(NSString*)getAppID; /*! @abstract 获取os */ +(NSString*)getOS; /*! @abstract 获取SDK版本 */ +(NSString*)getSdkVer; /*! @abstract 获取SDK ID */ +(NSString *)getSdkId; /*! @abstract 获取配置文件版本 */ +(NSString*)getXmlConfigVer; /*! @abstract 获取抽象层版本 */ +(NSString*)getIntfVer; /*! @abstract 获取SessionId */ +(NSString*)getSessionId; /*! @abstract 隐私政策URL地址 */ +(NSString *)getPrivacyUrl; /*! @abstract 隐私政策更新时间 */ +(NSString *)getPrivacyUpdateTime; /*! @abstract 隐私政策内容界面 */ +(void)showPrivacyUI:(void(^)(void))privacyUIClosedHandler; +(void)showPrivacyUITitle:(NSString*)title url:(NSString*)url handle:(void(^)(void))privacyUIClosedHandler; /*! @abstract 下面两个方法是关于Facebook deeplink, CP不用关注 */ -(NSString*)getDeepLinkWithUrl:(NSURL*)url; +(void)fetchDeferredAppLink:(void(^)(NSURL *url, NSError *error))handler; /*! @abstract 获取后台配置参数 */ +(WAParamConfigObj*)getParamConfig; /*! @abstract 下面四个方法是关于打印日志的,CP不用关注 */ +(void)addLogWithString:(NSString*)string; +(void)addLogWithoutBtn:(NSString*)string; +(void)addEventContentWithString:(NSString*)string; +(void)eventLogWithPlatform:(NSString*)platform eventName:(NSString*)eventName parameters:(NSDictionary*)parameters color:(UIColor*)color; /*! @discussion 处理UIApplicationDelegate的方法[-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions]传递过来的参数。 */ + (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions; #pragma mark 消息通知 /*! @abstract 注册通知 */ + (void)application:(UIApplication *)application initPushWithDelegate:(id)delegate API_AVAILABLE(ios(10.0)); /*! @abstract 调用过用户注册通知方法之后执行 */ + (void)application:(UIApplication *)application didRegisterUserNotificationSettings:(UIUserNotificationSettings *)notificationSettings API_AVAILABLE(ios(8.0)); /*! @abstract 获取deviceToken */ + (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken; /*! @abstract 注册失败 */ + (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error; #pragma mark IOS8 IOS9 Push Notification Receive /*! @abstract 接收本地通知 */ + (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification; /*! @abstract 接收远程通知 */ + (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))completionHandler; #pragma mark IOS10 Push Notification Receive /*! @abstractApp 处于前台接收通知时 */ + (void)userNotificationCenter:(UNUserNotificationCenter *)center willPresentNotification:(UNNotification *)notification withCompletionHandler:(void (^)(UNNotificationPresentationOptions))completionHandler API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0)); /*! @abstract 通知的点击事件 */ + (void)userNotificationCenter:(UNUserNotificationCenter *)center didReceiveNotificationResponse:(UNNotificationResponse *)response withCompletionHandler:(void(^)(void))completionHandler API_AVAILABLE(ios(10.0)) API_AVAILABLE(ios(10.0)); /*! 程序进入后台 @discussion 处理UIApplicationDelegate的方法[- (void)applicationDidEnterBackground:(UIApplication *)application]传递过来的参数。 */ + (void)applicationDidEnterBackground:(UIApplication *)application; /*! 程序将进入前台 @discussion 处理UIApplicationDelegate的方法[- (void)applicationWillEnterForeground:(UIApplication *)application]传递过来的参数。 */ + (void)applicationWillEnterForeground:(UIApplication *)application; /*! 程序进入前台 @discussion 处理UIApplicationDelegate的方法[- (void)applicationDidBecomeActive:(UIApplication *)application]传递过来的参数。 */ + (void)applicationDidBecomeActive:(UIApplication *)application; /*! @discussion 处理UIApplicationDelegate的方法[-(BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation]传递过来的参数。 */ + (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation; + (BOOL)application:(UIApplication *)application openURL:(NSURL *)url options:(NSDictionary *)options; + (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity restorationHandler:(void (^)(NSArray * _Nullable))restorationHandler API_AVAILABLE(ios(8.0)); //当一个新的场景被创建时调用,可以在这个方法中配置场景。 + (void)scene:(UIScene *_Nonnull)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *_Nonnull)connectionOptions API_AVAILABLE(ios(13.0)); // 当场景被销毁时调用。 + (void)sceneDidDisconnect:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); //当场景变成活跃状态时调用。 + (void)sceneDidBecomeActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); //当场景将要变成非活跃状态时调用。 + (void)sceneWillResignActive:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); //当应用程序即将进入前台时调用。 + (void)sceneWillEnterForeground:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); //当应用程序进入后台时调用。 + (void)sceneDidEnterBackground:(UIScene *_Nonnull)scene API_AVAILABLE(ios(13.0)); //当别的APP通过URL地址,打开我们的app时调用 + (void)scene:(UIScene *_Nonnull)scene openURLContexts:(NSSet *_Nonnull)URLContexts API_AVAILABLE(ios(13.0)); + (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0)); /*! @abstract 设备是否越狱 */ + (BOOL)isJailBreak; @end